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Necrons floundered in Patrol Clash v. Tau  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
I'll Be Back



Wellsboro, PA, USA

I don't know if you can help. I'm starting to try out tactics with spare minis at home before I buy the Citadels. I expect to face my friend, Tau, with a few Crisis Fireknives and lots of Kroot, so I set up 400 pt forces across a 2x4 table like so:
3 Crisis, 11 Kroot, 12 Kroot Hounds and 6 Fire Warriors vs. 11 Necron Warriors, 4 Flayed Ones, 1 Wraith, 1 Destroyer and 1 Pariah (I needed a leader for the scenario).
Both the Flayed Ones and the Kroot started (using Infiltrate) in a large piece of jungle terrain. Tau got to go first, and they obliterated the Flayed Ones. In a turn or two, the Kroot were at the edge of the terrain, shooting the hell out of my Warriors. The Crisis suits were providing fire support. I managed to score some wounds, but the Kroot get a 3+ cover save in jungle. The Wraith took down a couple but was woefully outnumbered. When the Warriors scored wounds, I applied them all to the Kroot Hounds as I thought the player would. Then the Kroot moved to assault out of the jungle, so I quit.
Any tips? I probably did lots wrong.
   
Made in us
Combat Jumping Ragik






I don't know exactly what you're asking, please double space between thoughts to make for easy reading.

Also are you playing kill teams?

Finally you're playing necrons, they have an out of date codex that has warriors over costed so you will be at a disadvantage no matter what.

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Made in us
I'll Be Back



Wellsboro, PA, USA

I'm kind of thinking that. I'm forced to field a minimum unit of 10 warriors and tied to using something more costly for a leader. That leaves me with a little over 200 points of choice. The second run through I used four Wraiths. They did much better. But for dice, it might have been an even match.

The Kroot still dominated, and this time I applied the rules more accurately. The Crisis suits really hurt with their Necron armor ignoring AP 2 rifles. The Kroot lost an assault but didn't flee, which would have helped. The Warriors killed a couple Kroot and wounded a couple Crisis, but didn't kill more.

What are kill teams?

I'm thinking the first army I actually buy will be Tyranid. I expect much better results.
   
Made in us
Fresh-Faced New User




Kill teams is a mission type from the... Battle Missions book I want to say, although I could be incorrect. It is designed for fast play, using only 200 points, and making each model an independent unit with special attributes. It's designed to simulate a small firefight between one or two squads, which extra emphasis on each model's involvement.

Anyway, outdated codex or no, there's no reason you can't bring the Tau down. Just don't get into firefights with them if you can help it. It sounds like you got very unlucky in melee with the kroot... you should come out on top most of the time, and with their mediocre leadership, sweeping advances shouldn't be hard.

Get more wraiths. Tau don't stomach fast CC very well in my experience.
   
Made in us
Loyal Necron Lychguard






Fiiiiirst of all, you will never be able to field a necron force at 400 points in any standard game, the lowest points you can ever field is 460 (360 for 10x2 warrior squads and 100 pt lord). Secondly, did you forget about WBB? Third, AP2 may ignore the armor save but you still get WBB unless the strength was double the toughness.

I suggest, and if you need help I would be more than happy to, that you set up a properly organized force on both sides before trying to setup a "what if" scenario.
   
Made in us
I'll Be Back



Wellsboro, PA, USA

I had been trying 500 pt teams but I found 40K in 40 Mins rules and I thought it would be fun. The Wraiths did well. The Kroot had some lucky dice and the WBB rolls were terrible. I made 10 or 15 of them and only got 2. Under the ruleset I'm using, you get up to one HQ and minimum one Troop. You spend the rest of the (pittance) points how you want.

I think Necron will have a consistent disadvantage, but perhaps I can bend some rules to make it more fair. Honestly, the Tau team was min-maxed. They had a 6 Fire Warrior minimum squad (though maybe the Kroot filled the Troop requirement anyway) and they took as many Kroot and Hounds as possible.

I need to know about some rules though. The way I interpret it, the Kroot can shoot through 12" of jungle like it wasn't there, but even if they couldn't all it would do is give a cover save to the target. In the case of the Necrons, they already get a 3+ armor save so the 4+ cover save was no help. In contrast, the armorless Kroot get a 3+ cover save in there thanks to their bonus. Should they really be able to go toe and toe at range like that?
   
Made in us
Loyal Necron Lychguard






If they get the cover save, it is what it is. I don't know about these 40k in 40 minutes rules, but necrons aren't really a force you can take the minimum from. Like, 4 flayed ones. They got destroyed because there were so few. Same with the wraith and so on. Now, that being said, in larger battles the flayed ones and wraiths will still most likely not prove their worth.
   
Made in us
I'll Be Back



Wellsboro, PA, USA

When I ran through the scenario again with terrain that provided real line of sight (ruins basically) and didn't have jungle/forest to give the Kroot an advantage, the Necrons fought to even. Five Wraiths ate two of the Crisis suits and all the Fire Warriors. The Kroot ended up taking heavy casualties before engaging in melee while they snaked around terrain. Bad dice or the Necrons would have done better. But you're right, it would be really hard to translate what I learn in this ruleset with standard missions, where the force organization chart is more restrictive and the tables is bigger and the point value is several times as large.
   
 
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