rampro6698 wrote:1. I understand the HF fires into "sections" of the map, but what if you fire into a section that is only 1 or two squares in size like some of the really short pieces? The flame marker physically covers more squares that those sections but is it correct that only targets in that section are affected, even if the flame marker partially covers a square in an adjacent section containing a model (or in case the model in the targeted section wanted to move into the adjacent section, etc)?
Yes, that is correct. Only the targeted section is affected- even if it's only one square.
rampro6698 wrote:2. What if you fire a HF into a 4 square long corridor section? Rules say you place the marker in the middle of the section, so does it just go right over the line between the two middle squares, or does it go into one square or the other?
It doesn't really matter where the flamer marker itself appears- only that all squares in the section are affected, even if the section is 4 squares long- all squares are affected equally, so you can place the flame marker in the middle or the front or the back- it's ultimately irrelevant beyond a reminder that the entire section is one fire. Most people place it in the center of the section as per the rules, but what the marker itself physically covers is not important..
rampro6698 wrote:3. If you have a flame marker over the center square of a crossroads intersection map section and you have a genestealer model on an edge square (so if he moved just one square he would be out of the section): if he does move one square forward so he is out of the flaming section, my understanding is that he would NOT have to roll the 2+ to be killed because the rules state that you only have to do that if you ENTER a burning square (which he would be leaving a burning square of a section) of a flaming section, correct?
That is my understanding.
rampro6698 wrote:4. With the above example in number 3, would that genestealer be out of line of sight to a marine in a section adjacent to that burning crossroads intersection? I realize someone firing from the other side completely through the middle square of the intersection would have LOS blocked due to the flame marker. But the rules state that LOS is still there if a model is on the edge of a burning section as long as there are no burning squares in between. But in this case the genestealer is IN a burning square since the flame marker partially covers the four edge squares of a crossroads map piece, but I just didn't know if that meant that the LOS being blocked included the burning square he is in or what. Hard to explain.
I think I follow you and the answer is no- the entire section is on fire, so
LOS is blocked through the entire section- not just where the flame marker is placed.
rampro6698 wrote:5. What about firing the HF up or down a ladder? Does it only affect the map section above or below the flamer guy firing? (I know this is not in a true mission, but you can make up your own missions, etc).
I've never come across this in play, but if the flamer marine had
LOS to the section above/below and declared that he was firing the flamer to that location, I imagine it would work normally from that point on, but I'll have to handball this query to one of my more learned peers who've had more experience with ladders.
rampro6698 wrote:6. How would it work if you had a blip of 3 genestealers (or any number really) in a square adjacent to a ladder going up, and a marine from the upper floor moves down or falls down so that he ends up adjacent to the blip? Is that blip involuntarily converted ONLY if the marine ends up facing the blip or what? I know you can't move blips to an adjacent square with a space marine, but there are situations in which the marine player might move to an adjacent square with a blip (either on purpose or not), like in the example I gave. Another question would be if a blip was in a square containing a ladder and a marine was in the same square on the alternate floor map: are they "adjacent"? Meaning is that move legal to do for the genestealer player to move a BLIP into a ladder square even if a marine is in the same square on the other floor level because the rules do state that models in those squares can close assault, etc.
According to the rules, the blip would only involuntarily convert if the marine had
LOS, so in the first circumstance you described (the marine facing away from the blip but in an adjacent square) the blip would not have to convert until the start of the genestealer turn.
In the second case, I'd say no, a blip cannot move into a square from which a close assault would then be available- that would be considered an 'adjacent' square for all intents and purposes. You'd have to convert before moving.
rampro6698 wrote:7. And when you convert the blip involuntarily that is on the other side of a door in a corridor (and the marine opens the door), if it has 3 stealers you put one where the blip is and one behind the first, but then could you put the third stealer "in the open doorway" because that would be directly adjacent to the marine. Rules don't say either way on that specific thing, only about not moving a BLIP next to a marine.
The marine player places the stealers when the conversion is involuntary, and (after the first is placed on the previous location of the blip) if they chose to place one of the other stealers directly in front of them, nothing in the rules would prevent them from doing so.