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Semifinal 'Ard Boyz Practice, Tau vs IG [lots of pics]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut






Please pick apart my decisions and help me out for what went wrong and what I did right and how I can do better next time against IG.

So I thought I'd get a practice game in last night and I really don't have a lot of experience against IG so I got a buddy of mine to whip up a 2500 point list (I know it's not optimized but I figured it would at least give me a taste of how much damage I would have to do in order to pull out a win against a better IG army)

Tau Vs IG

First off the Tau list:
HQ
Shas'el - AFP, MP, TA, HWMT, HWDC, Shield Drone, Gun Drone
Bodyguard x2 - T/L MP, Flamer, HW MT, Bonding Knife x1

Elites
Crisis x3 - MP, PR, MT, Team Leader with HW DC, Shield Drone x2

Crisis x3 - MP, PR, MT, Team Leader with HW DC, Shield Drone x2

Crisis x3 - MP, PR, MT, Team Leader with HW DC, Shield Drone x2

Troops
Fire Warrior x6 - Devilfish, MT, TA, SMS, DP

Fire Warrior x6 - (Steals Pathfinder warfish)

Kroot x10

Kroot x10

Kroot x10

Kroot x10

Fast Attack
Piranha x2 - Fusion Blaster, TA, DP x1

Piranha x2 - Fusion Blaster, TA, DP x1

Pathfinders x8 - Devilfish, MT, TA, SMS, DP

Heavy
Broadside x2 - TA, Team Leader, HW Target Lock, HW DC, Shield Drone, Gun Drone

Broadside x2 - TA, Team Leader, HW Target Lock, HW DC, Shield Drone, Gun Drone

Hammerhead - Railgun, TA, Target Lock, MT, Burst Canons

It's what I did well with in the prelims and I felt I needed more practice with it more than anything.

His list was (from memory)

HQ
CCS - 3 plasma guns, medipack

Troops
PCS - Meltas, Chimera, heavy flamer, multi-laser
Squad 1 - Auto cannon, Chimera, heavy flamer, multi-laser
Squad 2 - Auto Cannon, Chimera, heavy flamer, multi-laser
Squad 3 - Auto Cannon, Chimera, heavy flamer, multi-laser
SWS - meltas (rides in 1 vendetta)
SWS - Flamers (guards a HWS)
HWS - Las Cannons
HWS - Missile Launchers

Melta vet squad (rides in other vendetta

Fast
Fast moving flamer thing? Devildog I think it's called.

Vendetta

Vendetta

Heavy
Basilisk battery - 3 bassies

Leman Russ Squad- 3 LRMBT

1 Manticore


We roll for mission and it's Capture and Control with Spearhead deployment. I win the roll off and choose to go first.

We had one of the people at the store set up the terrain and he did some pretty unexpected things with it, I think it was pretty excessive but I figure I had best be prepared to fight on overloaded boards as well as planet bowling ball. If by some miracle I make it to the finals better to be over prepared than under.

My pregame thoughts are that I'll have to find some way to force him off his objective or at least contest it which means I'll have to do something a bit uncomfortable for me and that's actually go toward my enemy. I outflank 3 units of kroot as I figure they'll most likely be able to help me with some of the squadrons or at least shake the manticore, and if they end up on the wrong side they'll be able to reinforce my objective and maybe protect from his vendettas should he choose to outflank them.

Here's my deployment


And another angle

Pathfinders with HQ support

And I'm not sure about my objective placement in retrospect but here it is



His response to my outflanking of my kroot is this deployment and to outflank with his vendettas containing a melta SWS squad and his melta vets.


The russ without a turret is his manticore, the camo russ are his squad and the big guns along his table edge are the bassies.

His outflankers

Turn 1
I'm a bit intimidated by the sheer number of vehicles I'm up against and the AV 12 facing me with all the intervening terrain granting cover saves (it's got windows but the windows at least?).

Movement:

I throw my piranha in his face to force him to spend a turn on them with at least his infantry auto cannons and maybe some of his heavy weapons, if he doesn't I'll open up probably a russ and a chim or his devildog for his neglect. I roll several 1s for my dangerous terrain checks on my suits and take wounds on almost every squad lol.

