The Necron's
HQ
Necron Lord w/ destroyer body, phase shifter, resurrection orb, warscythe
Troops
10 Necron Warriors
10 Necron Warriors
Fast Attack
5 Destroyers
3 Wraiths
Heavy Support
1 Monolith
3 Heavy Destroyers
2 Tomb Spyders
The Blood Angel's
HQ
Librarian w/ jump pack, sanguine shield, blood lance
Elite
Sanguinary Priest w/ power weapon, jump pack
Sanguinary Priest w/ power weapon, terminator armor
5 Assault Terminators, 4 thunder hammers, 1 lightning claw
Troops
10 Assault Marines, 2 melta guns, power fist
10 Assault Marines, 2 melta guns, power fist
6 Death Company, power weapon, drop pod
Death Company Dreadnaught w/ blood talons
Heavy Support
Storm Raven w/
tl lascannon,
tl multi-melta
Mission: 2 Objective in deployment zones
Deployment Dawn of War
He wins the roll off and lets me go first. I deploy a squad of warriors up at the 24 inch line with the destroyer lord attatched and hold one unit of warriors in normal reserves, everything else is coming on on my first turn. He deploys 1 assault squad and the librarian in some ruins. The other's stay off table, the asasult squad off table combat squads.
Deployment
Nice wide dispersal to push back the evil blood angel's! My objective was the little grey thing inside of the building in the bottom left. His objective is on the other side of the cathedral walls on the other side.
Turn #1 Necrons: The warriors fall back, destroyers move on way far away from my objective. Heavy destroyers get line of site to the assault squad and kill 2, normal destroyers can't see crap. Spyders each poop out a scarab.
Necron Turn #1
If only those destroyers would have made their night fight roles!
Turn #1
BA: The raven boosts on 24 inch's everything else jumps and run's. Death Company pod drops right on top of my objective, dc get out on the other side for cover.
Blood Angels Turn #1
Turn #2 Necrons: Heavy destroyers shake the storm raven, regular destroyers unload into an assault squad, go go feel no pain for no casualties. Tomb Spyder and scarab assault the death company getting 3 hit's on 5's and kill 3 da, no wounds back. The other tomb spyder assaults the pod and destroys it. Monolith pie plates an assault squad in the open, but sangine shield is up, the shot deviates and he makes he saves.
Turn #2
BA: Storm Raven veers to the left and unloads the death company dreadnaught, which fleets and then assaults the destroyers killing all 5 and then consolidating towards the heavy destroyers. The storm raven downs a heavy destroyer that doesn't get back up. Everything else moves up the center except for one combat squad that hides behind a big rock. Another
DC dies to the tomb spyder. The librarian blood lances and perils on a 2 knocking down 1 warrior no damage to the tomb spyders.
Blood Angels Turn #2
The assault squads advance on my position, downing some warriors in the process.
Furioso Assault or also known as what happened to my destroyers.
The foolish wraiths you see pictured here won't last long against that beast of a dreadnaught.
Turn #3 Necrons: The wraiths charge the dreadnaught in a vain hope to tie it up for a couple of rounds, 2 wraiths die and the dread gets a shaken. The heavy destroyers blow the lascannon off of the storm raven. The monolith attempts to pie plate the storm raven, hit's and rolls double 2's. Another
DC dies to the tomb spyder. The lord and the tomb spyder assault the 5 man assault squad with sanguinary priest attacked. The lord snicks the head off the priest and the tomb spyder kills 2 more, the fist kills off the scarab and puts a wound on the spyder. The marines pass their check and stay in combat. My warriors enter from reserves and hug the back edge behind the dc vs. spyder combat.
The Tomb Spyders assault the assault squad (Necron Turn #3).
You can see in the far back right the pile of dead necrons.
Turn #3
BA: The storm raven goes back towards the center and unloads the terminators who charge the monolith stunning it. The raven then launch's a missile and shoots it's
tl multi-melta killing off the last two heavy destroyers. His librarian detach's and jumps over and assaults my lord. Since I killed off the priest the last turn he doesn't have any furious charge, but still manages to get a 6 to wound. I pass my invul and snip off the librarians head. His assault squad (with 2 guys left) fail morale and make a huge jump back towards his table edge. His other assault squad jumps in and wipes out a necron warrior squad. The last
DC gets killed by my tomb spider (at this point both tomb spyders have a wound on them, one has a scarab left with 1 wound on it). His dc dread kills off the last wraith and moves towards the monolith.
