At the last minute a friend and I decided to play in a doubles tournament (2500pts). So we just basically paired down our tournament lists to 1250 and took them down. Not exactly fluffly but I figured the two lists would complement each other very nicely. I'm not sure as to actual size, but I think there were about 12 tables that were full of action. The tournament was a blast, the only issue I had is that they were trying to do a doubles tournment at 2500pts with only 2 hour rounds. I don't know of many people that actually got the full 5 rounds in.
My Tzeentch Daemon army at 1250
HQ
Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch
Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch
Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch
The Masque
Elite
3 Flamers
3 Flamers
3 Flamers
Troops
5 Horrors, bolt of tzeentch
5 Horrors, changeling
Fast Attack
5 Screamers
5 Screamers
Heavy Support
Daemon Prince w/ mark of tzeentch, bolt of tzeentch, daemonic gaze
My Space wolf, cough, "allies"
HQ
1 Rune Priest w/ jaws, living lightning
1 Rune Priest w/ jaws, thunderclap (don't ever take this absolute waste of points)
1 Wolf Lord w/ terminator armor, lightning claws, warrior born
Elite (not exactly sure on the wolf guard load out but it was something like this)
Wolf Guard Terminator w/ heavy flamer (goes with grey hunter squad
Wolf Guard Terminator w/ combi melta, power fist (goes with grey hunter squad)
Wolf Guard Terminator w/ combi melta, power fist (goes with grey hunter squad)
3 Wolf Guard w/ combi-melta's
1 Wolf Guard Terminator w/ twin lightning claws
1 Wolf Guard Terminator w/ something else
drop pod
Troops
8 Grey Hunters, melta gun, mark of the wulfen, drop pod
8 Grey Hunters, melta gun, mark of the wulfen, drop pod
8 Grey Hunters, flamer, mark of the wulfen, drop pod
First Match Blood Angel's and Ork's
The Ork's
HQ
1 Warboss w/ powerklaw, cybork body, etc.
1 Weird Boy
Elite
10 Kommando's w/ nob
Troops
Nob Squad (6-7 nob's) w/ uge choppa's, couple of klaws
25 Slugga Boyz w/
pk nob
15 Slugga boyz w/
pk nob
10 Shoota boyz w/ rokkit
Fast Attack
2 Deff Kopta's
Heavy Support
Looted Wagon w/ boom gun
Looted Wagon w/ skorcha (nobz and warboss go in here)
Blood Angel's Army
HQ
1 Chaplain w/ jump pack.
Elite
5 Death Company w/ jump packs
Troops
Tac Squad (10 men), razorback w/
tl heavy bolter
5 Scouts with sniper rifles
5 Man Assault squad
Fast Attack
1 multi-melta attack bike
Heavy Support
Baal Predator
Whirlwind
Vindicator
Mission: Annihilation
Deployment: Spearhead
The table is covered by tall buildings in the middle and in one quarter a lot of hills and then a lone building in the opposite quarter. We win the roll off and let the Blork's go first. They choose the half with the building's, deploy a sea of ork's, and then have the blood angel's on their flank towards the center of the table. The kommando's infiltrate to the center of the table and the scouts go in the lone building in our quarter.
Blork Turn #1
They move some stuff up, get some flat outs with their kopta's and the bike's.
TW KP: Blork
KP:
Tzeentch Wolves Turn #1
My partner swears up and down that his lord and wolf guard can take the warlord and nob's so he deep strikes in on top of a building, and melta's the looted wagon, and blows it up. His flame squad is his other choice which comes down and fries 10 ork's. I drop in 2 screamers, 3 chariots, and the daemon prince. Screamers position behind some buildings to try for the baal and the vindicator, both have huge scatters putting one in the open both far away from their intended target's. I shoot up 8 of the kommando's who break and run and immobilize the baal.
TW KP: 1 Blork
KP: 0
Blork Turn #2
All of the blood angel's shooting goes into my daemon prince except for the vindicator and whirlwind which shoot at screamers, the daemon prince is banished back to the warp, and a screamer is killed from each pack. The weirdboy roll's a waagh and it's on. His warboss and nob's climb up the building with their free waagh and assault into the wolf guard, 2 wounds get put on the warboss, and then he snips the head off the wolf lord, the combat ends in a draw. The reduced boyz squad (down to 15) charges the grey hunter's squad and is wiped out.
TW KP: 2 Blork
KP: 2
Tzeentch Wolves Turn #2
I get in one unit of of flamers, and both units of horror's. The horror's drop on a building to trade fire with his 10 man squad. The flamers drop near the death company. No wolves come in. I flame and kill all the death company, the chaplain emerge's unscathed. I shoot down both deff kopta's, the immobilized baal and the attack bike, a unit of screamers blows up the razorback. The grey hunter's combi-charge the vindicator and another boyz unit, they end up locked in
hth. I boost my other squad of screamers up next to the vindicator.
