What a weekend.
On Saturday we played three games of
40k in a ladder campaign. Naturally AJ played his old Guard armies, 3rd company and 4th company of the 32nd Vastadtian and even managed to squeeze in the new troop truck and Armoured car. The Campaign was against, My Da black tan tribe Orks on the planet Vesen in the horizon system, a system which lies spinward of Rynns World.
The Background
Ork forces under the leadership of a shadowy Warboss, Trackle Black Sekradda held the main Northern Continent and where threatening to push over the Sectung Line. The Crimson Fists, supported by guard units launched a series of Seize Ground initiatives in order to capture vital forward Obs Posts just south of the main ork advance.
With the Crimson Fists Job accomplished they moved off the planet, and Guard high command was eager to push into the orks further, beginning the slow and gruling task awaiting them to drive off the Orks. Trackle Black Sekradda Had other Ideas, Wishing to mount his own waaagh. In the First Night of the New Lunar Calender, when the twin moons where furthest away, Trackles Ork forces launched a series of pre dawn raids on the Imperial Bunker Complexes, Just as the Guard dispatched Supply collums to prepare front line units for the coming offencing. All across the Line The Comms Complexes where hit, not least of which was Bunker 214, a Vastadtian held installation... (and this was where our Campaign began!)
We played 3 Games over the space of the day what a weekend.
The Background
3 Months Later and with no push from the orks, the Imperial Obs posts had been reinforced, and Omega level Complexes with Comms relays mounted in each now stood in their place. The 3rd Battle Company of the Vastadtian 32nd held Complexes 214-218, supported by heavy weapons from 4th Company. A garrison just a click back from the line was the main staging post from which the 4th company could dispatch reinforcements or launch a fresh attack.
Game 1 Sabotage mission 500pts
The first from the old third ed rulebook (this is one of our favourite rule books for missions).
All seems quiet
As the 32nd Vastadtian dig in
Kommandos sneaked up on their prey under the cover of darkness
and just as quickly as it started the alarm is raised warning of the immediate danger
As all hell breaks loose with explosions ripping through the dawn sky
Then suddenly from nowhere comes crashing, demolishing a wall in its path over the deafening noise of engines roaring
Delivering its deadly cargo
and then suddenly yet more appear from the dust mayhem and gunfire
The Orks scramble into the bunker killing all in their path bloods blathering against walls bones crushed under their steel toe capped boots, complete devastation as they occupy the complex.
In the distance
IG reinforcements arrive but is it too late to make a difference.
In a last-ditch attempt in hand-to-hand combat the conclusion was pretty much guaranteed his death was imminent.
With the Orks desperate for blood and victory as a single Guardsman witnesses is comrades butchered to pieces only to run for his life but his death guaranteed from the sky it rain down in the heel of gunfire and explosions.
Orks won and destroy the bunker complex.
Game 2 Ambush mission 1000pts (taken from the necron section of the Battle Missions book)
which I will post very soon ------transmission ends-------