Switch Theme:

2k nids vs black templar (filled with pain and sorrow)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Reliable Krootox






Everett, WA

Haha So I decided to do a battle report, I was going to make a video but my wife stole my flip for the day so pictures it is! I kinda got lazy after the 2nd turn because well, the game was over by the end of the 3rd.

So here's my team.

Hq1. Parasite of mortrex accompanied by a group of 5 shrikes with devourers
Troops. 3x8 genestealers with toxin sacs, 2x9 genestealers with toxin sacs, 17x hormagaunts
Elite Zoanthrope x3 in pod (represented by empty MC base)
FA Harpy x2 with heavy venom cannons
Heavy Trygon w/regen.

and here's my opponents army

I'm not altogether sure exactly what list he was using and what they were force chartwise (first time I've played marines since 3rd edition lol)
But here's the gist of it.
HQ Master of the forge w/servitorsx2
elite 2x dreadnought with assault cannon
troops 10x tac squad in LR, 6 man combat squad in razorback w/assault cannon, 6 man combat squad in razorback w/assault cannon, 2x 5 man squads with heavy weapons
FA 2 of those pesky landspeeders with assault cannons and some sort of missile pod, 1x 5 man sniper squad
Heavy Landraider w/heavy bolters on the side and assault cannon, 2xironclad dreadnought w dual heavy flamers in pods

So we ended up playing a pitched battle, I won deployment and the first turn I also won first infiltration. This is what the battle looked like with the 2 objectives circled in red and represented by small flags. (right in the picture is the LEFT side of the field for me)


Deployment: I put all of my units as close to the edge of my deployment as possible with the genestealers infiltrating. (I'll show my deployment after the end of my shooting phase)
And here is a picture of the marine's deployment.


Infilitration: The scouts deployed on the corner of the building by the razorback and speeders. My genestealers got as close as possible to the marine front line with the exception of one 8 man genestealer group that I deployed behind the large building 12" away from the speeder as they had no line of sight.

Nid Turn 1: So I slogged what I could up the field, most of my fleet rolls were terrible (1-3) though the genestealers closest to the left side of the table got a 5" (yay them). The genestealers on the opposite side of the building managed to fleet 3" putting that 8 man squad 3 inches away from his landspeeder on the very right. And this is where I lose all luck and it spirals down into a really really bad game for the nids. anywho so my harpies fired at the razorback behind the large building by the speeder, both of them hit without having to reroll scatter, however.... I actually rolled a 1 for the harpy with direct los, but the other one who rolled a big 6 for a nice penetrating roll unfortunately was stomped by the rhinos 4+ cover save as it was partially obscurred by the building. (I would have loved to shoot at his dreadnoughts instead but had no los with his landraider directly in front of them). Nothing else was in range. Here's a picture of the end of my shooting phase.


My one last hope for the turn is that my genestealers can assault his landspeeder, after all they only need a 3 right? Yea well I got a 2 lol.

Marine turn 1: Much to my surprise my friend tells me he has a drop pod assault, which apparently are deepstrikes that come in on the first turn. I was frankly shocked, because I've been playing SM for a long time in 3rd edition and never heard of this. Anyway his drop pods land next my stealers and his ironclads manage to line up very nicely with my genestealer squads. He also moves his landraider up, his two regular dreadnoughts back, his speeders back on the left around the side of the building to be in range of the genestealers and the razorback on the right moves further right and unloads his marines in front of the genestealer 8 man squad. Here's a pic of what it looks like before his shooting.



So first to go is the 8 man genestealer squad on the right side of the table which is obliterated by the 6 man combat squad, and the assault cannons from one of the speeders and and the razorback itself.
The ironclads pour righteous fire on my genestealers wiping one squad of 8 and the middle squad of 9.
The snipers, other landspeeder and 1 of the dreadnoughts open up on the trygon totaling 4 wounds on the beast.
His landraider used the machine spirit power to fire his bolters at the leftmost genestealers and kills a good majority of them, they are finished off by one of the 5 man squads in the building.
His other razorback, the assault cannon on the landraider and the remaining 5 man squad in the building fire at the leftmost harpy, killing it.
So at this point I have a trygon with 2 wounds left, an unhurt harpy, the shrikes are fine and the hormagaunts are fine and one group of genestealers remains alive.

Nid turn 2: Well I roll reserves for my zoanthropes, roll a 3 :-(. The hormagaunts realizing the futility of their lives run toward the southern left objective and go to ground. Not knowing that the rules for rending vehicles have changed I fool heartedly get them in position to assault the right ironclad. The shrikes, not wanting to die in a blaze of fire move straight up the middle in front of the land raider. And the trygon, who failed all 4 of his regen rolls decided to go rage on the landraider.
For my shooting phase, the harpy takes a shot at the ironclad he's planning to assault in desperation, he manages to immobilize it. That was all my shooting at I decided to run with the parasite of mortrex and assault the marines (some of you will point out at this point that I can't do that as shrikes and the parasite do not have fleet and thus can't assault after running, you are correct but I didn't realize this til after the game, not that it helped me much).


