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Made in gb
Tower of Power






Cannock

Croggy (Craig) from Dakka Dakka come round mine last night for a game. Here's the write up:

Eldar "The Lost" - 2,000 points


HQ

Farseer - doom, guide & spirit stones

Farseer - guide & runes of warding

Elites

5 x Fire Dragons w/ Wave Serpent - serpent w/ twin-linked brightlance & shuriken cannon

5 x Fire Dragons w/ Wave Serpent - serpent w/ twin-linked shuriken cannon & shuriken cannon

5 x Fire Dragons w/ Wave Serpent - serpent w/ twin-linked shuriken cannon & shuriken cannon

Troops

10 x Dire Avengers w/ Wave Serpent - serpent w/ twin-linked brightlance & shuriken cannon

10 x Dire Avengers w/ Wave Serpent - serpent w/ twin-linked brightlance & shuriken cannon

10 x Dire Avengers w/ Wave Serpent - serpent w/ twin-linked brightlance & shuriken cannon

6 x Guardian jetbikes - 2 x shuriken cannon

Heavy Support

Fire Prism

Fire Prism

Total: 1992


Imperial Guard

HQ

CCS w/ Chimera - 4 x plasma guns

Elite

3 x Ogryns w/ Chimera

7 x Ratlings

Psyker Battle Squad w/ Chimera

Troops

PCS w/ 4 x flamers

3 x Platoon (10) several autocannons

Veterans - 3 x meltaguns

Veterans - 3 x meltaguns & demo charge

Fast Attack

Vendetta

Valkyrie - multiple missile pods

Hellhound

Heavy Support

Leman Russ

Leman Russ Executioner


Game: Spearhead + Capture & Control

Deployment

Craig wins the roll off and deploys first. We both put our objectives in our corners of the board, he takes top left so I've got bottom right. He deplys the Manticore in a crater in front of the objective and then his Platoon in front of the Manticore, I suggest to move the Platoon slightly as looking at it they won't get cover saves . Along side the Platoon he puts down the Vendetta and along side a ruin he puts the standard Russ and then the CCS Chimera behind it. In the remaining part of his quarter deployment zone he puts the Valkyrie by the shrine ruin with the Ogryn Chimera in front exposing its weak side armour and the Executioner behind it exposing the weak side armour too - the Hellhound deploys behind these in front of the Valkyrie.

I deploy putting my Fire Prisms at the back near my objective, I put Wave Serpents with Fire Dragons at the front so they can get into range quicker and then the remaining Serpents behind them. I keep the Jetbikes hidden in a ruin, I will use these to turbo boost and claim my objective later.




*Tactical Notes

My plan is to disable the Vendetta as it can pop my Fire Prisms easily and at range. I'll use the Fire Dragons to tackle the tough Russ armour and then start going to the Veterans. I'll use the Fire Prisms to tackle the Platoon and the Manticore and that's about it. Besides the Vendetta, Veterans and Leman Russ not a lot of high threat targets TBH as the Serpents force field will hold attacks off and if I take out those threats no anti armour left and my Prisms are safe.


Turn 1

I decide to steal the initiative and win! So I now go first . I move Serpents about I move the brightlance armed ones only 6" or not at all so I can fire the main weapon or just to get in the range. I move the Fire Dragon Serpents forward, turbo boosting one to the left side of the board towards the Leman Russ and move another 12" towards the Executioner, but my Dragons by the Executioner are out of melta range so I leave them in the tank.

I fire two lances at the Vendetta and end up scoring crew shaken thanks to the extra armour, at least I've stopped it shooting. I wreck the Executioner with brightlance fire so good job I didn't get those Dragons out!

Melta Vets bail out the Vendetta and move towards the Serpent near the Russ while the Vendetta moves 24" towards the bottom left of the board, the CCS Chimera moves 6" and the Russ attempts to ram the Serpent, but it dodges! . The Ogryns, Valkyrie and Hellhound move across the top of the board and appear to be hoping to flank down.

Melta Veterans and CCS fire at the Serpent but after cover saves thanks to turbo boost I suffer crew shaken. Manticore rains down fire and because I kept three Serpents together it hits three, it immobilises one with the Doom-Seer in while others are fine. The Psykers attempt to use their psychic power but thanks to runes of warding they fail

In assault the melta Veterans assault the Serpent and they wreck it!



* Tactical Notes

Ok I've lost a Serpent but the Vendetta has put itself right by my Fire Dragons, thanks! With another unit of Dragons up ahead by the wrecked Executioner I can now turn them back and torch the Russ.


