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![[Post New]](/s/i/i.gif) 2010/04/20 14:32:56
Subject: Rules Question: Charging with a Unit
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Regular Dakkanaut
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I find I can answer most procedural questions I have about MkII by simply checking the manual, but I'm finding the exact sequence of charging with a unit a bit ambiguous.
Which is it?
1) I activate the unit. The leader gives the order to charge. I declare a charge target for ONE warrior model, move him, and make his charge attack. I move on to the next warrior model.
2) I activate the unit. The leader gives the order to charge. I declare charges targets for ALL warrior models. I move all models. I resolve charge attacks for all models.
Thanks for your help!
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"Being given the opportunity to know, and nevertheless shunning knowledge, creates direct responsibility for the consequences." -Albert Speer |
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![[Post New]](/s/i/i.gif) 2010/04/20 19:19:43
Subject: Re:Rules Question: Charging with a Unit
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Veteran Inquisitorial Tyranid Xenokiller
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I would say it's 1, since you can charge different targets and such. Just as long as you end up in unit coherency you're fine.
What was the situation that brought this up?
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New Career Time? |
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![[Post New]](/s/i/i.gif) 2010/04/20 19:25:47
Subject: Re:Rules Question: Charging with a Unit
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Rebel_Princess
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2)
Prime MK2 p.244 Timing:
4. Orders (Charge allows models to run or charge)
6. Movement (model moves (can charge or run with order))
8. Units: Rinse and repeat 6
9. Actions.
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Forever a pone. |
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![[Post New]](/s/i/i.gif) 2010/04/20 20:37:52
Subject: Rules Question: Charging with a Unit
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Regular Dakkanaut
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Is page 244 that flow chart? Now I feel really dumb for not checking that. But after spending too long wading through the PP forums, it was beginning to look like #2 to me also.
It came up in a discussion surrounding Skorne Paingiver Bloodrunners and their Shadow Play ability. We were trying to determine whether one Bloodrunner could charge in, attack and hit his target, teleport another bloodrunner up withing an inch of him, and then THAT bloodrunner charge from that new position.
I now think that's broken for several reasons - not just the charge sequence, but also since grunts can't attack when they're out of formation, which such a charge-teleport-charge grunt almost certainly would be.
Thanks for the help, guys.
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"Being given the opportunity to know, and nevertheless shunning knowledge, creates direct responsibility for the consequences." -Albert Speer |
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![[Post New]](/s/i/i.gif) 2010/04/20 20:50:15
Subject: Rules Question: Charging with a Unit
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[MOD]
Madrak Ironhide
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1. Charge order.
2. Activate movement individually.
3. Move models (again, individually).
4. Perform combat actions in the order that you choose.
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