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Made in us
Regular Dakkanaut





A few people have been curious about some of the lists I run in INFINITY, and the general thread was getting a little crowded, so I was encouraged to start a new thread. I thougth I'd share one of my "fun" lists.

Here is a 200-point list I called "Blind", because it can be played by drawing minimal line of fire (LoF). Basically, you can have all your units with Forward Observer mark their targets and let the guided missiles do most of the work. The WEI-BING is especially good at this task, as the sensor + FO combination means he does not need any LoF to mark targets. Remember that once a target is "marked", the only way to counter guided missile is by either counter hacking, electronic countermeasures (ECM) or E-Maulers.

BLIND
KEISOTSU (Forward Observer) // Combi Rifle // Pistol, Knife // 0 // 12
KEISOTSU (Forward Observer) // Combi Rifle // Pistol, Knife // 0 // 12
ZHANSHI // Combi Rifle // Pistol, Knife // 0 // 11
ZHANSHI // Combi Rifle // 0 // 11
Celestial Guard (Hacker) // Combi Rifle // 0.5 // 25
ZHANSHI GONG-CHENG // Combi Rifle // 0 // 15
ZHANSHI // Combi Rifle, Light Grenade Launcher // 0 // 16
YAOKONG WEI-BING (Forward Observer) // Combi Rifle // 0 // 21
YAOKONG SON-BAE // Guided Missile Launcher // 1 // 34
KARAKURI (Forward Observer) // Mk12, Chain Rifle, D.E.P. // 0 //43

This list is really fun, because people often do not expect it fighting an army that does not need to see to shoot. So you can occasionally take out your opponents who hide their order monkeys together in tight quarters. By simply moving the REM with "sensor" and "FO" into position to mark enemy units within buildings and blast them to pieces with guided missiles. The grenade launcher enables speculative (aka indirect) fire, and any enemies that is effectively marked by your forward observers will not suffer from the -6BS speculative fire penalties. Unfortunately, marking and guiding shots can be very order intensive, which is why this list is not quite as competitive, but it tears some lists apart who depends heavily on Rambo's. As the FO "flash pulse" ability prevents them from reacting, and enabling you to mark with impunity.

Remember, you can only fire five guided missiles per turn. In all honesty, if you manage to fire 5 missiles (Damage:14, AP+EXP) a turn, the game's probably already over.

Enjoy!

This message was edited 1 time. Last update was at 2010/03/15 16:49:09


 
   
Made in us
Regular Dakkanaut





I tried out new "non-Sectorial" Yu Jing list over the weekend that was pretty effective and fun. I titled the list "Lightning" as it is filled with fast and mobile units with deadly firepower. The combination of sensor Remote and Holoprojectors are very effective at neutralizing camouflaged units.

***

LIGHTNING
No. // Unit Name // Ranged Weapon // CCW // Attributes 1 // Special Equipment // SWC // Point Cost
1. KEISOTSU // Combi Rifle // Pistol, Knife // 0 // 9
2. KEISOTSU // Combi Rifle // Pistol, Knife // 0 // 9
3. KEISOTSU // Combi Rifle // Pistol, Knife // 0 // 9
4. KEISOTSU // Combi Rifle // Pistol, Knife // 0 // 9
5. KEISOTSU (Hacker) // Combi Rifle // Pistol, Knife // Hacker // 0 // 21
6. YAOKONG WEI-BING (Forward Observer) // Combi Rifle // Sensor // 0 // 21
7. YAOXIE LU DUAN // Mk12, Heavy Flame Thrower // Electric Pulse // Holoprojector L2 // 0 // 25
8. Su-Jian (Immediate Action Unit) // Mk12, Light Flamer, Panzerfaust // Mechanical Transmutation // 2 // 56
9. Imperial Agent (Crane Rank) // MULTI Rifle // Pistol, Monofilament CCW // Martial Arts L3, X-Visor // 0 / 61
10. Aragoto Senkenbutai // Spitfire // Pistol, Knife // Mimetism, Motorcycle // 1.5 // 29

TOTAL:
SWC = 4
POINTS = 249

***

Numbers 1-4 are your standard "Order Monkeys" and #5 is the hacker to enable your army to take Remotes (REM). Of course no. 6-10 are your heavy hitters, notice that 6-10 all have a minimum MOV/MOV of 6/4 or 10" with the exception of the Imperial Agent heavy infantry (HI) which is 4/4 but by using him as an Lieutenant, he can use the special Lt. order on himself for an additional 8" of movement. I used him mostly as a rear guard as you want to keep your Lt. relatively secure, but as a HI, he can take risks other forms of infantry cannot as he is armored and equiped for survivability. Only vulnerability of this list is the lack of medic or engineers, but the army's overall mobility makes up for it.