Turn #4 Necrons: The lord jumps over the terrain and assaults the other combat squad hitting with 4 attacks and wounding with all 4, the remaining model flees from combat and runs off the table. Both Tomb Spyders assault the assault squad that just killed my warriors and whittle them down to two models, I take minimal damage in return. His terminators beat on the monolith some more but without the furious charge bonus do no damage. The monolith takes a pie plate shot at the dreadnaught but it deviates off.
Turn #4
BA: His retreating squad is within 6 of the lord so they run off the table. Realizing that beating on the monolith will do no good the terminators move out but end up just outside of charge range of the engaged tomb spyders. The storm raven tries to go through the terrain in the middle to get shots on my lord and immobilizes itself, it does take out the necron lord though. The furioso dreadnaught advances towards the monolith. The tomb spyders continue to whittle away at the squad, one of the spyders goes down. It's just one spider and the power fist guy left.
Conga, conga, conga, CONGA! (Blood Angel's Turn #4)
Or maybe I should call that the pain train heading towards my warriors. If only that last blood angel had died the spyder might have gotten away!
Turn #5 Necrons: The Destroyer Lord gets back up and flies over and beats on the immobilized storm raven, stunning it and shaking it. The Tomb Spyder eats the last assault marine but doesn't roll high enough to get away from the terminators.
Turn #5
BA: The terminators move up and kill the spyder and get a 6 inch consolidate to contest my objective. The destroyer lord beats on the storm raven some more.
Blood Angels Turn #5
Probably my favorite picture from this game. It definitely looks like the necron warriors are in for a world of hurt!
We roll and it's going to go to 6.
Turn #6 Necrons: I pull the warriors through the portal and they run up and secure my opponents objective. The lord finally manages to destroy the storm raven. The monolith fires off it's flux arc killing a terminator.
Turn #6
BA: The Terminators move up and assault the monolith trying for extra distance in case there is a round 7. The death company dread continues to beat on the monolith.
Blood Angels Turn #6
Take that storm raven! It took 5 las cannons, 2 monolith pie plates, and 11 str5+
2d6 auto hits in
hth to get the damned thing!
And the game ends. I had left The destroyer lord with one wound, an undamaged monolith, and 11 warriors, he had left 3 terminators, a sanguinary priest in terminator armor, and a death company dreadnaught. I held one objective to his none Brutal, brutal match and a lot of fun!
Aftermath: The tomb spyders did an awesome job this game between the two of them they accounted for the death company, a drop pod, an assault squad, and part of another squad. And I'm still amazed at the carnage wrought by the necron lord, 3 attacks, 4 on the charge, doesn't seem like much, but in the majority of my games he does a lot of usefull stuff. His total just for this game was a sanguinary priest, a librarian, roughly 8 assault marines and a storm raven. The most hotly debated thing about the game was him diverting the storm raven on turn two to unload the dread on the destroyers. I think he should have just gone straight down my throat with the raven and gone for the juicy warriors, ignoring the destroyers. Normally marines have to give the destroyers a decent threat rating, but with the feel no pain the destroyers weren't going to do much at all and getting the thunder hammers stuck in a turn earlier would have saved his guys. That and the wasted turn attacking the monolith, true 12 str9 attacks hitting on 4's penning on 6's isn't horrible odds, but it's still not likely he's going to destroy the monolith.
We did have two rules discussions come up. First on rage, can a raging model use his move and run to "slide around a model" so could you basically slide around the monolith still staying 1 inch away but seeing if you can get to something juicy on the other side. For our game we decided that he couldn't but we've both gone back and took a look at the rules and are starting to think that you can. The other was the tomb spyders. The rule book states that you have to move at the "slowest" speed in the unit. The spyder is a monstrous creature, and the scarab moves like a jetbike. So I was rolling 3 dice for the spyder being monstrous and using that even though technically the scarab wasn't a monstrous creature, I feel it's a fair compromise otherwise I wouldn't roll difficult at all it would be a dangers terrain check and I would get my full movement (for a bike entering terrain)?!? Just wierd any way you look at it.
It was a great game and the Blood Angel's were itching for a re-match so we turned the afternoon into a double header (but that's another battle report).