So I manage do destroy a bolter sponson and immobilize the landraider with the trygon, the harpy attempts to assault the ironclad. Even having adrenal glands on him to make him strength 6, I still can't manage to roll a combined 7 on 3 rolls of 2 d6 to even glance the bastard. The desperate attack further fails as he hits me with a s10 melee weapon, killing the harpy outright and consolidating 5" toward my shrikes. The genestealers... well... i thought I could rend him, I used to kill landraiders for great glory back in 3rd and 4th edition on lucky rolls of 6, thought I'd only need a 3 to glance and a 4,5,6 to pen. Turns out I needed a 5/6 just to glance, which wouldn't have killed it anyway. I am starting to hate genestealers.
The shrike squad manages to kill all 10 marines and spawn 6 rippers.

Marine turn 2: Uh to make things quick I'm just gonna show you this picture.

Yea so not much happened other than marines being unloaded, lots of shooting, lots of dying, more failed glances on the ironclad. Don't cry little nid player, the pain will all be over soon.

My turn again, oh yea I forgot to mention I lost half of my hormagaunt squad on the objective. And I actually pass their leadership test of 5 to make them go to ground once more.
What's this? Zoanthropes coming from on high?? hell i was so pissed at the ironclad (which had flamed half my shrikes on his last turn) that I was determined to destroy it. I attempted to land near his drop pod, and what I thought was 12" in from the table edge. Not gaking you, I roll 2 6's and a scatter dice pointing EXACTLY toward the left table edge. Duncan (the space marine player) just starts laughing and I was seriously about to just throw my zoanthropes across the room because sure enough I rolled a friggin 1 on the mishap roll.

Uh needless to say on his turn he managed to wipe out the rest of my army except for the hormagaunts all of which but one survive, but having to take a moral check for losing 25% or more of his squad he falls back 3d6 right off the table edge. Space marines win on turn 3 due to annihilation.

Here's my unit by unit analysis.
1. Parasite of mortrex, he's a beast when he gets into combat, only he doesn't have fleet and he's useless against enemy armor. I would rather take a tervigon or tyrant from now on. 5/10
2. Genestealers, probably my biggest disappointment of the game, they are slow but deadly in close combat with a decent enough points cost. I would have been better had I A: got ymgarl genestealers instead with their better saves, surprise factor and not having to footslog. or B: outflanking, I still think that would have ended badly but atleast it wouldn't have been a turkey shoot, oh and the toxin sacs against this army were completely useless. AND I really hate the changes to rending, I used to be able to take out small vehicles no problem, now I would never assault anything over armor 10. 5/10
3. Zoanthropes. They are very worth the cost, would have been better if I had either walked them in the field on the first place, or had hive commander to bring them in faster. I just need to be more careful when dropping them. n/a
4. Trygon big and slow, absorbed a ton of fire Do not need regen though. It's lackluster even for a 6 wound model. 7/10
5. Shrikes. Only use was to accompany the parasite. Would have been better/cheaper to use them with a tyranid prime and more shooty. Perhaps outflank them with hive commander? 5/10
6. Harpies. The only huge mistake these guys made was assaulting the dreadnought. They actually did a decent amount of damage but my opponent deployed very well. And they are fairly cheap 7/10
7. hormagaunts. Cheap, fast, reliable infantry they do great against most armies, but not this one. But they held that objective til the bitter end 7/10.

Anyway hope you enjoyed! I learned a hell of a lot about fighting marines. Next time I'll drop the parasite/shrikes and throw in a tyrant with hive commander, a tyranid prime and regular warriors. I'll also drop some stealers to use ymgarl ones instead and NOT assault vehicles with them.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Good battle report! it's a shame the nids had to go down that way.

From my (limited) playtesting, I would suggest dropping the harpy, and adding poison on the Hormaguants. With poison, the Hormies can take down pretty much any infantry/MC, just by the sheer number of wounds they would cause.


Also, if you want to keep the parasite, perhaps you could change out the shrikes, for Gargoyles with poison. They are a cheap, and excellent, screen for your parasite with his mobile synapse.

Keep up the good work!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Reliable Krootox






Everett, WA

Thanks man, I try. lol. I think one of the main things holding me back is my lack of experience with the new codex. Uh I should be able to get an exact list from my opponent soon and I'm actually going to have the chance to get a rematch in next week. I'm also going to be playing a 2k IG list so wish me luck there.

