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Grab a partner! On June 26th we'll be hosting a Warhammer Fantasy Doubles tournament at the Granite Run Bunker.
Hosted by Showcase Comics in Media, PA. and the BigGunz-NE gaming club.
Obviously, mixing two armies together may make for a few odd occurrences. We'll have fun and the TO will figure these out before hand if you ask about them, or the day of as they pop up.
Format:
-Players may sign up as two person teams.
-Three games will be played by each team vs other teams.
-Pairings for round 1 will random, and then a swiss scoring system will be used for rounds two and three. (Top two teams play, etc.)
-Games will be 3 hours long with a 1/2 hour break between games. A warning will be given at 2:45. Players should finish that current turn. Dice down at 3 hours.
-All three games will be pitched battles.
-Terrain will be preset and 8' tables will be used to play on.
Scoring:
20 points per game, plus a possible 20 points for painting. Painting score will be based on the teams best painted army.
Prizes:
1st Overall, Best Generals, Best Painted. Depending on the number of players we may add 2nd place prizes for overall, paint, and general.
Overall scores will be calculated from the 3 battles plus painting score of the best painted army of the team.
Best Generals will be the team with the highest battle points.
Best painted will reflect the paint scores of both players on the team.
Army composition:
Armies may use any of the current WFB army books. Armies must follow the current ETC rules. A team may not have more than one A or C army. Each team will have one General for both armies, this will be the character with the highest leadership. Likewise, each team may have one army standard. Effects of army standards and generals apply to both armies.
Models must be WYSIWYG, but do not have to be painted. Obviously this hurts your painting score however, and will affect your overall score if your partner also doesn't have a painted army. Most of your army should be GW models, or conversions based on GW models. If you have a question about your army, ask the TO ahead of time.
Magic Phase:
During the magic phase, a team must decide which player will cast spells first. He may use any of his wizards to cast spells. When finished, the second player may have his wizards cast spells. Power dice are kept separate for each army and may not be shared. Each player will have a normal amount of dice, (2 in the pool + Dice generated by wizards). Dispel dice are generated as normal for each army, and pooled together. Either player may use dispel dice to dispel a spell if he so chooses.
Cost is 30.00 per team, and will include lunch. Might be smoke chicken, or sausage sandwhiches. Or might be snotling surprise!
Sign up on the website at BigGunZ-NE.com or at Showcase Comics.
Registration will go live by June 1st.
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