TW KP: 7 Blork
KP: 2
Blork Turn #3
Chaplain and a
tac squad kill off the unit of screamers about to threaten the whirlwind and the vindicator. His assault squad deep strikes in near the horror's on the roof tops. Warboss and nobs finish off the wolf guard. The vindicator is taken out in
hth (was stunned from fire on the last turn).
TW KP: 8 Blork
KP: 4
Tzeentch Wolves Turn #3
I get in 1 squad of flamers and the masque. The flamer's come in next to the assault squad and kill them all. The other flamer squad wipes a 5 man
tac squad. And the chariots wipe out the last
tac squad. A pod of grey hunter's comes in and melta's the looted wagon stripping off it's weapons.
TW KP: 11 Blork
KP: 4
Blork Turn #4
The warboss runs in to the grey hunter squad and proceeds to pound on them.
TW KP: 11 Blork
KP: 4
Tzeentch Wolves Turn #4
Screamers blow up the whirlwind. Last squad of deep striking flamers kills off the scouts. Shooting see's the 10 man shoota squad finally destroyed. The Warboss finally looses his last wound goes down, and the last nob runs away.
We end up getting the massacre (had to remove all of your opponent's units to get a massacre).
Round #2
Ork's and Chaos Space Marines
The Ork's
HQ
Big Mek w/ shokk attack gun
1 Warboss in mega-armor
Elite
12 Loota's
Troops
4 Nobz in mega armor w/ trukk
12 Ard Boyz in mega armor w/ trukk
20 Grot's w/ runt herders
30 Shoota boyz w/ rokkits,
pk nob
Heavy Support
3 Kannons
The Chaos Space Marines
HQ
1 Chaos Sorcerer w/ mark of tzeentch, terminator armor, bolt of tzeentch, boon of mutation (joins with the havocs)
Troops
10 Chaos Space Marines w/ mark of tzeetnch, flamer, aspiring champion with power fist, in a rhino
10 Berserkers w/ aspiring champion w/ power fist
Heavy Support
Land Raider
8 Havoc's various heavy weapons
Mission: 5 Objectives, center objective is worth an extra point, you have to hold 3 more than your opponent to get the massacre.
Deployment: Pitched battle
We again win the roll off and let them go first. They castle in the center of the table. With a very nice grot wall, trukks on one side, and rhino/ land raider on the other. Making it impossible to get to the havoc's, loota's, boyz or cannons for the most part.
Chork Turn #1
Their first turn the land raider moves up and the trukk's shuffle around a bit, they extend the castle a bit beyond their deployment zone but that's about it.
Tzeentch Wolves Turn #1
We pick a grey hunter, melta unit, and the wolf lord again. Between 6 melta shot's they fail to pop the land raider or the rhino. I try a risky drop on the exposed havoc's but deviate away. I also pull in both units of screamers, and the 3 chariots. One screamer unit goes on each side (to threaten truk's and land raiders). Shooting see's the mega nob ride blown up (the sit in place result). Jaws get's the weird boy and some grot's. I also peel off enough more grot's to force a check which they pass.
Chork Turn #2
Raider disgorges it's berserker's who charge the wolf lord and wolf guard the battle ends with 5 berserkers vs. the wolf lord and 2 wolf guard left, tzeentch chaos marines charge the grey hunter's they plink at each other. Loota's only get 1 shot a piece and put 3 wounds on one of the chariot's. The shoota boyz move up shoot and assault my flamers, and then move back into their previous position to protect the loota's.
Tzeentch Wolves Turn #2
No reserves for the wolve's. I get in one squad of flamers, a horror squad and the daemon prince. Flamers deviate bad, onto difficult terrain and I lose 2 of the three. Screamers go after the fast moving land raider, and cause no damage. The other screamers boost and surround the ard boyz trukk (it was still hiding close to their table edge). I shoot into the mega armor nobz putting 2 wounds on the warboss and killing one. Shoot down enough grots to force a check but they pass. The wolf lord (whose up to 8 attacks) hits and wounds with everything wiping out the berserkers before they get to counter.
Chork Turn #3
The loota's see troops and go for them killing all but one of the horror's (they went to ground and not the whole unit of loota's could see them). The trukk tries to tank shock through my screamers I melta bomb it and blow it up. The arboyz lose 2 to the explosion. Some shooting see's the screamers reduced to 2 model's. The grey hunter squad and tzeentch squad continue to fight it out. The ork's waagh and roll a one leaving the mega nobz high and dry (a 1,3 for slow and purposefull followed by the 1 for the waagh sealed their fate). They kill off the wolf guard and get the wolf lord down to one wound.
Tzeetnch Wolves #3
Again no space wolves come in, but I get the horrors, masque, and last squad of flamers. Another flamer pack comes in next the the ard boyz that had just been dismounted and lands on target, flames and kills all of them. The 2 screamers left assault and blow up the land raider. The masque moves the mega nobz up into charge range for the daemon prince. Shooting sees all the mega nobz go down except one, which is charged and killed by the daemon prince. Wolf lord fails to make it into combat. The grey hunter, tzeentch
csm fight finally ends, with the
csm winning.