But I think I'm going to revise my list.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I think, he was playing C:SM and not the actual "black templars" codex. But I think otherwise his list was ok (You wrote down his combat squads as separate units though, when they are actually two halves of the same unit)

Yeah, rending got made a bit worse, and marines do indeed have a drop pod assault.

Also that's some pretty horrid luck there, better luck next game?

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Huge Hierodule





Louisiana

I like pommy, for a hq in my flying circus list along with a winged tyrant. I give him a gargoyle escort of at least 12 models, with no upgrades (they're simply bullet sponges). In cc when he hits off with a 6 to wound roll, i love the look on my opponents face when i remind him that it's instant death, no armor save, toughness test and (hopefully) d6 ripper swarms.

My 1500 pt list right now is a WIP, but i currently field 2 trygons, 3 carnifex, 2 tervigons, doom, and 10 gaunts. It could just be my play style, but i have found that I am usually successful with a swarmy list (it's the gribblies!) or a nidzilla list, but doing the in-between lists with fair and balanced units never goes well for me. My opponents can take the punch out of a balanced list and deal with the rest piecemeal. With a all-or-nothing build target saturation is huge.

-tetris

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Reliable Krootox






Everett, WA

starbomber109 wrote:I think, he was playing C:SM and not the actual "black templars" codex...

Yeah, rending got made a bit worse, and marines do indeed have a drop pod assault.

Also that's some pretty horrid luck there, better luck next game?


Uh yes he was using the regular C:SM, rending changes pretty much make me wonder why I bring infantry at all anymore, I'm starting to think that GW made it far too easy for other armies to bring mass vehicles; it's very different from a few years ago.
And yes to top it all off I think I had the worst luck in this game out of any game I've ever played before. Nothing seemed to work out for me.


tetrisphreak wrote:...I like pommy, for a hq in my flying circus list along with a winged tyrant...

...It could just be my play style, but i have found that I am usually successful with a swarmy list (it's the gribblies!) or a nidzilla list, but doing the in-between lists with fair and balanced units never goes well for me. My opponents can take the punch out of a balanced list and deal with the rest piecemeal. With a all-or-nothing build target saturation is huge...
-tetris


Pommy is nice, against elites and troops he's awonderful unit provided he gets close, as he often does. Only problem is that he, like much of the tyranid army, does diddlysquat against mech armies

I also am finding that trying to play a "balanced" nid list isn't working out very well. Every time I take all heavy units they just get overwhelmed before they get close, and every time I play mass infantry the exact same thing happens due to crappy saves.
It's like playing chess against a super computer, it knows all the common strategies and will counter everything you throw at it if you use things that have been tried and true before. No, I think the way that nids have to play now is extremely over the top tactical, using a lot of feignts and unusual strategies that are harder to react to.

Here's such a list.

Hq1 Hive Tyrant 170+60+25 = 255
Bios: scything, lash/bone, wings, hive commander, leech essence, paroxysm
Hq2 Tyranid Prime = 85
bios: deathspitter

Elite1 Zoanthrope x3 + pod = 220
Elite2 Deathleaper = 140
Elite3 Ymgarl genestealer x 10 = 220

Troop1 Warrior Brood x4 = 120+10+15 = 145
Bios: barbed strangler, deathspitterx3
Troop2 Genestealer x 10 = 140+30 = 170
toxin sacs
Troop3 Genestealer x 10 = 140+30 = 170
toxin sacs

FA1 Harpy = 160+10 = 170
Bios: Heavy venom cannon
FA2 Harpy = 160+10 = 170
Bios: Heavy venom cannon

Heavy Trygon Prime = 240+10 = 250
adrenal glands

=1995

Well I like this list better for a number of reasons. 1 it has 2 "homing beacons" and of course the +1 to all reserve rolls. There wont be anything on the table to start with so I wont have to worry about those drop pod assaults.

Here's how I see it playing out.
deployment: place the objective/s near table edges.
look for a terrain piece that is near the enemy and can fit the ymgarl stealers.

Turn 1: observe what your opponent does. dodge drop pod assaults.

