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![[Post New]](/s/i/i.gif) 2010/05/30 03:44:50
Subject: 6 questions from a new guy.
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Esteemed Veteran Space Marine
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I am just starting warmachine, and am having an awful start... >.<
1-Arc node, is it just willy nilly, cast spells out of your warjack if it is control range of the warcaster?
2-Adeptis Rahn's force hammer, if a warjack is hit, does it just push back into models behind it, and deal a POW 12 damage roll, and do heavy jacks get pushed d6" by it?
3-Are magic weapons affected by Rahn's feat? (Pretty sure a no, though he is on the fence about that)
4-Can units target different models? (Pretty sure this is a yes, lent the book to a friend  )
5-I can't find any way to take enjoyment from facing my usual opponent, I have 3 jacks, 6 rangers, and Nemo. He has 10 mage hunters with an attachment, Rahn, 2 ghosts snipers, Narn, battle mages, a chimera, and Lady aiyana with master holt. I just get creamed, because due to fiscal restraints, I can't get the money to buy more units, I really don't want to just stop playing with him, and more than that, I don't want to just sit there rolling dice and picking up models as they get decimated... any ideas? He doesn't want to change his army... >.<
6-Do arc noded spells count for Nemo's arcane accumulator?
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![[Post New]](/s/i/i.gif) 2010/05/30 04:01:38
Subject: Re:6 questions from a new guy.
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Manhunter
Eastern PA
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1-Arc node, is it just willy nilly, cast spells out of your warjack if it is control range of the warcaster?
yeah. the arc node needs to be in your caster's control area. if the arc node is then you can arc spells through it.
2-Adeptis Rahn's force hammer, if a warjack is hit, does it just push back into models behind it, and deal a POW 12 damage roll, and do heavy jacks get pushed d6" by it?
no experience w/ capt ron
3-Are magic weapons affected by Rahn's feat? (Pretty sure a no, though he is on the fence about that)
see above
4-Can units target different models? (Pretty sure this is a yes, lent the book to a friend )
yeah
5-I can't find any way to take enjoyment from facing my usual opponent, I have 3 jacks, 6 rangers, and Nemo. He has 10 mage hunters with an attachment, Rahn, 2 ghosts snipers, Narn, battle mages, a chimera, and Lady aiyana with master holt. I just get creamed, because due to fiscal restraints, I can't get the money to buy more units, I really don't want to just stop playing with him, and more than that, I don't want to just sit there rolling dice and picking up models as they get decimated... any ideas? He doesn't want to change his army... >.<
what are your jacks?
6-Do arc noded spells count for Nemo's arcane accumulator?
i dont beleive so, since he is still the caster, the node is just the point of origin.
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![[Post New]](/s/i/i.gif) 2010/05/30 05:47:43
Subject: 6 questions from a new guy.
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[MOD]
Madrak Ironhide
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Inquisitor_Syphonious wrote:I am just starting warmachine, and am having an awful start... >.<
1-Arc node, is it just willy nilly, cast spells out of your warjack if it is control range of the warcaster?
What do you mean by willy nilly?
2-Adeptis Rahn's force hammer, if a warjack is hit, does it just push back into models behind it, and deal a POW 12 damage roll, and do heavy jacks get pushed d6" by it?
Force hammer is a slam, not a push. If the models behind the warjack are of smaller base,
the warjack goes through them. If the models behind the warjack are of equal or larger base,
then the warjack stops and takes a super slam damage roll. Because the spell specifically
states that it is slammed d6 regardless of base size, then a warjack would get slammed the
full d6 distance.
3-Are magic weapons affected by Rahn's feat? (Pretty sure a no, though he is on the fence about that)
Magical weapons are not spells nor are they magical attacks. Magical attacks are spells.
Magical weapons are first of all the type of attack that the weapon is, ranged or melee. The
Magical weapon advantage allows magical weapons to bypass things that are immune to
non-magical melee or ranged attacks but does not allow them to benefit from things that
enhance magical attacks.
This is why magical weapons are affected by effects based on weapon type. A magical
weapon still gets enhanced RNG from Snipe, penalty from shooting at someone with Blur,
has a tougher time damaging a model with Arcane Shield, etc.
4-Can units target different models? (Pretty sure this is a yes, lent the book to a friend  )
Yes. Each member of a unit nominates its own target except in the case of a combined
ranged or combined melee attack. In those cases, the members participating must target
the same model, but you can split the unit into different groups to make separate combined
attacks.
