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Made in ca
Praetorian





Ok i got his general list,

35 point castor kill game


moreovan

gorax

freal warwolf

pure blood warpwolf

tharn javalin guys 10

6 crossbow dudes reevers i think

LOTF

this is mine

ravyn

mhsf/ ua

invics/ua both units have 10 guys not 6 guys

stormfall archers

manticore

lady a and h

MHA

please heelp me

ps is my list any good.

This message was edited 1 time. Last update was at 2010/06/30 04:43:43


Skorne army

i lost my cygnar army  
   
Made in us
Regular Dakkanaut




My preferred way to beat that list would be to kill his Warlock. That's just me, though.

Tbh, a LOT more information is needed than what list he's playing. How is he using the units? What tactics does he usually use? How are YOU typically using YOUR models? This isn't 40k where the lists play themselves, the skill of the player is what will determine a win, and changing up your tactics doesn't mean much unless you know how your opponent will respond. Advice on how to beat certain lists is nigh useless, unless the player behind it deploys in a giant block and never moves.

Not to mention the fact that I have no idea what Warlock you're talking about. Morvahna? Mohsar? And what in the world is a "freal warwolf"? A normal warpwolf? The warpwolf solo?

Anyway, the very few things I CAN tell you:

Your Mage Hunter Strike Force is going to be of somewhat limited use against Hordes. While they can still do some nasty things to infantry, they're not going to be terribly useful against warbeasts. Expect to kill some infantry with them and try to line up a shot against their 'lock, but they won't be nearly as versatile as they would be against a Warmachine army. Chances are, you're going to have issues with line of sight (you ARE playing against Circle, after all), so their Phantom Seeker will be handy, but expect to not have a whole lot to shoot for most of the game, which will make your Archers and Invictors sitting ducks against well maneuvered Reeves and Bloodtrackers.

Overall, your best bet is going to be to read up on what his list can do, and think about what you can do to counter how your opponent will likely use those abilities. There's no magic bullet that will let you trash him, and trying to netdeck a solution will generally cause more problems than it'll solve.
   
Made in us
Doc Brown






I assume "moreovan" is Morvahna

Are you actually having trouble or just looking for Theorymachine?

Long story short, the enemy caster has trash stats. Snipe on the MHSF and Ravyn's feat should be an easy assassination unless he plays the caster back (like in another ZIP code back) or keeps a ton of sac pawns and fury. Even then if he's transferring damage from an ARM 13 caster, his beasts aren't going to be in great shape and will be easy prey for the other ranged units. The beasts themselves aren't terribly threatening and a round of concetrated fire should drop any, even moreso if Lady A casters her damage buff. Frankly it seems like you have a distinct edge in this fight. Just play up and force him to either risk his caster or cede board control.

This message was edited 2 times. Last update was at 2010/06/30 05:32:25


 
   
Made in ca
Praetorian





so essentily play agggresive and move up to the cntre of the board. sorry for all the spelling errors

Skorne army

i lost my cygnar army  
   
Made in us
Regular Dakkanaut




Mastershake wrote:I assume "moreovan" is Morvahna

Are you actually having trouble or just looking for Theorymachine?

Long story short, the enemy caster has trash stats. Snipe on the MHSF and Ravyn's feat should be an easy assassination unless he plays the caster back (like in another ZIP code back) or keeps a ton of sac pawns and fury. Even then if he's transferring damage from an ARM 13 caster, his beasts aren't going to be in great shape and will be easy prey for the other ranged units. The beasts themselves aren't terribly threatening and a round of concetrated fire should drop any, even moreso if Lady A casters her damage buff. Frankly it seems like you have a distinct edge in this fight. Just play up and force him to either risk his caster or cede board control.


While nominally sound, I'd disagree with your general assessment. While the MHSF is likely to get a few good licks in against the caster, with all of Movahna's defensive tricks she'll likely survive, and (played well) would be extremely unlikely to give a hole for anything else to hit her through. Overextending the MHSF will likely sign it's death sentence, not to mention the fact that you'd probably have to move Ravyn fairly far forward to hit your MHSF with her feat would likely put her in a pretty bad position, too. Even with the Invictors as a screening element, a hard punch from some beasts would leave you wide open. My personal advice would be to keep a small, but hard hitting, flanking element in reserve to break past their small infantry complement when a chance presents itself, but that opens itself up to it's own host of problems.

Not that your suggestion doesn't have merit, just pointing out how I'd counter it. The problem with theorymachine is that no matter how great a plan you think you have, what matters more is how you adjust for your enemy's reaction. No plan survives first contact with the enemy and all that.
   
Made in us
Doc Brown






Ravyn only has to be within 12" of the MHSF on her feat turn who have a 16" range with Snipe and don't require LoS, getting the shot off is pretty much garaunteed unless the opponent plans to leave his lock out of the game in which case you've already won. And true he has ways to pawn wounds off, but you have 11 shots that only need a 9 on 3D6 to hit and average 4 dmg a piece. Assuming you hit with everything (not terribly unlikely) he would need 8 methods of transferring damage to not die. Also neither of the beasts are packing stellar ARM, a good volley from Invictor/Stormfalls, should drop or at least cripple for a killing blow next turn. The infantry might be trickier to deal with, but against hordes infantry isn't your big concern. The only win conditions in an assassination mission for this particular Hordes list are the beasts and lock, neither infantry unit short of improbably good rolling are a real threat to a caster.


 
   
 
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