Turn 2

I move the Fire Dragons away from the busted Serpent towards the Vendetta while the unit by the Executioner moves 12" they bail out and target the Russes side armour. The other unit of Dragons had their Serpent shaken some how last turn, they move 12" and bail out the back and target the Hellhound. I move a few Serpents around using them to block the incoming flank of the Valkyrie and Ogyrn Chimera.

Shooting the Fire Dragons break a weapon off the Vendetta, not what I wanted thanks to cover saves. The other Dragons make the Executioner go boom killing a single Guardsman in the blast. My other Dragons wreck the Hellhounds main turret weapon. I fire a lance at the Manticore but it does nothing while firing Fire Prisms at the Platoon still. A brightlance from one of the Serpents wrecks the CCS Chimera after it fails a cover save.

In assault the Fire Dragons charge the Vendetta and throw melta bombs onto it's undercarriage, one hits and then the Vendetta goes boom but no Fire Dragons and killed in the blast!

The Ogyrns bail out their transport ready to get to grips with some Eldar while the Veterans in the Valkyrie bail out and get ready to unleash melta on a Wave Serpent which I had moved to block there flank down. The Veterans on foot aim at the Fire Dragons.

Shooting autocannons ring out from the Platoon and score crew shaken on the Wave Serpent in the middle of the board. The Ratlings killing three Fire Dragons wtih rending hits and failed armour saves the Hellhound finishes them off with heavy bolter fire while the Ogyrns make the Dragons Serpent explode! The CCS and Veterans on foot fire at the Dragons which BBQ'd the Russ but two live on thanks to poor rolls though the Manticore does better killing three and damaging the twin-linked shuri cannon on the Serpent. The other Veterans fire at the Serpent blocking there flank and manage to immobilise it and take out the brightlance.




*Tactical Notes

Thinking about it I should have kept those Dragons in the Serpent by the Ogyrns or blasted the Valkyrie leaving those melta Veterans on foot, either way the Dragons would have died but at least the meltas wouldn't be in range and I'd still have a working Wave Serpent for my troops! Though on a good point at least the Vendetta is smoke and the Russ so all long range fire power is gone apart from the Manticore.


Turn 3

I move the Fire Dragons which wrecked the Vendetta round so they are by the Russ crater, they get ready to take out the melta Veterans while the other Dragons which got shot by plasma and melta will tackle the CCS. I bail Dire Avengers out the immobilised Serpent by the other melta Veterans but leave the Farseer inside, I cast doom on those Veterans and guide on the Avengers, which have moved into terrain for cover.

Shooting I unleash Fire Dragons at the Veterans on foot but they don't kill many, the other Dragons join in and leave just the SGT standing. The CCS takes fire from a shuri cannon from the immobilised Serpent carrying the Doom-Seer. Dire Avengers unleash shuri fire and wipe out the Veterans, I did score 10 wounds but for some reason Craig kept one on the board but the Guardsman failed morale and ran off so not the end of the world. I fire both Fire Prisms at the Manticore one is out of the range and the other scatters on the back but is only half strength and doesn't do anything.

Not much movement from the Guard this turn. The CCS falls back towards it's table edge and the Valkyrie turbo boosts away while the Ogyrn Chimera moves ready to shoot the Avengers in terrain.

Shooting the single Veteran SGT fires his shotgun at the two Fire Dragons but does no damage. The Manticore fires but I can't remember what it does TBH, I think it damages the remaining weapon on the Wave Serpent which it damaged before. The Ratlings and Ogyrns fire at the Avengers and kill one I think. The Platoon fires autocannons at the closest Serpent and cause some damage. T

In assault the SGT charges my two Dragons but they smack him down and he's killed, they consolidate right up behind the rear of their Serpent.




*Tactical Notes

I'm starting to thin the Guard out but they still have that annoying Manticore and the Platoon which needs thinning out so I can get to there objective. I'll use the once again crew shaken Serpent and get the Fire Dragons back in the weaponless Serpent and move them and tank shock the platoon. Hopefully I should get close to their objective too.


Turn 4

I turbo boost the shaken Serpent from the middle of the board and turbo boost the Serpent the two Dragons just got in and tank shock the Platoon. They fail one leadership test, which I thought they just move out the way but it appears they do not! They pass another which a autocannon squads attempts death or glory! but the squad fails and gets face planted by a skimmer. I attempt to move Avengers from the terrain towards my objective but I get a 1 for terrain move and run! I decide to turbo boost the Jetbikes out of terrain towards the Platoon, I lose one thanks to dangerous terrain. I edge the Fire Prisms up so they can target the Manticore and clear it out the way.