5-I can't find any way to take enjoyment from facing my usual opponent, I have 3 jacks, 6 rangers, and Nemo. He has 10 mage hunters with an attachment, Rahn, 2 ghosts snipers, Narn, battle mages, a chimera, and Lady aiyana with master holt. I just get creamed, because due to fiscal restraints, I can't get the money to buy more units, I really don't want to just stop playing with him, and more than that, I don't want to just sit there rolling dice and picking up models as they get decimated... any ideas? He doesn't want to change his army... >.<
Nemo has certain abilities that may or may not lend themselves to your particular army
composition. If you're relying on shooting, you're going to have trouble because of the stealthed
mage hunters. You could try casting Chain Lightning at models near to the Mage Hunters
via Arc Node, cast Deflection every turn to keep your arc node at ARM 20 against Mage
Hunter ranged attacks, use Nemo's feat to disrupt the Chimera, a Thunderhead can
automatically hit the ranged mage hunters with its Electro Pulse, etc.
However, a lot of this will depend on your warjacks. It sounds like your regular opponent
is liking the mismatching armies. Maybe you should try switching armies to see if he likes
the uphill battle.
6-Do arc noded spells count for Nemo's arcane accumulator?
The model casting the spell has to be in Nemo's control area.
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![[Post New]](/s/i/i.gif) 2010/05/30 16:43:13
Subject: Re:6 questions from a new guy.
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Esteemed Veteran Space Marine
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Thanks a ton Malfred!
1-During Rahn's activation, he simply casts spells as normal.
2-What if he ends that movement on the smaller models?
4-Does that mean you have to declare what each model is shooting at before shooting? Or am I reading that incorrectly?
5-Do warjacks count as "friendly faction warrior models"?
I am using:
Nemo
Cyclone
Defender
Centurion
Rangers
Most of my other opponents, that I rarely face, have similar 'jack heavy armies.
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![[Post New]](/s/i/i.gif) 2010/05/30 18:02:34
Subject: 6 questions from a new guy.
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[MOD]
Madrak Ironhide
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1. Rahn can cast spells with a RNG on it through his arc nodes during his activation. There
should be a section in the main rulebook on arc nodes or channeling spells.
2. There is a section about "least disturbance" in the main rulebook.
4. After moving all models in the unit, each model declares, then resolves its ranged attack.
5. No. Warjacks are not warrior models.
Nemo will have certain advantages against 'jack heavy armies. He can Voltaic Snare
them and he can disrupt them. Your 'jacks seem like the exact wrong thing against
a Mage Hunter Strike Force just because you rely on shooting from your two
'jacks, you have no Arc Node to safely deliver spells at them, and your melee oriented
warjack is very, very slow (if you run it, you give up the Polarity Shield).
I'm not sure how I'd handle that list with yours. The one good thing I can think of is
that with all that Stealth on the table, you should have a clear shot at Rahn since they
won't count as intervening models. Sure he's sitting on a DEF 16 against ranged attacks...
Unless he has battle mages blocking LOS to him. Hrm.
The only thing you can shoot at early on is that Chimera and the battle mages, it seems. So
you deal with that until you can get open shots at Rahn. Supercharge the Cyclone and try to
use Locomotion to position it for shots at Rahn.
Another thing to do is to use the Cyclones Dual Metal storms to get at the Stealth
models or force them back or to keep their distance. Mage Hunter Strike Teams
auto-die to POW 10s.
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This message was edited 1 time. Last update was at 2010/05/30 18:03:23
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![[Post New]](/s/i/i.gif) 2010/05/30 18:35:25
Subject: 6 questions from a new guy.
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Esteemed Veteran Space Marine
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malfred wrote:1. Rahn can cast spells with a RNG on it through his arc nodes during his activation. There
should be a section in the main rulebook on arc nodes or channeling spells.
2. There is a section about "least disturbance" in the main rulebook.
4. After moving all models in the unit, each model declares, then resolves its ranged attack.
5. No. Warjacks are not warrior models.
Nemo will have certain advantages against 'jack heavy armies. He can Voltaic Snare
them and he can disrupt them. Your 'jacks seem like the exact wrong thing against
a Mage Hunter Strike Force just because you rely on shooting from your two
'jacks, you have no Arc Node to safely deliver spells at them, and your melee oriented
warjack is very, very slow (if you run it, you give up the Polarity Shield).
