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Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

hi,
imo it's a bit strange their aren't any civilians or factory workers in the area where your gang is fighting. the fighting mostly start unsuspected, so normally the hive should be alive with all kinds of people. would it be a great idea to involve the inhabitants of the hive?
I've came up with these house rules, in any game of Necromunda throw a d6 + 2 to see how many civilians there are in the area. after both gangs been set up, the players take it in turns to place 1 civilians at a time (the civilians represent a few people brave enough to defend their homes or properties) the civilians must be set up in a building chosen by the player who deploys the model, or within 3 inch of a building. In-game, in each of the players turn, the controlling player rolls a d6 on a roll of 1-5 the hiver stays with is house and must shoot at the closest target in range. if a 6 is rolled the model must try to assault an enemy gang member, if possible. If not the model moves 4 inch towards the closest gang member and must shoot at the closest one. hivers are armed with a variety of weapons, they are armed with whatever weapon they have on the model. you can only use models with, laspistols, autopistols, autoguns and shotguns(only solid shot). and all hivers are assumed to be armed with a knife. weapons must be distributed equally ( for example, you have 6 hivers to deploy then 2 are must be armed with pistols , 2 with autoguns and 2 with shotguns.) hivers never get exp. the exp gained by gang members for wounding a hiver is 5 exp. never roll on the serious injury table for hivers, they are just models who have no importance in the campaign , only in the game itself. all rules for pinning, leadership tests and running back for cover aply

stats for a hiver

m ws bs s t w i a ld
4 2 2 3 3 1 3 1 6

what do you think? is this worth play-testing?



 
   
Made in gb
Massive Knarloc Rider





Exeter

Yeah, try it out, im intrigued

Check out my (new) blog at https://neonrust.home.blog
 
   
Made in gb
1st Lieutenant





Because we’re here,lad...

Hmm looks good on paper and its certainly worth playtesting. My only concern is that the stats are maybe too strong for a nobody. Try making the civvies a little weaker i.e.

M Ws Bs S T W I A Ld
4 2 2 2 2 1 2 1 5

The lower strength and toughness reflect illness/disease/malnutrition etc. The lower leadership will help, that though said individual is defending one's home, self preservation will take over alot quicker. Also, how about a random 'Hiver shooting chart' to take into account the poor condition of hiver's weapons compared to the stuff the gangs get they're grubby mitts on:

BEFORE a hiver rolls to hit,roll a D6 and consult the chart below:

1.Boom - the weapon goes off in the hivers face. The hiver takes a automatic hit. Wound using the weapons characteristics.

2.Pffftt - the weapon's ammo fizzles and does nothing. The weapon is now useless.

3.Brrrrrppp - the weapon fires on full auto, hitting anyone in a short radius. The closest model(friend or foe) in a D6 inch radius(except the user) is hit by the weapon's characteristics.Work out 'to hit' as normal. Also the weapon expunges all of it ammo, rendering it useless.

4. DakkaDakka( ) - the weapon fires on full auto but the hiver manages to control its shots into the right direction. Work out 'to hit' as normal, but the weapon expunges its ammo in the process, making it useless.

5. Pew Pew - The weapon fires as normal, but the ammo is of poor quality. If the weapon hits, work out 'to wound' as normal, halving the weapon's strength.

6. Blam - The weapon fires as normal.

This was just off the top of my head. See how it goes. Let me know if it works/too complicated/is it easy to forget etc. No thread jack was intended BTW.

I love those little moments between the first kiss and the pepper spray... 
   
Made in us
Master of the Hunt





I'm not sure that I am sold on the idea, even if it does sound interesting. One of the reasons my friends and I played Necro for so long was the speed of the games. Adding in more models, rules, and charts will just slow it up. Also I would agree with one of Bash's statements; "self preservation will take over alot quicker". I would figure the average guy would believe in this more than putting the gangers in their place. I know if I heard gunshots going off all around my neighborhood, the first thing I would do is get my wife and kids to a safe place. I would also think that if there were 3-8 people in one area that had the same beliefs of killing these gangers than they would be starting their own gang.

I think if you are going to try this out, I would make it simpler. Only have d3 citizens and they would always stay in their buildings. They would only be armed with pistols and knives. If a gang happens to kill a citizen then they would automatically have to roll to see if they become outlaws after the game. I would also say that the stats of a juve would be ok for the citizens. Also why not make it important to the campaign? I think it would only add to the story. The citizens could continue to gain support and everytime a gang faught near that territory then you could add +1 or 2 to the roll to see how many citizens were there. They would end up turning into a new gang. Or you could play it off as a murdered citizen was someone's relative (bounty hunter's or rival gang's)

I think there are some definite possibilities for it. I just wouldn't want it to bog down the game. Anyway, that is just IMHO.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

@Ghosty i certainly will. ;D

@Bash The Bosh: thanks for the advice. First i thought it would best represent the citizens with stats from the juves. but now I've come to think of it, most citizens wouldn't even be half as good a a juve. I'll use your hiver shooting chart, it looks fun.

@boogeyman: every one has his own opinion about how long a Necromunda game should be. I prefer medium to long games rather than short games. if you would play short games, you would spend more time updating your gang roster than actualy playing the game.

I like your idea of outlawing the offending gang. but d3 is a bit too few for me. chances are great you'll only get 1 hiver. Perhaps I would make it more important to the campaign, letting them form a gang. but who would control that gang? what house should it be? you need to find someone 1st who wants to play with a ridiculously bad gang with starting stats like Bash wrote down.

This message was edited 2 times. Last update was at 2010/05/28 18:40:00




 
   
Made in gb
1st Lieutenant





Because we’re here,lad...

Yeah starting a gang with poor stats like I wrote above would be pretty miserable.

Rather than make the hivers into some sort of gang, use them in a one off scenario, such as 'Storming the barricades' from the Outlanders book, or play a special home-brewed scenario, such as a bank raid, or a bar brawl.

I'd say use D6 hivers or 1 hiver per 3 gangers. Hivers would move either by a neutral party, or by scatter dice and 2D6 (to represent panic and confusion). I agree with boogeyman, arm them with pistols and knives, maybe one shotgun.But nothing spectacular. I can't imagine nothing more frustrating than having my hardened gangers wiped out by lucky shots from panicked hivers

See how the playtesting goes Scrazza and update us.I'm interested as to how it integrates with the fluidity of the game. If it works, I might steal it for my campaign

I love those little moments between the first kiss and the pepper spray... 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

yeah, something like storming the barricades or bank raid would be nice. I will playtest this after the exams. But when I playtest, I'll tell you all how it went. I'll probably play 5 or 6 six games with hivers.



 
   
 
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