Shooting the Manticore suffers immobilised only, bummer. That's about it for me this turn.

The Valkyrie moves over towards the Platoon and the CCS get inside it. The Hellhound uses the roads and rams my immobilised Serpent blocking that flank and wrecks it! The Psyker Squad moves towards the Platoon.

Shooting Ratlings fire at the Avengers moving towards my objective but score no kills. The Valkyrie and Ogyrns Chimera fire at some Eldar vehicle but do no damage. The Manticore fires it's last and single shot which lands right on the heads of the Jetbikes, they fail the armour save and three die they then fail morale and fall back, mega bummer!

In assault the Platoon charges the two Eldar vehicles but don't do any damage with the mighty frag grenades of doom! lol.




* Tactical Notes

So it appears I've really FUBAR'd this turn. I lost the Jetbikes due to my own stupidity, I could have sent them over to get my objective but now I haven't got it. Also the Platoon should have fallen back after they failed a tank shock, however the Fire Dragon Serpent shouldn't have tank shocked at all as the Dragons got inside! Rules and tactica balls up here! Stuuuupid!


Turn 5

I get another Avenger unit out the transport leaving the Doom-Seer inside and they move towards my objective but end up 1/2" away! I move the other Avengers through terrain but they get a poor roll and stop 2" away from my objective - I have no troops on my objective so I hope there's a next turn! Fire Dragons bail out the Serpent by the Platoon ready to light up that damn Manticore while their Serpent and the other Serpent rams the Manticore in attempt to just move closer, if the Manticore is destroyed they'll be within 3" then.

Manticore suffers crew stunned thanks to crappy Dragon shooting, it cannot shoot anyway!!

Guard turn they large Platoon moves around and gets onto it's own objective. Hellhound moves through the wreck of my Serpent and tank shocks my Avengers by my objective, they fail and fall back off the table!

We roll for turn 6 and it doesn't happen :( Imperial Guard win claiming there own objective and I fail to get mine! :(

Summary

Well I ballsed that up! Craig even said to me at the end of the game that I had been saying I was going to use my Jetbikes to get my own objective and I do the complete opposite! All the way through the game I had been kicking Imperial ass and I lose the game thanks to my stupidity and bad rolls - if I would have got that second Avenger unit out the transport a turn sooner I would have had it.

A few mistakes too like turbo boosting the Serpent when the Dragons got in on turn 4 and also the Platoon should have fallen back from tank shock, which would have put them off the table which would have made the game a draw in the end.

Craig did ok I don't think he made any mistakes in game but deployment could have been better. I would have hidden the Ogyrns Chimera behind the Executioner and kept that Leman Russ behind terrain too. But I guess neither mattered too much.

I guess can say was bad dice rolls and very bad tactica on my part moving those Jetbikes and those Platoon perhaps should have fell back if failed tank shock from the legal tank shock, but I can say but this and if that at the end of the day I lost and that's it. Notes for next time is stick to my plan and do what I was going to do with units! lol.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Willing Inquisitorial Excruciator





England

I was on edge at the end of that report, it was soooo close, awesome battle by the way, I'd definatly like to see more!
   
Made in gb
Tower of Power






Cannock

Thanks dude! Gutted I lost to my own stupid fault and bad luck lol.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in eu
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Nice report

bad luck on the result, forgot to hold your own objective

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

I know! I should have turbo boosted over!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut






Norfolk, VA

Good report! Don't feel bad, I find myself losing sight of the mission objective myself a lot. It can be hard to remember you need to hold some of your guys back to camp an objective when there is something to kill right in front of you!

 
   
Made in eu
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

We all do things in games we probably shouldn't have, Last night I melta'd a chimera while it was next to another of my squads explosion killed 5

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

Ruckdog wrote:Good report! Don't feel bad, I find myself losing sight of the mission objective myself a lot. It can be hard to remember you need to hold some of your guys back to camp an objective when there is something to kill right in front of you!


I didn't lose sight of the objective. I just sent a unit some where where I shouldn't have and my backup units failed the rolls to get there.

SpankHammer III wrote:We all do things in games we probably shouldn't have, Last night I melta'd a chimera while it was next to another of my squads explosion killed 5


Yeah that's a real face palm moment. Did you have to take morale too?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut




I wonder if you should have even attempted to steal the initiative before turn 1. You seemed pretty well hidden to start and in an objective game it is valuable to have the last turn to claim/contest the objective.
   
