Noisy_Marine wrote:Why is this even legal in Mk2? Doesn't fleeing zero inches eliminate the downside of failing a command check? I don't even have to turn my models around now. They can just stand there and rally at the start of my next turn. I'm only out a unit activation all told.
You lose out on free strikes. The unit has no attacks while they are cowering.
Next turn, they do not rally at the start.
p.85
The model activates on your turn, it flees, then you check for rallying at the end.
Why would you NOT flee 0"?
If your models are in the way, then you might want to flee them somewhere safer or
out of the way so that another unit can take their place.