Nick and I met again for 2 more games, this time at 600 points. Our first mission was Capture and Control using the Pitched Battle set up. Here's the lists:
Nick's Tau:
- Commander with Fusion Blaster, Flamer and Missile Pod, 2 Gun Drones
- 12 Fire Warriors with a Devilfish
- 12 Kroot
- 6 Stealth Suits
My Bugs:
- Tyranid Prime (naked)
- 3 Warriors with Barbed Strangler
- 15 Hormagaunts
-15 Termagaunts
- Hive Guard
- Carnifex with Regeneration
Deployment: I set my bugs up in a line behind some cover in the center of the board. My plan was to advance behind a wave of gaunts, letting the Warriors and Hive Guard shoot while the Fex soaked up wounds. Nick put his Devilfish full of Fire Warriors in the middle of his deployment zone, with his Commander nearby to the left and his Kroot far off to the right. The Stealth Team set up in front of his forces with a good field of fire.
Turn 1: During the Tau half of turn 1 the Kroot moved forward and the commander and Devilfish took a few shots at the Hormagaunts and Hive Guard. The Stealth Team moved into the ruins to fire on the Hormagaunts but lost 4 models to dangerous terrain rolls! The Commander also lost a drone to a separate dangerous terrain roll!
4 ones on the Dangerous Terrain rolls cut the Stealth Team down to two models!
In the Tyranid half of the turn the Termagaunts, Carnifex and Prime ran while the Hive Guard took a shot at the commander, failing to wound. The Warriors shot into the Kroot Squad, causing a few wounds. The Hormagaunts charge into the dangerous terrain after the stealth suits, taking 4 wounds from dangerous terrain tests! This tiny little bit of ruins must be the most dangerous place in the entire galaxy! The Hormagaunts, now down 8 models, wipe the Stealth Suits in combat.
Total Kills at the end of turn 1: Tyranids: 5, Tau: 4, Super dangerous Assassin Ruins: 9!
Turn 2: The Devilfish moves, speeding forward and shooting into the Warriors, causing a wound. The Kroot also fire at the Warriors, but fail to wound. The Commander jumps forward to flamer the Termagaunts, killing 5! He also puts a wound on the Hive Guard with his missiles before jumping back into the ruins and losing his second Gun Drone to another dangerous terrain test! The Hormagaunts die to the Kroot.
The Carnifex finally catches up to the Commander and rips him apart. The Prime and Termagaunts run toward the objective in the Tau zone, while the Hive Guard falls back to defend our objective, shooting the Devilfish and inflicting a Shaken result. The warriors shoot a few Kroot and take cover in some ruins.
The Carnifex leads the Termagaunts to the objective after murdering the Tau commander
The warriors find cover. It won't help.
Turn 3: The Devilfish makes a play for the objective in the Tyranid zone, unloading Fire Warriors who put 7 wounds on the Warriors squad! The Kroot move into a support position.
The Fire Warriors decimate the Warrior brood!
The Hive Guard unloads on the Devilfish, destroying it. The surviving warrior charges the Fire Warriors, killing a few before dieing. The Carnifex and Prime turn around and head back toward the fight as the Termagaunts sit on the objective.
Turn 4: The Fire Warriors fire at the Prime but only cause 1 wound. The Kroot charge the Carnifex, loose all but 1 model and run away.
The Prime charges the fire warriors, breaking the unit and forcing it to flee.
Turn 5: The lone Kroot makes his leadership test (we didn't realize that you couldn't rally if you had less than half your squad) and contests the objective in the Tau zone. The Hive Guard shoots him dead.
Winner: Tyranids!
This was a great game. The Dangerous Terrain rolls were crippling for both of us, but I came out on the better end of it, only losing 4 Termagaunts. Nick lost 4 Stealth Suits and 2 Gun Drones!
Next: Another 600 point match vs Tau!
Automatically Appended Next Post: Our next game was an Annihilation mission using the Dawn of War deployment. We set up a huge block of ruins in the middle of the table, creating a complicated series of corridors bunkers and fire lanes. This time we decided to forget about dangerous terrain, and just made the whole section difficult instead. We used the same forces as before.
Deployment: I set up my Termagaunts in a building overlooking the center of the board. the Warriors and Prime set up in the ruins behind them. Nick deployed the Kroot, Devilfish, Commander and Fire warriors on the far left flank, well out of my range.
The Tyranid bunker
The Tau gun line flank
Turn 1: I brought the Carnifex, Hive Guard and Hormagaunts onto the table on the left flank. the Hormagaunts charged straight toward the Kroot, with the Carnifex trailing behind. The Hive Guard, Prime and Warriors took up firing positions in the ruins.
On the Tau half of the turn the Kroot stepped forward to rapid fire into the Hormagaunts, cutting the unit in half! The Fire Warriors and the Devilfish cut them down to a single model. The Stealth Suits walked onto the middle of the table and opened fire on the Termagaunts, killing 5!
The Stealth Suits prove that cover hates Tyranids
Turn 2: The Termagants fire back at the Stealth Suits, killing 2. The Hive Guard fires at the Kroot, also killing 2, while the Warriors fire their Barbed Strangler at the Fire Warriors, missing. The last Hormagaunt charges and dies to the Kroot, taking one with him. The Carnifex struggles to catch up.
The last Hormagaunt charges the Kroot!
The Fire Warriors and Stealth team open up on the Termagaunts, killing 5 more. The Devilfish and Commander put 4 wounds on the Warriors, while the Kroot charge through difficult terrain to wound the Hive Guard.
Turn 3: Things are starting to look bad for me. I'm down a full Hormagaunt Brood and 2/3 of a Termagaunt Brood, plus a Warrior. But... I'm in charge range! I split the Prime off from the Warriors so he can shoot at the Commander (killing a Gun Drone), and then charge (doing 2 wounds). The Warriors charge the Kroot (breaking the squad, which flees, and taking no wounds in return), the Carnifex charges and destroys the Devilfish and the Gaunts charge the stealth suits, trading 1 kill and tieing combat. Things are looking better!
The Fire Warriors put a wound on the Carnifex. The Prime murders the Commander in combat and consolidates into cover. The Stealth Suits kill 2 more Termagaunts, but the last survivor keeps them locked in combat.
Turn 4:i The Carnifex lumbers toward the Fire Warriors, but can't make it into charge range. The Warriors fire the barbed strangler at the Fire Warriors, but miss. The Prime charges and wipes out the Kroot. The Stealth Suits kill the last Termagaunt and consolidate toward cover.
The Fire warriors rapidfire on the Carnifex, causing 3 wounds (actually 7) and killing it! The Stealth Suits fail to shoot the Prime and lose a model to difficult terrain after a jet pack move.
The Carnifex falls to rapid fire!
Turn 5: The dice tell us this will be the last turn. The Warriors finally place a Barbed Strangler template on the Fire Warriors, killing half the squad. The Hive Guard Kills another Stealth Suit.
The Fire Warriors and remaining Stealth Suit fail to wound anything.
Winner: Tie? If the Devilfish counts for a Kill Point we tied, if not, the Tau won.
This was a tough game. The Tau chewed me up starting with the amazing rapid fire shooting from the Kroot in turn one. The Fire Warriors killed everything that got in their way. I'll never underestimate either again! It was only in the third turn when I was able to get all my units into combat that things began to change, and even then the Fire Warriors were still to far away for me to effectively deal with.
The Fex did regenerate 3 wounds, so that was fun! Actually, this is the kind of game I really love. Thanks Nick, and thanks Matt for standing around and checking rules for us.