Pix

More stuff moved?!

Shooting:
I think my best bet is to work on the bassies and russ squads as he's got so many points tied up in them and their ability to ID my crisis suits while denying them their armor saves and sometimes cover saves does not thrill me so I go to work.

I end up clearing out 2 bassies and a russ while stunning the devildog and a chimera.



Hooray railguns and failed cover saves for his basilisks.

Assault:
Jump, jump, jump, jump around?

Turn 1 IG

Movement:
He shuffles some tanks around, doesn't move the basilisk or the manticore though.


Shooting:
He tries to bring it down! with his las cannons on my squad of piranha in front of his leman russ squad and fails. The other HWS is out of range for the same order. His bassie gets a shot off on some crisis suits that scatters onto my pathfinders and kills 1. His manticore gets 3 shots and puts them on a crisis team. 2 scatter onto one of my devilfish and one lands dead on. The crisis team loses a member and a drone, while the devilfish is immobilized and weapon destroyed. His russ fire on a different team and take out an unwounded member and a drone. His infantry shots kill off 1 piranha from each team and weapon destroy one as well which dumps out the gun drones who aren't pinned and free to wreak havoc!

Picture results:

(I love magz, they make awesome flight stands)

Crisis team hit by Russ squad

Crisis team and fish hit by manticore

Assault:

Nuffin.

Turn 2
Hey I lived! Nothin bad happened that I couldn't handle so far and I feel like my target priority is pretty good so lets get into it.

Movement:

First off my kroot come in. All of them. On his side. With a special weapon squad vulnerable to charge, his manticore unmoved and his basilisk open topped I do a small dance in my head and start moving my crisis suits and unharmed devifish with fire warriors up field toward his objective and hopefully pull some side armor shots on a chimera or 2. My unharmed piranha scoots around his devildog to draw a line on a chimera with support from the gun drones that were attached.

Moves:
Zomg Krootz?!




Crisis to save the day!


And a crappy blurry pic of my piranha about to chomp on a chimera


Shooting:
With a good shot at disabling his manticore and basilisk I focus my railguns on other things, like that some of the chimera and the russ.

I fire the rails from the building with my objective in it as they have a clear shot and wiff or do no damage. I take out the chimera that was next to the russ squad and work over another chimera pretty bad. I take out the las cannon HWS with str 6/7 and 2 of the missile squad with some missile pods from my HQ.

My piranha and drones shake the chimera they were aiming for while a squad of crisis suits ripps off both weapons and immobilizing the devildog near them.

Then I jump into assault and hope to get some results out of my Kroot.

They pile into their respective targets



I wipe the flamer sws and only stun the manticore but at least 1 squad of kroot gets to relative safety with a good massacre move.


Basilisk is now weaponless and imobilized though!

(We just switched the models for the basilisk and manticore so we could remember that it was now weaponless but the manticore wasn't)

IG 2
Movement:

NO reserves come in, ouch. He positions some squads to vaporize 2 of my kroot squads but doesn't have the room to manuver to bring much of anything to bear on the third squad;

Shooting:

Poof go the kroot


And his russ work over the squad of crisis suits they were before and manage to somehow leave me with a suit left. Thanks!

Assault: He doesn't

Turn 3
Pictures are staring to get sparse because the store is closing pretty soon (we've been going a bit slow and chatting a bit as well)
Movement:

Well with 2 squads of kroot gone but the manticore still stunned I figure I should keep it from shooting and move my remaining squad of kroot into range to take it to task. My HQ and fish keep rolling closer to support what little I have over there and hopefully take some good shots on my way. I hang back 2 squads of crisis suits in anticipation of at least one vendetta coming out and doing bad things.

The fire warriors in the fish have been holding tight until a vendetta or something takes them out of it and then would move to support my objective if they had to.

At this point I think I have to take out the russ squad if at all possible and start my shooting phase.

