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Made in us
Rotting Sorcerer of Nurgle





pGaspy
DeathRipper
DeathRipper
10 Saytix Raiders
w/ Sea Witch
6 Gorgers
Slaughterborn
War Witch Siren

This leaves 3 points left.

-Gaspy buffs/debuffs along the way there, then he’s open to spell or melee assassination depending on what’s up in the middle of the board.
-Rippers are there to Arc Buffs early on, midgame spell slinging, end game Slamming.
-Raiders get Scything Touch to begin and can take on all-comers (if they get there). They can be rude to light infantry, and if power swell is used, medium/tough Jacks and Infantry will be weary.
-Gorgers are in general a Slaughterborn/Gaspy delivery screen. They can take down infantry if needed and mess up a Jack when buffed with Scything Touch after the Saytix die and debuff said Jack.
-Slaughterborn is there for no knock down screen and has reach for a second row attacker should the Gorgers be upfront.
-Warwitch Siren is there for a random Spray and more about throwing a Focus on a Jack to run/slam later in the game.

With 3 points left, it's a toss-up with what to get.

A. HellDiver: it doesn't take any focus to get into position and offers something to put down on a flank for some board control. But itself is not terribly impressive.
B. Max out the Gorgers: which sounds alright, but seems like a large footprint would not be in the best interest.
C. Bokur: I kind of like the idea of him protecting Gaspy and can be a beat stick himself. Three Reach 'Characters' behind the Gorger line seems nice...though protecting the Sea Witch gives him AD and keeps power swell on the board a little longer.
D. Pistol Wraith: A flanking unit, similar to the HellDiver in that he can hunt Officers but a different delivery of death.

Next are the 2 point solo's with a Machine Wraith (being 1 point).
E. Skarlock: cycling Scything Touch really...but does have access to most of pGaspy's spell list.
F. Gorman: Cloud to put in front of pGaspy when the Gorgers start to die and he adds more debuffing (-Def more importantly).
G. Saxon: He only offers one thing: pathfinder, and it'll most likely be on the Gorgers so they don't get slowed down, while everyone behind them will need to run around or still be slowed. I think it’s a big deal, but he’s so one dimensional. (Vs. hordes is not happening soon too)

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in pl
Storm Lance




Poznan, Poland.

I'd say Gorman. Black Oil is too much fun to not take that chance

 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Saytix Captain to give your Raiders that extra 2" of movement.

Gorman is fun. Keep him in the back smoking Gaspy so he's harder to shoot. Late game, when stuff starts to his the fan, is when he'll be the most powerful and should come up to help finish.

Another option is to drop the Warwitch and pick up Cankerworm. He's Gaspy's BFF, and has super fun fluff.

 
   
Made in us
Rotting Sorcerer of Nurgle





Yea, Gorman is a great toolbox.
He has something for all situations.

What about terrain, just avoid it with the Gorgers/beatstick delivery system? Could suck with a central concentration of terrain. :-/

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

One of the reasons I like Bane Knights.

 
   
Made in us
Rotting Sorcerer of Nurgle





True, they are lovely models and worth fielding just for looks.

But they don't really screen Gaspy that well, and I don't think I'm experienced with WM enough to go without the screen.

Unless Gorman is all I really need to screen Gaspy...? I don't think it covers enough...maybe if I used one breath of corruption and move up beside them with nodes to make some blocking Line of Sight zone, but

I've already gotten the Gorgers, and the scything/parasite combo seems awesome (provided they get there.../sigh... ).

I will most certainly try BKnights (epic Gaspy's fave I know ), but I'd like to try out the Gorgers for now.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Rotting Sorcerer of Nurgle





So, I'm still waiting for a game, but I'll be rolling with models I have:

p or e Gaspy-I'm not sure which would be best here. Either can do well enough.
eGaspy can fit in, but covering the advance with placed cloud effects...then as stuff dies he can bring back a bunch of Soulhunters and Gorgers, though gorgers are not too ideal for the feat.

p Gaspy brings a buff (scything touch on Soulhunters and Gorgers seems real juicy. Then the army basically delivers p Gaspy to where he needs to be.

Rippers- they arc spells, slam/head-butt stuff when needed.