Chork Turn #4
Were running out of time so this will be the last turn. They currently are only holding one objective. The rhino loads up and the marines try to get within 3 on the far objective but they don't quite make it. The loota's shoot up my horror squad that's going to try for that same objective, leaving only one left. The boyz attempt to assault the screamers that blow up the land raider, thus getting them within scoring range, but fail their difficult terrain role. They do shoot down the wolf lord.
Tzeentch Wolves #4
The space wolves finally come in securing the center objective and the objective towards the ork deployment zone. I move out my 2 single man horror squads who each grab an objective. So we contest one and hold 3 for the massacre. We don't really finish out the turn because it's not needed but I had just pulled in the 3 man flamer squad and gotten the masque into range to do a number on the boyz, oh well

.
This was a great game, they still had a ton of stuff left on the table. I think they were just a bit too secure in the castle and didn't leave it soon enough leaving us with board control. It was also really beneficial that none of the space wolf troops dropped until late in the game.
Round #3
Tau and Space Wolves
The Tau
HQ
1 Shas' w/ cyclic ionic blaster, air burst, 2 shield drones, irridium armor, stimulant injectors
Troops
6 Fire Warriors
6 Fire Warriors
Fast Attack
4 Piranha's w/ fusion blasters
Heavy Support
3 Broadsides w/ multi-trackers
3 Broadsides w/ multi-trackers
3 Broadsides w/ multi-trackers
The Space Wolves
HQ
1 Rune Priest w/ death to skimmers, living lightning
Elite
3 Wolf guard, razorback w/ lascannon,
tl plasma gun
Troops ( i think there were 4 squads of these, I just remember a crap ton of razorback's)
5 Grey Hunters, flamer, razorback w/ lascannon,
tl plasma gun
5 Grey Hunters, flamer, razorback w/ lascannon,
tl plasma gun
5 Grey Hunters, flamer, razorback w/ lascannon,
tl plasma gun
5 Grey Hunters, flamer, razorback w/ lascannon,
tl plasma gun
5 Grey Hunters, flamer, razorback w/ lascannon,
tl plasma gun
Heavy Support
6 Long Fangs, 5 missile launchers, razorback w/ lascannon,
tl plasma gun
Mission: Objective in each deployment zone
Deployment: Dawn of War
They win the roll off and have us go first, they leave everything in reserve's.
Tzeentch Wolves Turn #1
My initial wave is 3 chariots, 2 screamers, and a horror squad. The horror's drop on our objective out of line of sight. One screamer squad behind a hill on each side of the table, and I try to drop the chariots near the 24 inch line in the middle, one of the chariots scatters into another chariot and is banished to the warp for the game. The wolf lord and a rune priest melta pod come down on their objective but behind a hill.
Tau Wolves Turn #1
Everything moves on their table edge, because of a bad scatter they are able to wipe out 4 of 5 of the screamers on our left. They blow up both drop pod's and that wraps up their turn.
Tzeentch Wolves Turn #2
I get in the masque, and one unit of flamers. He gets in his flamer drop pod. The space wolves with flamers drop in and fry 10-12 fire warriors, and jaw's kills off 2 broadsides. My flamers drop in near the long fangs, scatter away, but the masque pulls them in nice and close and I fry the squad. The screamers advance up and rip off gun's and stun/immobilize stuff. The wolf lord and grey hunters throw out some more melta, blowing up a razorback and stunning another one. The chariot's take down a piranha and shoot down all of the wolf guard.
Tau Wolves Turn #2
Grey hunters asasult the flamer's and stay locked with one in
hth. The Space wolf flamer squad get's lit up and reduced to one model which is then killed by grey hunters in
hth. Grey hunters get out and assault the screamers killing them off. 2 Squads of grey hunter's flame and then charge the wolf lord and his wolf guard after the action only the wolf lord is left and they are locked in
hth. One of the chariot's takes 3 wounds.
Tzeentch Wolves Turn #3
I get in one squad of flamer's and the daemon prince. The prince comes down near the piranha's and some broadsides. The flamers touch down and stun a razorback and eliminate a grey hunter squad and put a wound on a broadside. The tzeentch daemon prince and chariot herald take out 2 more piranha's. The wolf lord literally fails to wound a single model (with 7 attacks hitting on 3's wounding on 4's with a re-roll) but manages to not die. The masque pulls the opposing rune priest and a unit of grey hunters within range of one of our grey hunter squads, we kill the enemy grey hunter squad.
Tau Wolves Turn #3
They boost a piranha to try to start getting within contesting range. They kill the 3 flamers I had just dropped and start to try to drive some grey hunter's over to support their own objective
We were running out of time at this point. Basically the only thing they had that could tie the game would be the piranha so I just took my shots at it and it went down, thus guaranteeing us the major win so we called the game.
This put us in first place for the tournament win. The tournament was a lot of fun, and the combination of the space wolves troops holding capacity coupled with the shooting of the tzeentch daemons worked out extremly well, maybe a little too well. That and the ability of the masque to pull stuff towards the drop podded space wolves.