SirRouga wrote:First off, sorry for yet an other one of these posts asking questions. I know they can get annoying after a while so thanks ahead of time for having some patience.
There have not been too many
AT-43 threads, twernty minutes read back a few pages will tell you all you need to know.
SirRouga wrote:
1. What is a good sized gaming table for AT-43?
Officially, two playmats (included in the army and Damocles boxsets) linked together.
However I would go with at least 4x4.
SirRouga wrote:
Currently we have three 6x4 tables setup for 40k here. I also have a 3.5 foot by 3.5 foot table I'm planning on using for Malifaux. Now I been poking around and can't really find a general answer for a good table size. Seems 4x2 through 4x4 are the best answers but for brand new starters into AT-43, what would you all recommend?
Both your table sizes are fine the 1 meter square board you have will do for 2000pt games, for bigger games use 4x4 or 6x4.
SirRouga wrote:
2. How much terrain?
I know AT-43 seems to be heavy terrain but how much is ideal. Now we like city fighting so heavy terrain won't ruin anything for us. But 40k is suggested around 25% of the board be covered in terrain, should I be looking at like 50% for AT-43?
AT-43 needs terrain. I would go with a quater to a third of the total board surface cover with approx one item per square foot density average.
SirRouga wrote:
3. Is there are armies or sub-factions that I should watch out for being unbalanced? Whether it be under or over powered?
Red Blok suffer with larger play areas because their ranging sucks unless you provide
plenty of
LOS blocking. Rackham playtested this game for the playmats provided and this army in particular suffers on a 6x4.
Some Cog rules a a little unfair, but nothing too drastic. The only truly broken unit in the game is Babylon Zero.
SirRouga wrote:
4. Is every unit in an army useful in some way and somewhat balanced to fit in somewhere? Or are there units that are total junk and have no place?
Yes and No. Few units are as badly thought out at those in some
40K armies however some units are underperforming. Some units are slightly more expensive than near identicle superior units or lack special abilities given to superior units as 'compensation'. Best example of that is the Nakovalny/Sierp, the latter is the same price and has a much better gun, yet also has a very nice special advantage as compensation for not having the original gun.
All the units are useful, but some have been thoughtlessly point costed.
SirRouga wrote:
Chaos Spawn, Sisters Repentia, Storm Guardians, Tau Ethereals, etc. So many units that just don't meet the cut because they either cost much and/or have bad rules to them. Are there stuff like this too in AT-43?
Because
AT-43 has a lot of unit duplication some direct comparisons can be made. By and large each unit type (* to ***, infantry and vehicle) is useful, however there are some inbalances within each bracket.
Units not to bother with:
Wing Troopers (except sniper teams), Yeti, Thunder Trike, Thunder Buggy
Units markedly inferior to near identical units in the same list, but still usable:
Nakovalny, Spetnaz Kolossus,
RPG Soldaty
Units markedly superior to similarly costed variant units from the same list:
Steel TacArms, Bane Goliaths, Kaptars, Jungle Trike, Alpha Zombie TacArms
SirRouga wrote:
6. I noticed that UNA, Karmens, and Therians don't have starter sets, are they coming out soon or not at all?
I read somewhere that in May they are releasing the rest of the box sets for the remaining 3 armies, are truth in this?
Dont trust Rackham release schedules you can usually add 2d3 months to a release date so: Karmans fairly soon, UNA this year and Therians TBA.
SirRouga wrote:
7. Are the starter sets fairly balanced to each other?
Now we heard that the 3 star vehicle is a bit powerful at the starter level size of the game, but are the rest of the stuff fairly balanced?
By and large yes.
SirRouga wrote:
8. Any recommendations to other stuff to get along side the starter boxes?
We plan on picking up an additional box or two after we learn the game a bit with the starter boxes, any suggestions for what to pick up? (more infantry, more tanks, etc?)
Go top minitures market and pick up whatever you can afford. Don't be ashamed to just buy multiple Army boxes instead though.
SirRouga wrote:
***Edit: Forgot one question, how well does AT-43 work with multiple players? Warhammer doesn't really do well in my opinion (especially with 3 way or 4 way battles), is AT-43 any better in this regard?
Works very well, so long as you wo9rk out priority properly and remember the turn order. This can be a little confusing if players pass on their turn, but nothing smart and attentive gamers cannot handle.
Automatically Appended Next Post: wildger wrote:
I don't believe that there is an all tank armies in AT-43. As mentioned before, armies are fairly balanced if you play for objectives. With a few exceptions, tanks (or striders) cannot control objectives. You may win the battle but lose the war. The opinions regarding which army is stronger changes over time with new update and new fractions. It also depends what size of the army you are playing. Karmans, for example, will do less well at 2k or less.
ONI R&D can field all tank armies, technically. You still need some infantry though.
wildger wrote:
It depends on what fraction you like to play. I would post this question at Rackham's official forum on AT-43? You need to ask the right questions to the right persons to get the right responses. Dakka is not the place for it.
You get a deeper coverage being a specialist forum, but the forums are very fanboi-ish and intolerant of critique. I would lurk there and post here.