Played May 15th, 2010 at
Ye Olde Hobby Game Store in Cinnaminson, NJ
2500 Eldar list for 'Ard Boyz Tournament
HQ Selections - 0190 pts ( 0190 )
095 - Autarch ( with Fusion Gun and Scorpion Chainsword plus Mandiblasters )
095 - Autarch ( with Fusion Gun and Scorpion Chainsword plus Mandiblasters )
TROOP Selections - 1248 pts ( 1438 )
152 - Exarch ( with Dual Catapults plus Bladestorm ) and 9x Dire Avengers ( with Avenger Catapults )
160 - Wave Serpent Transport ( with Twin Link Bright Lance and Shuriken Cannon ) plus Star Engines
152 - Exarch ( with Dual Catapults plus Bladestorm ) and 9x Dire Avengers ( with Avenger Catapults )
160 - Wave Serpent Transport ( with Twin Link Bright Lance and Shuriken Cannon ) plus Star Engines
152 - Exarch ( with Dual Catapults plus Bladestorm ) and 9x Dire Avengers ( with Avenger Catapults )
160 - Wave Serpent Transport ( with Twin Link Bright Lance and Shuriken Cannon ) plus Star Engines
152 - Exarch ( with Dual Catapults plus Bladestorm ) and 9x Dire Avengers ( with Avenger Catapults )
160 - Wave Serpent Transport ( with Twin Link Bright Lance and Shuriken Cannon ) plus Star Engines
ELITE Selections - 0128 pts ( 1566 )
128 - Exarch ( with Dragon's Flamer plus Crack Shot and Tank Hunter ) and 5x Fire Dragons ( with Fusion Guns )
HEAVY SUPPORT Selections - 0510 pts ( 2076 )
190 - Falcon ( with Pulse Laser -
TL Shuriken Catapults - Starcannon plus Holo Fields and Star Engines )
160 - Fire Prism ( with Prism Cannon plus Holo Fields ) plus Spirit Stones
160 - Fire Prism ( with Prism Cannon plus Holo Fields ) plus Spirit Stones
FAST ATTACK Selections - 0420 pts ( 2496 )
140 - 2x Vypers ( with Scatter Lasers and Shuriken Cannon )
140 - 2x Vypers ( with Scatter Lasers and Shuriken Cannon )
140 - 2x Vypers ( with Scatter Lasers and Shuriken Cannon )
Battle Reports... overall 01W 02L - finished 4th
Round 01 versus Black Templars
6x Land Raiders with Supporting Troop units
An even amount of "odd" dice results on both sides kept this game fairly close up to the end. Incoming enemy fire resulted in a heavy loss of anti-tank weaponry on the vehicles, so they quickly became flying razors: used to Ram with surprising good results.
Final Result: Draw...
-- Black Templars win though with a score of 13 to 11
Round 02 versus Dark Angels
An all Infantry list that included two Dreadnoughts
If ever there was a game that proved Mathhammer is a myth, this would be the one. I can't recall ever seeing so many saves rolled by my opponent ! As just one example = in my first turn of shooting, three Vypers Squadrons combined against a single Marine unit and scored 20 wounds - all of which were saved... and things pretty much went the same like that throughout the rest of the battle - Ugghhh !
Final Result: Minor Victory
-- Eldar win with a score of 15 to 8
Round 03 versus Orks
A well balanced mix of supporting units - mainly Infantry with 2 Dreadz
One of the few occasions were I actually deployed my army, rather than reserve the whole thing... no reason to give my opponent two turns to gain ground. The enemy suffered a large number of losses as compared to my side, but the scenario ( 3pt fast issue ) played well into my opponent's favor.
Final Result: Minor Victory...
-- Orks win with a score of 15 to 8