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Made in us
Stalwart Veteran Guard Sergeant




Ok, mostly I play with a very infantry focused eIrusk list with only one decimator. I'm planning to expand out to have a much larger Karchev force to play with more jacks. I currently run him with 2 juggernauts and a berzerker at 15pts. For 35 I was thinking of dropping the berzerker and one of the juggernauts and running him instead with Beast 09, a Juggernaut and two Kodiaks. Any extra points I was thinking about using for mechaniks to keep them running in the field.

The problems I see are that for anti-infantry all I've really got are Karchev's Fissure and the two vent steams from the Kodiaks. Any thoughts from fellow Khadorans are much appreciated.
   
Made in us
Manhunter




Eastern PA

you really need balance with karchev. the appeal of all jacks is heavy for me as well, but balance really is key. i would avoid beast 09 at 35 points, it is too much of an investment that while is VERY good, can be divided up better at 35 points. i have been running this karchev list for some time with more wins then losses:

Karchev
berserker
berserker
kodiak
wardog

max unit mechanics (or min unit and add reinholt)

10 WG rifle corp
joe
greylord ternion
koldunlord

so the idea is you sidearms early with the 3 jacks, have the kodiak pop smoke every round (karchev might take a point or 2) so off the bat karchev sits at DEF 17 for attacks against him.

i run the bereserkers to either side of him and the kodiak at the rear. the koldun can give a focus to the kodiak to charge when that time comes since karchev is always strapped for focus.

the rifle corp and ternion take care of troops. dont forget the ternion have battle wizard so they charge and kill something they can spray out alot more troops, so they are really good at icing down low to mid range infantry. joe give deadeye to the rifle corp and they are hitting most everything, or laying down suppressing fire to stop up charge/fire lanes.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Stalwart Veteran Guard Sergeant




My other list is eIrusk with winterguard out the wazoo and I never felt that riflemen were worth that much. I found their suppression fire to be heavily situational at best and just as squishy as regular WG. The whole purpose of this list is to crush them beneath a ton of metal but I totally see your point.

Hmmm Beast 09 just seems so good with the thresher magical reach imprinted deathly goodness. I suppose there are better places for almost a third of my points though.
   
Made in us
Regular Dakkanaut



Bismarck ND

I use Juggy, Devastator, Beserker with Karchev. It seems alittle odd but each jack has a defined role.

Beserker- Intercept light jacks that have archnodes/solos that can disrupt.

Devastator- Help clear out infantry that trys to tie up Karchev.

Juggy- Shield/Weapon lock duty.

I also tend to upkeep sidearms and just camp focus with Karchev. I only go for the tow/assassin if they give me a big opening. In my opinion having Karchev at 24ARM and playing the attrition game is just to awesome. Other players always try to get all fancy with him.

Just relax walk forward and use that 10in spray!
   
Made in us
Manhunter




Eastern PA

good point on the attrition game. against certain opponents you can just take the damage and heal back up with mechanics. sidearms really shines in this aspect.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Stalwart Veteran Guard Sergeant




Good point. Also I've determined that the turn I use his feat if I also have Unearthly Rage cast then my opponent's caster, if in range, has about zero chance of survival.
   
Made in us
Manhunter




Eastern PA

the running joke is that unearhtly rage is his feat, since his actual feat is pretty average.

i played a 15 pt mangled metal vs morghoul and ended up clipping him with a berzerker on unearhtly rage, def 17 on 3 dice is still hard, but it only took one solid hit to take him down.

This message was edited 1 time. Last update was at 2010/04/21 01:48:15


There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
 
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