Made in gb
Tower of Power






Cannock

I thought about that afterwards and going second gives you that extra to get the objective. Like I said, dumb tactics yesterday on my behalf.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

At some point, I'd like to see you take on a guard player with a GOOD list

And I've got to agree with you, there was some serious bone-headery on your part. This game could have been yours in the bag if you would have just flown over to his objective right away, popped up with jetbikes and unloaded two groups of dragons and two groups of avengers and then melta/bladestormed his entire objective-camping army to death.

You would have captured both objectives by turn 3, and then could have used your mobility to block his remaining forces from taking either of them back. It looks like you got so distracted with killing guardsmen by the barrel full that you forgot about what you actually need to do to win the game.

I know guard have that effect on people, what with their lots and lots of flimsey units and all, but yeah, you've got to focus.

Next time I expect nothing less than a ruthless slaughter of your opponent's disorganized list

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




Ailaros wrote:At some point, I'd like to see you take on a guard player with a GOOD list

And I've got to agree with you, there was some serious bone-headery on your part. This game could have been yours in the bag if you would have just flown over to his objective right away, popped up with jetbikes and unloaded two groups of dragons and two groups of avengers and then melta/bladestormed his entire objective-camping army to death.

You would have captured both objectives by turn 3, and then could have used your mobility to block his remaining forces from taking either of them back. It looks like you got so distracted with killing guardsmen by the barrel full that you forgot about what you actually need to do to win the game.

I know guard have that effect on people, what with their lots and lots of flimsey units and all, but yeah, you've got to focus.

Next time I expect nothing less than a ruthless slaughter of your opponent's disorganized list


oi cheeky bugger

this was a fun game and i just built ogryns so wanted to use them

EDIT: also it say i failed a tank shock in the report mark but i passed them all . it was me who pointed out that rule to you remember.

just letting ya know so people don't think i robed you of a win

and i don't see any other problems with the list myself

and on a side note it was not the complete walk over for the eldar you seem to think i had absolutely terrible luck rolling massive amounts of 1's and yet still managed to pull of a (slight) victory

@ mercer
once again great report and great battle mate . i really enjoyed playing eldar for the first time , although maybe next time i wont be bringing my psyker battle squad as they were the most useless thing since gareth barry. (then again so were the ogryns lol)

damn thinking about it those two units were almost 25% of my army - maybe it was a disorganised list lol

but then again first time playing eldar and so its lesson lernt for next time

can't wait for the next game mate

This message was edited 1 time. Last update was at 2010/07/25 01:20:22


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Made in gb
Tower of Power






Cannock

Ailaros wrote:
And I've got to agree with you, there was some serious bone-headery on your part. This game could have been yours in the bag if you would have just flown over to his objective right away, popped up with jetbikes and unloaded two groups of dragons and two groups of avengers and then melta/bladestormed his entire objective-camping army to death.

You would have captured both objectives by turn 3, and then could have used your mobility to block his remaining forces from taking either of them back. It looks like you got so distracted with killing guardsmen by the barrel full that you forgot about what you actually need to do to win the game.

I know guard have that effect on people, what with their lots and lots of flimsey units and all, but yeah, you've got to focus.

Next time I expect nothing less than a ruthless slaughter of your opponent's disorganized list


Yup was some utter stupidity on my behalf. What you is certainly a aggressive tactic but I don't think it would have worked long term. I've got about 30 Guardsmen to kill and the Manticore - easily done on the tank, but then whatever is left I would have been boxed in. I guess it's easy to say do this and do that after. Something I'll keep in mind for Eldar, which btw I'm starting to get used too

croggy wrote:
@ mercer
once again great report and great battle mate . i really enjoyed playing eldar for the first time , although maybe next time i wont be bringing my psyker battle squad as they were the most useless thing since gareth barry. (then again so were the ogryns lol)

damn thinking about it those two units were almost 25% of my army - maybe it was a disorganised list lol

but then again first time playing eldar and so its lesson lernt for next time

can't wait for the next game mate


I thought you failed one and passed one? Ah well doesn't matter anyway one tank shock was illegal which was my fault anyway - I always forget that!

Yeah those Psykers did nothing, I'm glad I tossed runs of warding in when I changed my list about a month ago lol. And yeah, those Ogyrns did nothing but those conversions look sweet!

Er, yeah, was disorganised lol I'd probably take another Hellhound and more artillery and use the Platoon to bubble wrap.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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