6 Gorgers-they are there to screen Gaspy and they can be brutal vs. infantry and jacks alike with gang and Parasite and/or scything thrown in.

Slaughterborn-he supports the Gorgers with reach and is really the 'finisher'.

Withershadow Combine-I had 5 points and I threw them in. Free upkeep on Scything for pGaspy or Hellbound on eGaspy. With puppet strings the Gaspy's can throw around parasite against harder to hit stuff without mandatory boosting if I'm feeling lucky.

I'm having trouble getting the most out of them otherwise...as like a second wave, I usually lose out one and the other maybe gets one hit in combat, and generally the game is over by then. I want to use Dark Fire more, but I seem to not come up against a suitable target and it's quite short ranged.

6 Soulhunters-they are another unit I can't seem to get the most out of. PGaspy doensn't offer much to them (scything touch really)...I'm thinking of taking the long route around and keeping away hopefully getting to the enemy when the main bulk of the forces reach striking distance of the opponent.

eGaspy can possible conceal them with 3 mists or throw a mist on them for them to have Def 16 I believe if he can't hid them. Their death is not as bad as in a pGaspy list.

Warwitch Sirens-they are there to keep the chickens moving if Gaspy doesn't have extra focus to spare.
Shadow bind is awesome (just have to get there).
Venom I have never used, but it's one of those 'getting there' issues.

So overall, I'm having a problem choosing a caster for the body of the list.
eGaspy seems more defensive to begin while a bit suicidal then ends with a trick.
pGaspy seems just more offensive over the course of the game while being flexible in method of death dealing.
I will most likely use pGaspy though if I get a game as I have not used him yet.

Any advice is welcomed.


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

No comment on your new list since I don't have experience with a lot of the units you're using, but in answer of your original question, there's a 1 point 'unit' that you may have overlooked... Scrap Thralls. For 1 point you get 3 Scrap Thrall solos. If you're not familiar with them, basically they're (un)living bombs. When they die, explosion. Get them into combat and it gets really fun. If in combat, they manage to hit, they explode just like always, but at double pow. But if they MISS... They still explode at their regular pow. They represent a nice little threat if you run them up one (or both) flanks and aim for the opponent's weaker models. If your opponent ignores them, they can get up in his face, maybe even surround his caster with exploding death. Or you could hit his jacks from behind. Your opponent will be wary of assaulting them, because they explode on death. And if your opponent shoots or attacks them, then he's not shooting or attacking anything important with those units. And remember... it's only 1 point. For 3. Got 2 points extra? Take 6 Scrap Thralls and run them up both flanks. 9 points? Do that, and screen your caster from enemy assaults by planting them between you and the enemy. Just be careful not to put them within 2" of anything of yours, because their AoE is roughly 2" on all sides (4" AoE)

   
Made in us
Wraith






Milton, WI

Scrap Thralls are great for that last point you can't spend elsewhere. If they drive it home, they do a POW16.

Their biggest drawback to me has been their lack of speed (SPD5). This leads me to using them on a flank, so my McThralls can go full speed ahead.

Otherwise you have to be sure to leave a cushion, and that takes away some of the speed advantage of Cryx units.

Most armies have a little bit of shooty. And that is all you need to kill them with their crappy DEF and ARM.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

That's why you run them... Even if you don't make it, you drew shooting away from things that matter, and they're only 1/3rd of a point each. I agree that they're easy to kill though. They would be horribly OP if they had actual good stats in any department.

But oh, the deliciousness of hitting a careless caster with 3 scrap thralls in a row... Or taking out his elite infantry with them. F*** your 10 point unit of bane knights, I just killed them all with 1 point's worth of models.

   
Made in gb
Been Around the Block




Both Gaspy versions are very effective but they are somewhat different. The p-version is really an excellent caster killer in his own right. Get an arcnode in the right position and pop his feat, should be enough to take out most casters. E-version has a really great feat, especially if you have included Soulhunters in your army. Potentially you can flatten anything in front of you. You certainly are not required to take Soulhunters with e-Gaspy but they do provide deadly, multi-range attacks. They have a maximum threat range of 13", while the Bloodgorgers are 10.5" against living targets. You can add about 5" and 4.5" respectively, as the placing distance from Gaspy. Total range from Gaspy becomes 18" and 15" respectively. However the Soulhunters deliver up to 3 attacks per model, if in range! So if you add e-Gaspy's 6" normal movement, his feat threat range is excellent. Also Bane knights or thralls have some advantage against higher armored targets. Thus for e-Gaspy, you really want to use the first wave to do some real damage but also die. The feat wave then delivers the killing blow.