Turn 2: Roll reserves. Deepstrike tyrant 12" away from an enemy that you want to shoot with psychic attacks or near tanks and large targets. deepstrike deathleaper into cover nearest enemy but not close enough to be assaulted, have him go to ground on enemy turn if he's shot at. Deepstrike trygon near enemy tank. Outflank stealers and warriors (with prime that joined them before game), and get them as close to the objectives as possible or if possible, assault crap. Zoanthropes deploy as close to tanks as possible but more than 12" from table edge (not going to have a repeat of last game). Harpies deepstrike FAR away and shoot at light vehicles, preferably speeders as they would take no penalty from the opentopped.

turn 3: This is where you kind of rely on luck/things happening in the order you wanted to. If the deathleaper made it on the table, he will actually more than likely still be alive if he was in cover thanks to him being able to go to ground giving him a 4+ for in cover, a 3+ for stealth and a 2+ cover save for going to ground, he can kill stuff later for now he just needs to live. That and he always has the nightfighting rule, so putting him far away from things that were able to 1 shot him might make it so they can't shoot him at all (3d6" distance check divided by 2 = maximum distance he can be shot from of 18". So there you have a nice, durable, homing beacon. If the trygon arrived then instead of outflanking with the stealers or warrior you can have them arrive from the tunnel. if any of the winged creatures didn't arrive and the lictor did on turn 2, have them arrive within 6" of the lictor.

So. I'm thinking this strategy will not only let you dodge some fire but will in effect, allow you to control a lot of the table and be very fluid in your reactions to your enemies deployment.

   
Made in us
Nihilistic Necron Lord




The best State-Texas

I think you'd be better off spending the points on rending raveners, than the Harpies. but YMMV.

170 points is a lot for a light vehicle killer, when Hive guard do it so much better, with 150 for 3.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Reliable Krootox






Everett, WA

No I take that back, I think I agree with you, let me rearrange my list a little.

Hq1 Hive Tyrant 170+60+25 = 255
Bios: scything, lash/bone, wings, hive commander, leech essence, paroxysm
Hq2 Tyranid Prime = 80

Elite1 Ymgarl genestealer x 10 = 220
Elite2 Ymgarl genestealer x 10 = 220

Troop1 Warrior Brood x3 = 90+10 = 100
Bios: barbed strangler
Troop2 Genestealer x 10 = 140

FA1 Harpy = 160
Bios: Stranglethorn Cannon
FA2 Harpy = 160
Bios: Stranglethorn cannon

HVY1 Trygon Prime = 240+10 = 250
adrenal glands
HVY2 Trygon = 200
HVY3 Trygon = 200

This message was edited 1 time. Last update was at 2010/03/12 22:11:33


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Well, now it seems like your really lacking in range Anti Vehicle, and your really low on troops.

I'd nix the harpies all together, and one ymgarl brood, and get some Hive Guard

You really need some more troops. 13 in 2000 points will not cut it. They are two pie plates away, from being toast, and losing objective missions.


Remember, Raveners have a 12" assulet range, and fleet, so if you are really going for a quick force, they are awesome, and so are Gargoyles.

as with all things though, YMMV

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Boosting Black Templar Biker




Fenton Michigan

At first I thought they were templars from the codex


This is good.... isn't it?
-Big Boss 
   
Made in us
Implacable Black Templar Initiate






TheTrueProtoman wrote:At first I thought they were templars from the codex



Yeah so did I, I was SUPER confused until I saw the ironclad and him stating he dropped on turn one. We have a guy at the hobby shop I work at that takes the black templar codex but he likes whirlwinds and scouts with snipers. He tries to take them for the same cost that's listed in the SM codex and we have to tell him every time he can't do that.... Ugh.

Interesting battle report. Sorry it went so south though. Hope you had some fun at least.

Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life!  
   
Made in de
Boosting Black Templar Biker




The BT player didn't use either of the codices. 5 man squads with heavy weapons: BT only. Ironclad, AC-RBs etc SM only. That guy took what he wanted by using your lack of knowledge of the recent books...





 
   
Made in us
Major






far away from Battle Creek, Michigan

So it appears your 'friend' used an illegal list. Intentionally or out of rules ignorance--who knows?

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Reliable Krootox






Everett, WA

Probably out of rules ignorance. I don't think he's the type of guy to intentionally cheat. Maybe he did mix the two. I really have no idea, but it still doesn't change the fact that I was incredibly unlucky the whole game.


Automatically Appended Next Post:
When you take 2 of the same weapon on a single unit don't they just become twinlinked too? I guess that wouldn't make sense for flamers though cause they autohit.

This message was edited 1 time. Last update was at 2010/03/19 16:14:14


 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Twin linked flame weapons get to re-roll to wound.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Cpt. Icanus wrote:The BT player didn't use either of the codices. 5 man squads with heavy weapons: BT only. Ironclad, AC-RBs etc SM only. That guy took what he wanted by using your lack of knowledge of the recent books...


5 man squad with a heavy weapon: Combat squad. (I think anyways, I'll have to check on the points when I get spare time, but I think it was a legal list)

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Reliable Krootox






Everett, WA

yea, however, he was doubling his heavy flamer shots instead of rerolling to wound so I could very possibly have had some extra genestealers around.
   
 
Forum Index » 40K Battle Reports
Go to: