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Made in us
Nigel Stillman





Austin, TX

Hey guys,

So I made the terrible mistake at Comic-Con of going to the Privateer Press booth and playing the intro game to Hordes. ; )

I played the Orboros wolves versus the Trollbloods and eked out a win against my friend just by beating the crud out of his caster.

We talked with the guy afterwards and he started talking about the factions and the Skorne seemed really interesting to me. Not because I am a sick person (no offense! ), but because they have a really cool color scheme and it seemed like you could have a good mixed force of range and melee which I like.

I really liked the look of the stats of the dudes for the starter game (Foresight is really cool!), the Titan is a beast and the warlock seemed pretty sweet.

My friend then tells me that he bought the Skorne starter pack a while ago...so now I think that I want to play this game! Anyway, I'm looking for tips on a force. Preferably small, like 20 points or so. I mean I don't want to be spoonfed but tips would be nice!

Thanks!

-Vlad

   
Made in ca
Regular Dakkanaut




Vancouver, Canada

Vladsimpaler wrote:Hey guys,

So I made the terrible mistake at Comic-Con of going to the Privateer Press booth and playing the intro game to Hordes. ; )

I played the Orboros wolves versus the Trollbloods and eked out a win against my friend just by beating the crud out of his caster.

We talked with the guy afterwards and he started talking about the factions and the Skorne seemed really interesting to me. Not because I am a sick person (no offense! ), but because they have a really cool color scheme and it seemed like you could have a good mixed force of range and melee which I like.

I really liked the look of the stats of the dudes for the starter game (Foresight is really cool!), the Titan is a beast and the warlock seemed pretty sweet.

My friend then tells me that he bought the Skorne starter pack a while ago...so now I think that I want to play this game! Anyway, I'm looking for tips on a force. Preferably small, like 20 points or so. I mean I don't want to be spoonfed but tips would be nice!

Thanks!

-Vlad



I'm not a skorne player, but I should point out one thing first. Skorne are in no way a mixed force, they are almost exclusively melee. They have a couple of ranged unit (pretty much everyone does) but they are pretty sub par for shooting. They are heavily armored slow moving close fighters. It takes a bit for them to get there, but when they do, they smash whatever's in their way.

Their hand to hand on the other hand...

This message was edited 1 time. Last update was at 2010/07/26 23:43:09


 
   
Made in us
Regular Dakkanaut




Rockford,IL

They do have access to the titan cannoneer which is one of the nicer shooty beasts out there. but over all I have to agree with twelvecarpileup, if you want a bunch of shooty stuff look at legion. If however you want to play skorne just plan on most of your beatdowns being in melee, where they belong.

I am the whitekong. 
   
Made in us
Master Tormentor





St. Louis


We talked with the guy afterwards and he started talking about the factions and the Skorne seemed really interesting to me. Not because I am a sick person (no offense! ), but because they have a really cool color scheme and it seemed like you could have a good mixed force of range and melee which I like.

Liar. You know you like the Agonizer. Come over to the dark side...

As previously mentioned, while Skorne has some decent ranged choices in the Venators and Arcuarii, their primary focus is definitely melee. They've got what's probably the best heavy infantry in the game in the Cataphract Cetrati, and both types of Praetorians are amazing meatshields.

Mind you, this isn't to say you should avoid a combined arms approach. Venators and Karax, for instance, are a wonderful combination, and really help thin out the enemy before your melee units get stuck in, all the while keeping your Venators hidden and virtually unkillable. The catapult is also a nifty choice, as it's basically a poor man's mortar.

As for their melee units being slow, this perception is primarily a hold-over from MkI, especially before Metamorphosis hit the shelves. Most locks have a way to deliver your models far more quickly than your opponent will anticipate, and animi like Rush on the Gladiator make your beasts lightning fast. As an example, Cataphract Cetrati typically move only 5 inches a round while shield walled, making them among the slowest infantry in the Skorne arsenal. Using Makeda's Savagery and a Tyrant's plans, you can get them to walk 12.

Skorne have really moved towards being a synergy faction these days, with a wide amount of interlocking buffs provided by your beasts and support models like the Paingivers and the Tyrant. Depending on your play style and warlock, a lot of these move towards being "must haves," especially the Tyrant in infantry-centric lists, and the Paingivers when you're beast-heavy. The trick is keeping them far enough forward where they can do their job, yet far enough back where they won't get slaughtered by an opponent looking to take your list apart.

For a small list, 25 is probably about where you want to start, as it's one of the "official" point sizes and it should be easy to find people with lists written. I'd definitely look at picking up the warpack, as the Gladiator and Cyclops (Cyclopes? Cyclopsi?) are both great choices as far as beasts go, and Morghoul is a very strong caster.

The box alone is 11 points if you're using Morghoul. Morghoul loves him some beasts, so a good place to start would be a unit of Beast Handlers for additional support (minimum, probably). From there, it's really a toss-up between additional beasts or more infantry for a balanced list. Assuming beasts, I'd look at a second heavy, probably either the Bronzeback (hits stupid hard, makes your Titans into fury batteries) or Molik Karn (hits just as hard and is lightning fast). With the former, you'll have room for a 2 point solo, which is really a matter of taste. With Karn, you'll have 1 point left, which means Gobbers.

Of course, list design changes a hell of a lot once you switch out your caster. For beast-shenanigans, the Morghouls are your best choice, while most of the rest focus on infantry. For sheer straight forwardness, Xerxis and the Makedas are probably the easiest to learn with here, although Hexeris and Zaal aren't too tricky.
   
Made in us
Nigel Stillman





Austin, TX

Twelvecarpileup wrote:

I'm not a skorne player, but I should point out one thing first. Skorne are in no way a mixed force, they are almost exclusively melee. They have a couple of ranged unit (pretty much everyone does) but they are pretty sub par for shooting. They are heavily armored slow moving close fighters. It takes a bit for them to get there, but when they do, they smash whatever's in their way.

Their hand to hand on the other hand...


I should clarify that the privateer employee didn't really say that they had a good mixed force, that was a conclusion that I guess I falsely came to. But yeah, their hand to hand is sweet. Just played a game with them with a friend, they are tough cookies. Morghoul is really really awesome, the Titan Gladiator is a beast.

@Laughing Man- Okay, you caught me.

I certainly get that their focus is more on melee and that's fine, but I will certainly still be picking up some ranged units because ranged stuff is always useful.

I love the look of the Cataphract Cetrati and the Praetorians, and it's good to hear that they are also very useful! And I agree with you about them not being so slow, Abuse and Rush both help speed up my guys into combat. So that was very useful!

Synergy is also always a lot of fun so that's why Skorne seem so cool to me. Plus I love the look of their armor.

I already have the warpack, and I'll check out the Bronzeback, it looks so dang cool!

Also again I want to thank all of you for easing me into this game! It's not going to replace Fantasy but it is definitely an awesome alternative. : )


This message was edited 1 time. Last update was at 2010/07/27 06:34:43


 
   
Made in us
Master Tormentor





St. Louis

@Laughing Man- Okay, you caught me.

Knew it. Don't worry, you're in good company. I have three. ^.^
   
Made in us
Doc Brown






I hope you like the look of Molik Karn. One way or another, every Skorne player ends up owning that...thing. Might as well get him early.

 
   
Made in us
Rotting Sorcerer of Nurgle





Why does that give you pause? Afterall, Molik Karn runs the Skorne Empire...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Doc Brown






Every army needs a caster, it's just sad that Karn always has to drag some other loser along with him...

 
   
Made in us
Master Tormentor





St. Louis

Amusingly, I think I've fielded him a grand total of once since the new decks came out...
   
Made in us
Regular Dakkanaut




Rockford,IL

I don't own MK and I seem to do okay, I really just don't care for the look of the model.

I am the whitekong. 
   
 
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