Shooting:

My first 2 shots from the group up in the building hit, glance and pen, and I get a 4 for the pen and a 5 for the glance which takes them both out! I unfortunately blocked los from my other broadside group to anything with my hammerhead as I had anticipated shooting the leman russ squad with them (even though they would have received cover saves).

My hammerhead blasts at open troops and I take out a fair number while my crisis team gets some side shots on a chimera to weapon destroy, stun, and immobilize it.

Where'd it all go?!


Missing members and a messed up chimera


In assault I move up a bit more with my HQ and my kroot assault the manticore. 30 auto-hits later I have 6 6s and manage to stun, weapon destroy, and immobilize it!

IG turn 3
Movement:

One vendetta with the vet squad shows up! And it's on my side!


He places it on the other side of the board and manages to snag a cover save from everything on the ground because of the building and angle.

He also gets a chimera ready to toast some Kroot on the barbie


He also moves close to take out my piranha that's been harassing him


Shooting:

His vendetta tries to chase off the broadside group in the building that can get a good shot on it and only takes out a gun drone after cover/invulnerable saves and they pass leadership. He immobilizes and stuns my useful piranha. Against the Kroot he only kills 5 but they break.

Kroot run back to chill with my HQ and fish


Assault: Nothin to see here!

Tau turn 4:
Oooooooookay! I think I've got a good shot at a win, just gotta take that vendetta on my side down now and then the other when it probably comes on next turn and probably on the same side.

I move accordingly to get some shots at the vendetta and move my HQ up to take out the squad of guard that are getting close again to their objective.

Kroot don't rally but don't run much at all.


Getting close with suits for shots at the vendetta and as clear as possible for my railguns


Shooting:
Everything I throw at the vendetta misses, glances and either shakes or stuns, or pens and shakes or stuns or gets saved. Ugh.

On the bright side that guard squad my HQ was aiming at is now MIA.

Assault:

Few things shuffle around, the crisis teams jump a bit closer to the vendetta as it now HAS to die before it can get to my objective and maybe get some shots at the other vendetta when it shows up on my side.

IG Turn 4

Movement:
His vendetta with the melta sws does show up, but on the other side of the table!


I figure I'll lose my kroot (because of the proximty to the edge of the board and enemy models), probably 1 suit and the drone from my HQ and the fish, and get some rail shots at it from the other side of the board after I kill the other vendetta. The vendetta on my side of the table turbo boosts in my direction.

He also starts moving what remaining troops he has in the direction of his objective to claim his and contest mine on the final turn if it ends on 5.


It must die now!

Shooting:

Everything happens as predicted in the movement and I pass my leadership on everything.

Assault: lol

Turn 5 Tau
Movement:
I get a few plasma rifles in rapid fire range of his vendetta and disembark my fire warriors to get close and kill the vet squad inside when I bring down the vendetta.


My HQ jumps forward to try and kill as much of his remaining troops as possible. Kroot run off the board, and the fire warriors in the fish that was taken out by the sws gets ready to waste them



Shooting
Poof go the sws. Good start. Poof go the troops that were closest to his objective. Alright!

Markers on the vendetta, 4 hits! Remove cover save for a squad of broadsides! 2 hits. . . . .2 glances??? 2 stunned results?!?!?! Okay fine. Second group of broadsides! 1 hit, 1 pen . . . cover save. Okay, full group of crisis suits with some rifles in rapid fire range! 2 missile pod hits. . . 1 pen, 1 glance. . . cover cover. Umm. . . last group of crisis suits ho? Whiff!

Uh-oh.

Assault: blah

IG Turn 5

Store is closing and here's what happens: His vets get out their 2 inches, move up to the base of the building and make their run move to contest. His vendetta just for icing rushes up and contests as well. Back on his side he gets his 1 HWS member from the missile launcher squad about 5 inches away from his objective and tank shocks my HQ away from it. Throws his run roll and gets a 6 (he even failed his move, move, move order on the unit and still got there >_<





Roll for the game to go on and it comes up a 1. Game ends, I lose. I've got the majority of my army still on the table and he has 2 chimeras, 2 vendettas, his CCS, a melta vet squad and 3 more scoring models on the table. On turn 6 I would have assaulted his vets, and probably killed at least the one vendetta contesting my objective. On his side of the table I could have jumped around, had a couple shots at the claiming squad and probably contested as well. But I didn't get the chance.

