It is when the enemy camps it 3" into trees and prevents
LOS to it from my arc nodes, effectively cutting off any chance of debuffing it before going in... The damn trees also prevented me from charging due to
LOS, meaning I had to advance instead, giving up the boosted attack... (That's all from the 2nd game)
I like that idea of using the Stalker though... It solves all of my problems with the lock transferring damage. I'll have to shift some points to fit it in my lists though.
Automatically Appended Next Post:
Hate to double post but editing this into the last post wouldn't really fit, and this deserves its own post anyway. (EDIT: But I guess Dakka disagrees with me...

) The caster wasn't Absylonia, but I devised a half-baked strategy to kill Typhon...

And it worked!
Basically for the list to work I needed to up the points from my last list, from 25 to 35. The list itself was built entirely to have a chance at killing the Typhon in one turn, without letting it get into range of my whole army to spray/bite/critical pitch them all to death. The list was a Mortenebra Tier 4 list with her, 2 Warwitch Sirens, 3 Slayers, 2 Reapers, and 1 Seether. They key model here is the Reaper. Basically the plan revolved around this plan of action: Move the Reapers up slightly ahead of the rest of the army, with the other jacks slightly behind. Use 1 Slayer (if necessary) as bait to either lure the Typhon out or (more likely) soak up any nasty tricks the opponent had in store. Opponent takes their turn, fearlessly advancing their Typhon along with the rest of their army, with the vital assurance that I could not possibly get the charge, but any forward movement on my part would result in horrible spray death/etc. My next turn, cast Terminal Velocity, Mortenebra pops feat, Sirens give each Reaper a single Focus, with the remaining 4 Focus given to the melee jacks. Deryliss casts Spectral Steel on Reaper 1, both to ensure full movement and for the +2
ARM (as said Reaper would be woefully exposed on the next turn.) Then Reaper 1 makes a full advance, placing it just within 8" of Typhon. It spends the free Focus it got from the Siren to boost the attack roll (on
RAT 5 >.<

with Morty's feat allowing reroll on a miss. Assuming it hits and damages (with reroll) I would drag Typhon into melee and whack it once with the Reach arm. If Reaper 1 failed I would repeat the above with Reaper 2, minus the Ghostly. But if Reaper 1 succeeded, Reaper 2 would stand still for the +2
RAT, boost the roll with reroll, and shoot the engaged Typhon. Assuming success Typhon would be dragged even closer and smacked with the Helldriver. After that, I would charge with the Focus-gorged Slayers and Seether and wail on Typhon with Boosted rerolling attack rolls and rerolling damage rolls until it was beaten to a bloody mess of shredded flesh. With the low
RAT of the Reapers and the feat popping on turn 2, any of the criteria failing (Reapers out of range, Reapers missing to hit, Reapers failing to damage with the Harpoon, not being able to charge with every possible jack, or, worst of all, failing to kill the Typhon in one turn, which would put Typhon right inside of my entire army minus Mortenebra, and, with Absylonia as caster, fully healing the Typhon with me being unable to hit it nearly as hard again even without ANY casualties) I would almost assuredly lose the game and be violated by Typhon for the 3rd time in a row.
Fortunately, my plan went off without a hitch! Reaper 1 was just in range, hit with the Harpoon, damaged Typhon with it, dragged him in and smacked him with his Helldriver. Reaper 2 hit, damaged, dragged and smacked. And with the exception of the sacrificial Slayer, all of my melee jacks got to pile in on Typhon, rip its 3 heads off one by one, and brutally smash it until it was an unrecognizable bloody pulp, in one turn. After that the game continued, but I had achieved my
VENGEANCE! The list had worked, the plan had worked, and my mortal enemy had been vanquished. Next turn my opponent put all their other warbeasts and Saeryn up in my army's face, but my models survived that turn. She popped her feat, which meant I could not, for one round, target the opponent with any melee attacks. (My list had no powerful shooting, only small, disparate bits and situational pieces like the Reapers' harpoons...) There were 2 Harriers in charge range of my caster for the next turn, 2 Harriers I could not attack with anything useful. I survived though, by putting 2 jacks in Saeryn's face, and putting my Reach-toting Sirens in range of the Harriers to Free Strike with on the next turn. I survived my opponent's next turn due to a series of very fortunate events, the most essential being that (despite eating 2 Bounding Leaps from the opponent's Raeks) Mortenebra remained entirely undamaged due to her camping 5 Focus and the opponent's damage rolls. In the end, I actually managed to win by pounding the Carnivean to dust with Seether and then forcing Saeryn to transfer lots of damage to her beasts, killing or severely damaging them. When the dust cleared, I had lost only Deryliss,
(You will be remembered, dear 'Lissy...
) the 1st Reaper, and the sacrificial Slayer.
Overall, this was probably the 2nd most fun I've had in a game thus far, the 1st being an incredibly close match against this same opponent. (It was the 1st game where Typhon murdered me, as mentioned above... It ended with Mortenebra and Deryliss vs Absylonia and... guess who... Typhon.

) Major props to my opponent for being very fun to play against, and for suffering through my "10 Minute Control Phase Planning Sprees of Doom"!