In the case of p-Gaspy, I look to him to provide the kill and try to get the arcnodes into position. Thus the rest of the army is designed to help this to occur. There is something to be said for taking Wrathe, as he can add one more inch of movement to p-Gasy. Increasing Gaspy's melee threat range to 12".

So with p-Gaspy 2 arcnodes is a must in my opinion. Then add at least one major distraction in the form of a heavy jack and then some infantry. Add Wrathe and/or BLT and/or Gerlak for flavor.

With e-Gaspy, I would reduce the arcnodes to one and then add either Soulhunters, knights or banes ( I prefer banes with UA or against shooty armies). One heavy jack and then some solos that go with the infantry selection.

P-Gaspy I try to keep away from the main action unless the arcnodes are destroyed and e-Gaspy has such a potential threat range that it is not normally a bother. The only problem I have run into is when opposing casters have the ability to move and shoot 18" or so with multiple shots. This can be a problem.

Soulhunters are an excellent flanking threat and should be in your opponents end zone by turn 2. WSC are not so easy to use until you gain a little experience. They are very potent however and can even add to you jack total if the enemy gets too close. They provide a free upkeep, a free reroll and they have Dark Fire. This spell can really put a dent in an infantry formation. The fact that they start with stealth keeps them safe. I would not take them in a 25 point game as the points are required to make the basic game plan work.

One final comment. Always keep an eye out on the maximum threat range of the enemy caster. Some have huge ranges and there are many ways to remove blocking units, either by killing them or moving them out of the way! Thus the reliance on Bloodgorgers as LOS blockers might prove to be ineffective.

This message was edited 2 times. Last update was at 2010/06/23 09:33:37


 
   
Made in us
Rotting Sorcerer of Nurgle





@Skrulnik/MasterDRD:
That’s an idea. I saw a fight were they were used exclusively on the flanks and were really there to take away a couple of arrows going towards the main body of the army.

They are basically like… Bile Thrall wannabe’s…without a lot of the trimmings to reflect their costs .

@horsa:
I like the Soulhunters with eGaspy.
It means I can be more aggressive with them and not worry too much about them dying straight out of the gate.

Tall on the Saddle + Feat (incorporeal and can’t be hurt) means charging stuff behind medium bases even. And the attacks are nifty, much better with parasite around. Turns them into effectively P+S: 16, 15, and 13.

Bane Knights would be awesome, but I’m staying away from them for now. I used Satyxis Raiders with him before to cool effect as well, but I don’t have those models (ladies and banes) so until then, it’s what I got.

For pGaspy, yea, the army is basically there to deliver him . Wrathe is another model I want to get, but still haven’t go him. Not only does he give the 1” nudge, but the Soulhunters don’t have to be afraid of terrain any more .
So yea, I have the two rippers and Gerlak for the extra beat stick and I’m using the Gorgers to screen pGaspy as long as they can.

I was thinking of using only 1 arc, but the only other Jack I have is a Slayer, and although I have a WW Siren, it’s a focus hog. So it most likely means wasting 2 jack points should I squeeze more points for units.

WSC: yea, they take a chunk out of the list.

I was worried about the failing of the LoS blocking models…but it’s better than nothing I guess. With eGaspy I was thinking of using clouds to cover most of my advance.
With pGaspy, I can try to throw out a Breath of Corruption or two and hope one of them lands in a favorable position.

Obviously I can’t really do much against stuff with like… eyeless sight or placing offensive shots/spells that ignore all the LoS blocking stuff… but yea, I need to watch out for effective ranges….and to measure my control area a bit more .

___________-----------___________

I’m gonna try out pGaspy next as I’ve tried eGaspy before.

pGaspy
2 Rippers
6 Gorgers
3 Soulhunters
Slaughterborn
2 Warwitch Sirens
Withershadow
25 points.

The WSC is still in the list as these are all the models I have (don’t want to proxy).
I’ll get a bat rep when I get a game up.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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