I'm not sure how I'd handle that list with yours. The one good thing I can think of is
that with all that Stealth on the table, you should have a clear shot at Rahn since they
won't count as intervening models. Sure he's sitting on a DEF 16 against ranged attacks...
Unless he has battle mages blocking LOS to him. Hrm.
The only thing you can shoot at early on is that Chimera and the battle mages, it seems. So
you deal with that until you can get open shots at Rahn. Supercharge the Cyclone and try to
use Locomotion to position it for shots at Rahn.
Another thing to do is to use the Cyclones Dual Metal storms to get at the Stealth
models or force them back or to keep their distance. Mage Hunter Strike Teams
auto-die to POW 10s.
Thanks for the advice, I asked about the "friendly faction warrior models" because that is what deflection is used on.
I'll get a match or two with said opponent during this week, and will see how this works, glad that there is such a skilled warmachine player on dakka!
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![[Post New]](/s/i/i.gif) 2010/05/30 21:03:21
Subject: 6 questions from a new guy.
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Regular Dakkanaut
Rockford,IL
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I have faced off against rahn a couple of times and he can be a real pain, the best advice I could offer would be to get Hearne and Johnne. Now I understand that money is an issue but for around 20 buck this little three point unit will have your friend looking for other options besides his mage hunter strileforce.
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I am the whitekong. |
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![[Post New]](/s/i/i.gif) 2010/05/31 02:58:01
Subject: 6 questions from a new guy.
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[MOD]
Madrak Ironhide
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whitekong: How would you adjust his list to allow for Herne and Jonne?
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![[Post New]](/s/i/i.gif) 2010/05/31 03:13:00
Subject: 6 questions from a new guy.
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Esteemed Veteran Space Marine
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I did see their card, and I am impressed. I now see something to compete with the silliness of the stealth/jack hunting/LoS-ignoring assassins.
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![[Post New]](/s/i/i.gif) 2010/05/31 19:20:40
Subject: 6 questions from a new guy.
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Regular Dakkanaut
Rockford,IL
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malfred wrote:whitekong: How would you adjust his list to allow for Herne and Jonne?
I would probably drop the defender for a lancer and hearne and johnne, you could do the same thing by dropping the centurion but I like a little muscle in the list. Without a lancer in the mix you would probably have to dump the rangers, not a great solution but when playing on a budget sacrifices must be made. I mention the lance because if you are going to use nemo you really need a lancer, it really is one of the few auto include models in his army.
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This message was edited 1 time. Last update was at 2010/05/31 19:29:57
I am the whitekong. |
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![[Post New]](/s/i/i.gif) 2010/05/31 22:35:16
Subject: 6 questions from a new guy.
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Esteemed Veteran Space Marine
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whitekong wrote:malfred wrote:whitekong: How would you adjust his list to allow for Herne and Jonne?
I would probably drop the defender for a lancer and hearne and johnne, you could do the same thing by dropping the centurion but I like a little muscle in the list. Without a lancer in the mix you would probably have to dump the rangers, not a great solution but when playing on a budget sacrifices must be made. I mention the lance because if you are going to use nemo you really need a lancer, it really is one of the few auto include models in his army.
Yes, after a few matches I realize I am going to need a 'jack with an arc node.
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![[Post New]](/s/i/i.gif) 2010/06/01 17:22:10
Subject: 6 questions from a new guy.
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Regular Dakkanaut
Rockford,IL
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Inquisitor_Syphonious wrote:whitekong wrote:malfred wrote:whitekong: How would you adjust his list to allow for Herne and Jonne?
I would probably drop the defender for a lancer and hearne and johnne, you could do the same thing by dropping the centurion but I like a little muscle in the list. Without a lancer in the mix you would probably have to dump the rangers, not a great solution but when playing on a budget sacrifices must be made. I mention the lance because if you are going to use nemo you really need a lancer, it really is one of the few auto include models in his army.
Yes, after a few matches I realize I am going to need a 'jack with an arc node.
Yep add in that lancer and Hearnne and Johonne and you and your friend should have some great games, and more importantly you should both have a lot more fun.
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I am the whitekong. |
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![[Post New]](/s/i/i.gif) 2010/06/01 17:29:16
Subject: 6 questions from a new guy.
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Regular Dakkanaut
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Or, for even less money, he could pickup Siege to play against retribution. Mage sight will let him hit stealthed models at range, Explosivo confers some blasts, and if that isn't enough ground pounder will help take out those sneaky elves as well.
The best part is that Siege is what, like $10?
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