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Made in us
Legionnaire




Kansas

Being done with gamesworkshop for a while i have recently switched to warmachine with a couple of friends.

I play cryx and regularly play against Menoth, Cygnar and Khondor

Cygnar always beats me, it seems like nomatter what i do im always just charging a gunline.
All of their gunners ignore stealth one way or another (which is one of my big strengths)
So when (if) i get up there my army is already broken and i just crumble...

Another big problem is that Thunderhead model, his big 6 inch radius attack that just wipes my infantry off the field.

So as the title says, how do i deal with this army... cause i am out of ideas

Khador 35 pts
Malifaux guild
W/D/L 8/2/6 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

Have you tried going jack heavy? I'm not experienced with Cygnar as my army or as an opponent's, so I can't give you any specific tips, but it sounds like you're relying on units with stealth. Bane Knights are great because when your opponent shoots them they get closer and possibly pull off free attacks during Maintenance Phase.

   
Made in ca
Posts with Authority




I'm from the future. The future of space

Are you playing scenarios or just doing caster-kill again and again?

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Master Tormentor





St. Louis

How's he getting around stealth? I presume lots of ATGMs and the B13, yes? If so, consider long ranged units like the Revenant cannon, or even a Bloat Thrall. 'Jack heavy could work well too, either for channeling spells like Venom or Blood Rain to take out concentrated infantry, or with Helljacks like the Harrower and Leviathan for longer ranged sniping.

For getting around the thunderhead, high defense infantry are a great choice, as he still needs to roll to hit against everything caught in there. Satyxis Raiders are a good choice. You can also try to tie it up in melee: The electropurge is a ranged attack, and thus cannot be used if the Thunderhead is engaged. Finally, Blackbane's Raiders or any sort of Wraith can pin it down rather well: Electropurge isn't a magical attack, and can't harm them until after they've attacked it.
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

We also need to know which caster you are both using.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

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Made in us
Regular Dakkanaut




Rockford,IL

First off play some scenario's, caster kill is fine but it really plays into the cygnar players hands. HOw many points are you playing and which caster are you using?

I am the whitekong. 
   
Made in dk
Hardened Veteran Guardsman





Laughing Man wrote:For getting around the thunderhead, high defense infantry are a great choice, as he still needs to roll to hit against everything caught in there. Satyxis Raiders are a good choice. You can also try to tie it up in melee: The electropurge is a ranged attack, and thus cannot be used if the Thunderhead is engaged. Finally, Blackbane's Raiders or any sort of Wraith can pin it down rather well: Electropurge isn't a magical attack, and can't harm them until after they've attacked it.


You dont need to roll to hit with the energy pulse, its autohitting.

With cryx you can disable it by putting crippling grasp onto the thunder head, since the pulse is a special attack. Otherwise just kill it, its big and slow.
   
Made in us
Master Tormentor





St. Louis

Really? Must have missed when they changed it from requiring an attack roll. *trundles off to grab a Cygnar deck*
   
Made in us
Rotting Sorcerer of Nurgle





Be careful... it doesn't say just enemy models...so it will hit EVERYTHING within 6" if not engaged in combat. This will include your units. So best to have something immune to lightning to back it up.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

The easiest way to screw up a gunline is to RUN to engage it, since their statistics outside of shooting are PANTS.

The best units that Cyrx has for this purpose is:

Satyxis - SPD7+Reach
Soulhunters - SPD8+Reach+60mm base - Tall in the saddle will tie up a back rank too if they have a long gunner unit with UA.

Both units can engage gunmages from outside of their SNIPE range. Satyxis have high defense vs shooting (Gunmages need 8's on the move - standing still will get them engaged) and the Soulhunters have multiple damage boxes.

A good second line threat is a full mechanithrall squad +UA/Brutes, as they are dirt cheap and can easily soak casualties.

Bonejacks can also serve as tie-up units, though they are not as suited as Satyxis or Soulhunters. Shooty troops also have GAK for armor, so any AOEs will wreck their squads. Again, bonejacks are really good for this. Bloat Thrall might work in a pinch.

This message was edited 1 time. Last update was at 2010/07/22 16:21:31


 
   
Made in us
Rotting Sorcerer of Nurgle





To add to Keezus's post:

Satyxis -Spd7, Reach, Desperate Pace from the Captain Solo.
Locked at 18" away.

Soulhunters: -Spd8, Reach, Base size, Light Cav Movement .
Locked at 23" away. +1" if you have Death Ride going.



All have decent DEF, but paper armor as most know.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Wraith





Follow the Satyxis with some Banes + Tartarus, and you pretty much have a list I hate as a Cygnar player.
   
Made in gb
Fixture of Dakka






Sheffield, UK

Wrong Eye and Snapjaw, they can make themselves untargetable to ranged and magical attacks.

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Made in us
Regular Dakkanaut




Rockford,IL

As far as the thunder head goes you have to tie it up in melee, you must not let it pulse ever if possible.

I am the whitekong. 
   
Made in us
Wraith






Milton, WI

whitekong wrote:As far as the thunder head goes you have to tie it up in melee, you must not let it pulse ever if possible.


Most definitely. I don't like that jack at all.

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Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

Sanctjud wrote:To add to Keezus's post:

Satyxis -Spd7, Reach, Desperate Pace from the Captain Solo.
Locked at 18" away.

Soulhunters: -Spd8, Reach, Base size, Light Cav Movement .
Locked at 23" away. +1" if you have Death Ride going.



All have decent DEF, but paper armor as most know.


Wow. I'm not too up to speed on the newest units. That's pretty obscene. I still think base satyxis is the way to go, it is cheap as chips and can act as a good throwaway unit... Watchout for Stormguard and the Stormclad warjack as countercharging units. The electroleaps from those guys can clear out even banes pretty fast.
   
Made in us
Rotting Sorcerer of Nurgle





Just keep one back, and pop Tartar Sauce's Thresher and make new banes .

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Longtime Dakkanaut





Satyxis may not cut the mustard fully (unless they have stealth) as the ATGM unit has a 20" threat range.

Of course, if they are multi-box models then that point is mute as well.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Wraith






Milton, WI

The Satyxis get AD from the Sea Witch as well. so 24" lock?

And the word you were looking for was "moot" not mute.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
 
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