Overall a good game, not really sure what to take away from it and if I could get some critique I would be very appreciative.

 
   
Made in gb
Regular Dakkanaut




UK

Cool game! Like the paint jobs on the models, too. If you go against guard again, rush into assault w/ his guard squads with kroot, guard get chewed up in assault and get no assault units. Also, try to find more cover, I noticed quite a few of your models standing in roads. Trust me, against russ heavy guard you do NOT want to give him a clear firing lane.

btw, if it was a flame tank it was a hellhound. If it was melta tank it was devildog and if it was poison tank it was a bane wolf.

This message was edited 1 time. Last update was at 2010/05/27 18:21:10


happyguardsman 2250 Cadian 25th serving alongside conscripted Keimarchan soldiers
In Soviet Russia Valhalla lasgun shoots YOU!

Enemies of the Imperium:
 
   
Made in us
Regular Dakkanaut






Ah it was a hellhound then.

I don't think he ever got a shot off where I didn't get a cover save until he was firing at my HQ with the outflanking vendetta though.

The problem with assaulting his squads was well, they were all in transports minus the heavy weapon squads and one sws, and I felt I had to dedicate most of my firepower early in the game to taking out the things that would kill me like the russ, basilisks and hws rather than chimeras.

 
   
Made in us
Painting Within the Lines






Personally, I don't see anything wrong you did, but I haven't had much success against IG at that point level.

I ran a Farsight bomb in Ard Boyz with target locks and melta for the deepstrike, but I never ended up going against IG anyway. It looks like that terrain wasn't going to be favorable for deepstriking anyway.

I'm not a fan of the warfish setup, as gun drones have helped me contest objectives in so many games after their fish was destroyed. But yeah, the extra kill point has hurt me though.

Thanks for showing the report and pics. Good luck.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Keep in mind for practice 'AB games to try to time them and keep them under 2.5 hours.

Also keep in mind that so far all scenarios removed Random Game Length and added auto 6 turns or run out of time, whichever comes first.

Other than that, looks good.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Focused Fire Warrior





5 miles north of Funkytown

Good game, almost had it!

Only thing that I would suggest would be placing the piranhas behind cover the first turn, There really isn't a reason not to unless there was a juicy crisis squad behind it that needed cover. This is only because I think that the piranhas could have done more this game with all of the AV 12 and below on the tanks.

Aside from that, before every game make a sacrifice to the dice gods, as it seemed they abandoned you in the end!

-Jones

The best thing about this particular signature is that by the time you realise it doesn't say anything it's far too late to stop reading it.
-Courtesy of TheBlueRedPanda


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I thought when you removed a cover save with marker lights, the save was just GONE, not just for one unit?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Lots of cool terrain!

when you reduce the save with a marketlight, its the squad that got markerlighted that gets reduced/removed cover save, im not sure what your question is..

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

He shot markerlights at the vendetta to negate its cover save for some suits. Then he fired other units at it, and it passed its cover saves. I was pretty sure that you could use the +1 BS option for only one unit's shooting, but that if you used 3x markerlights to make a 4+ cover save into nothing, then everyone who fired got the benefit of no-cover on the enemy unit, not just ONE friendly unit.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Focused Fire Warrior





5 miles north of Funkytown

He shot markerlights at the vendetta to negate its cover save for some suits. Then he fired other units at it, and it passed its cover saves. I was pretty sure that you could use the +1 BS option for only one unit's shooting, but that if you used 3x markerlights to make a 4+ cover save into nothing, then everyone who fired got the benefit of no-cover on the enemy unit, not just ONE friendly unit.


Nope, this is always been a hot topic, only benifits one squad.

The best thing about this particular signature is that by the time you realise it doesn't say anything it's far too late to stop reading it.
-Courtesy of TheBlueRedPanda


 
   
 
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