Try it out sometime.
   
Made in us
[DCM]
.







Is unit/model spamming considered "OK" in Infinity?

It is kind of frowned upon in some circles of other Wargames, but in Infinity, the 'order flunky' seems to be a standard tactic.
   
Made in us
Regular Dakkanaut





Alpharius wrote:Is unit/model spamming considered "OK" in Infinity?

It is kind of frowned upon in some circles of other Wargames, but in Infinity, the 'order flunky' seems to be a standard tactic.
Remember that a maximum squad size in INFINITY is 10 models per squad, so no matter how much you "unit spam" the maximum orders a model can receive is 11 (10 order for squad, and +1 if the model is the Lt.).

Let's do the worst case scenario where you managed to get 30 model spam army... Even with a total of 31 orders (one order for each model x 30, and +1 Lt. order = 31). In reality you can only move two models ten times each, and one model 11 times, if it is the Lt. It might seem like alot, but 10 orders per model really isn't that scary. The only army that can reasonably get 20 models in Ariadna, but their units are quite beatable as point by point, their super units have a hard time standing toe to toe against other factions' high quality units, such as:

PanO: Cutter, Aquila Guard
Yu Jing: Hac Tao, Oniwaban
Haqqislam: Hassassin Fiday, Hassassin Ragik
Combined: Charontid, Speculo Killer

There's also a ton of tactical ways to take out order monkey nests with combat drop (aka deep strike), speculative fire, chain rifles, etc. that defending order monkeys can become a liability as there's simply not enough space on the board to hide that many models securely.

INFINITY is a bit more cut throat then most miniature games, as their are counters to just about ever model and tactic. It's hard to consider "rock" as cheesy when there's "paper" there to defeat it. INFINITY is balanced enough that I have yet to see a single "unbeatable" army. The combination of points cost, SWC, availability, etc. means it is very difficult to get carried away with any one model, as a 39-point Combined Speculo Killer has a pretty darn good chance of killing a 117-point PanO Cutter. On the other hand, the 117-point Cutter has a good chance of wiping you out in a straight shootout.

EDIT: Also consider the points cost... My 4 order monkeys cost 36 points, plus the hacker, and we're at 57 points. 57/250 is roughly 23% of my army. I don't think spending less than 25% of my points to support my main force is really "excessive". Either way, I don't think much of the INFINITY community really cares...

This message was edited 2 times. Last update was at 2010/04/19 21:43:33


 
   
Made in us
[DCM]
.







An excellent writeup - thank you!

Having yet to play a single game, there's a lot I need to learn...
   
Made in us
Regular Dakkanaut





Alpharius wrote:An excellent writeup - thank you!

Having yet to play a single game, there's a lot I need to learn...
Here is a post on the official INFINTIY forum that you may find interesting, as the poster, like you, is just gettting into the game, but hasn't actually played yet. They're trying to start up a new Aleph faction, but can't decide whether quality or quantity is more important.

Here is the link to the post.
   
Made in us
Fresh-Faced New User





The problem with forward ob. and guided ammo is that the new EVO repeater will ruin your day pretty quickly, othwise it looks fun!

Check out my mini painting site: http://miniaturepaintingservice.blogspot.com/
 
   
Made in us
Regular Dakkanaut





PainterW/NoName wrote:The problem with forward ob. and guided ammo is that the new EVO repeater will ruin your day pretty quickly, othwise it looks fun!
Yep, order monkeys nests are difficult to defend. Of course bringing a hacker will help mitigate the guided munititions issue. If not, then spread everyone out. The main disadvantages of guided weapons is that they are very order intensive. Spending two out of ten orders to kill one order monkey is terribly inefficient. Main reason I like the guided missiles is the tactical flexibility.
   
Made in us
Regular Dakkanaut





Here's an online Infinity Army List creator. Pretty good web app but the user interface can use a little bit of work. It does get the job done.

http://www.infinitycreator.com/

Here is the test account you can use to login and try it out.

Login: test
Password: 123456
   
 
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