Game 1
Chaos Space Marines Vs
Orks
CSM List
HQ
Kharn the Betrayer
Troops
2X5 Khorne Berzerkers
Elite
Dreadnought w/ Heavy Flamer and plasma cannon
Game Type:
Bases - Table Halves
Deployment
CSM Deployed First
My 5 lootas are in the top right corner surrounding one objective.
His objective is in the bottom left corner guarded by 5 Khorne Berzerkers and a dreadnought.
Top Turn 1
Movement:
I steal initiative and get to go first.
My two trucks move 13 inches to the right of the board. There far enough away that he cannot assault my trukks and by next turn I will be able to get out and get the furious charge assault.
Shooting:
My lootas get 3 shots each and all fire into the dreadnought. The dreadnought gets a weapon destroyed plasma cannon and stunned.
Bottom Turn 1
Movement: Kharne and 5 berzerkers run forward toward my point and my lootas.
Top Turn 2
Movement:
My trukks drive right up to his
HQ and Berzerkers. I then unload my mess O orks. I am within assault range.
Shooting:
Lootas get 1 shot each and stun the Dreadnought
My boyz, nob, and warboss all fire into the berzerkers and kill 1.
My trukks fire big shootas into the berzerkers and miss.
Assault:
Kharn goes first and kills 4 boyz.
4 Berzerkers and 17 boyz go next. 3 boyz die and my nob takes 1 wound. 2 Berzerkers die.
Warboss and Nob powerfists clean up the last two berzerkers.
I consolidate back towards my trukks.

Bottom Turn 2
Movement:
Dreadnought rolls a 6 on crazed chart. Must move and run at closest enemy and attack. Dreadnought gains fleet.
Berzerkers move behind a small broken wall. Preparing to hold on to there last point and force a tie.
Top Turn 3
Movement:
I move my lootas 6 inches up the side of the board.
My two truck units get back in trukks.
My weaker of the two units drives back to my victory points and parks.
My second trukk with 1 nob and 11 boyz drives 19 inches at his dreadnought for a ram.
Dreadnought Death or Glories and fails to stop the trukk.
Trukk went 15 inches with reinforced ram. 5+2=7. Roll a 6 and pierce. Then a 5 and wreck the dreadnought.
Bottom Turn 3
Movement:
My opponent knows hes in trouble but he is CHAOS and refuses to just give up.
He moves his last 5 berzerkers right in front of his points and prepares to shed blood for the blood god.
Top of 4
Movement:
My injured group of boyz get out of the trukk within range to capture my point. My empty trukk then turbo boosts across the board in hopes of helping the other trukk.
My second trukk fresh off a dreadnought kill must move around the wrecked dreadnought and drive to the last point. I keep my boyz in the trukk to make sure I get my furious charge.
Shooting:
My big shoota on my trukk kills 2 out of the last 5
CSM on the table.
Bottom Turn 4
Movement:
The last 3 berzerkers do Kharn proud and say "To hell with the victory point". They move forward to be within 6 of the trukk.
Shooting:
The remaining Khorne Berzerkers fire two pistols into the trukk but do nothing. The Skull Champion then fires a single plasma pistol shot into the trukk and explodes it. Three boyz die inside before the rest get out and pass there pinning test.

Assault:
Skulls for the Skull God and such the Berzerkers assault. They go first and destroy 5 boyz before the nob can kill all three with his power klaw.
Game Over
With there monkey victory point in sight and no more followers of chaos on the board. THE ORKZ DECLARE VICTORKY!