Switch Theme:

First Cygnar Purchase.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefield Professional





St.Joseph MO

Ok, so thanks for all the replies in the other thread i had of my newbie questions.

Tomorrow im going to get some models (read the rules now so have a general idea)

Now everyone says get the Starter box set thing.


But the thing is.. i dont like the Basic Ironclad Jack from what ive been reading on it, and i also dont see the use in

It comes with the lancer - which from reading about it being an Arc nod it sounds like a good use.

and then the charger doesnt seem to good from reading ?

Coming up with 2 lists i can get to start with.

10pts

EHaley
Defender
Lancer


Still trying to figure up a stryker list thats cheap

Any suggestions ?

This message was edited 1 time. Last update was at 2010/08/12 16:09:05


-Warmahordes-
Mercenaries


Menoth 
   
Made in fi
Paingiver






Southern Finland

Spyder68 wrote: i dont like the Basic Ironclad Jack from what ive been reading on it, and i also dont see the use in

It comes with the lancer - which from reading about it being an Arc nod it sounds like a good use.

and then the charger doesnt seem to good from reading ?


The ironclad is the cheapest heavy jack available to cygnar, it is a good heavy with nice stats and good special attack. Charger is excellent for the points cost. It is a bit of focus hog to run, but it can bring decent firepower with only 2 focus allocated.

   
Made in us
Paingiver







the ironclad and charger are basic but not bad by any means.
they tend to be the staples from which you branch out or specialize.

   
Made in us
Regular Dakkanaut



CT

The Charger and Ironclad are cheap. That makes them very attractive to field because they can still do lots of damage. Ironclad's open fist and tremor can throw a wrench in the enemy's plans. A charger has a great gun that can be RoF 2 and bonus boosted for cheap. That means most times you'll be setting him up for assassinations, and Jack kills. They don't have the fancier bells and whistles, but you get what you paid for.

The Lancer is an arc node that can also to cortex damage. Incredibly useful for crippling jacks and allowing less defensive caster to play further in the backfield.

This message was edited 2 times. Last update was at 2010/08/13 17:45:11


 
   
Made in us
Anointed Dark Priest of Chaos






Metsuri wrote:The ironclad is the cheapest heavy jack available to cygnar, it is a good heavy with nice stats and good special attack.


Agreed.

1. POW18 is POW18 and kills stuff dead.

2. The ability to knock a stuff down should NEVER be underestimated in this game.

3. His cheap price allows you to field multiples for very small points investment.

I sometimes run three of them when I want to play warjack heavy, and while he doesn't have some of the "sexy" that certain Cygnar warjacks have, the Ironclad is a no frills beat stick that does what you want him to: hit stuff really hard until it dies.


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Longtime Dakkanaut





Ironclad is great. It's cheap, so you can nearly field it and the Charger (or a Sentinel) for the priced of a lot of heavies.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Longtime Dakkanaut





It's hard to go wrong with the Cygnar starter box.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I don't see your problems with the Ironclad, but everybody else has proven their points and I won't re-hash them for you.

Stryker a Defender and a Lancer comes to about 9 total, and is a solid start.

Another good start is adding a Sentinel to the aforementioned group. That's 13 points of all around that'll beat up infantry and 'jacks. Which might be bad for battlegroup games since most will be running all 'jacks anyway. But against regular armies, you'd do fine.

This message was edited 1 time. Last update was at 2010/08/15 08:43:46


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Calm Celestian






The Open Fist is terribly useful. It can lock guns on shooty 'jacks, lock shields with annoying abilities, or just bash the brains out of a Warcaster. Of course, the hammer is better at the latter.

Tremor hasn't been that useful to me yet, but I can see possibilities. Especially in larger games with more shooty stuff to assassinate the bad guy.

Frankly, Lancer seems the weakest link here to me; but it must be said that cortex-killing is valuable. The arc node's usefulness depends on what sort of spells your 'Caster has.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Anointed Dark Priest of Chaos






pzbw7z wrote:

Frankly, Lancer seems the weakest link here to me; but it must be said that cortex-killing is valuable. The arc node's usefulness depends on what sort of spells your 'Caster has.


The Lancer with Stryker is devastating:

Being able to drop earthquake pretty much anyplace you need to via the node is huge.

Get Reinholdt and now Stryker can fling earthquakes rolling four dice (drop lowest) to hit which is the WM equivalent of a laser-guided smart weapon.

This allows Earthquaking of even high DEF enemy casters; then shoot the now prone fool with everything in your army: game over.

Stryker with lancer are the prime ingredients in a pretty nasty "drop and pop" Stryker build. Add long gunners for added long range killing of prone targets.

WM is all about combos and synergy. Many things in the game seem so so alone, it is how you combo and synergize with other things in your force that takes models from so so to OMFG WTF.


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Wraith





Battlebox:
Three focus to the charger, arc Earthquake through the Lancer, (or two focus to the Ironclad for a tremor charge), pop off a shot or two from Stryker's gun (if you have Reinholdt), and two powerful attacks from the charger == dead enemy warcaster. Even a warlock camping a couple points of fury is gonna be hurting or dead from that.

The lancer is almost always a good option. The charger is nice because of powerful attack on the dual cannon. 12" POW 12 (snipe for 16") is great at assassinations. Not sexy but it just gets the job done.

Rowdy is another good option to expand out of the battlebox. He's a little more expensive than the regular Ironclad but the only character jack that is worth his points when you take him (The Thunderhead is pretty good though with certain casters and Thorn and the soon to be Triumph are a big pile of "why bother?"). Plus Rowdy has an affinity with Stryker for more fun.

Stormblades/Stormclads are always fun to add onto him. Plus they're models you'll needs should you play eStryker's tier.

Go ahead and add in the Squire if you haven't yet either. He's great with all the Cygnar casters. Particularly since you already have epic Haley.
   
Made in us
Battlefield Professional





St.Joseph MO

So far i now have.

eHaley
Lancer
Defender
Black 13th


So far i havent liked estryker.. i did overload and took 15 damage and only got a 8 for strength

rest above ive liked so far.


-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Rotting Sorcerer of Nurgle





Spyder68 wrote:
So far i havent liked estryker.. i did overload and took 15 damage and only got a 8 for strength

eStryker is alot more than a self assassination caster.

He supports his troops very well with an arm buff and a unique offensive buff to jacks and infantry. His feat too is flexible enough to get you the first hit or to clean up units engaged.
Then he has the magnum.....TWO pow 12 shots, THREE with reinholdt. That's pretty impressive IMO.
He can move forward, pop 2-3 shots and then use 2-3 focus to move back out of retaliation range.

After all that, you have a caster who has the additional choice to take things into his own hands and charge furthur than most units and smack some things up like no tomorrow. You don't have to roll 3 dice for Overload, 2 or even 1 is dependant on the situation and how much risk/reward you are willing to go for.

I REALLY like eStryker. The only reason why I don't jump onto the band wagon is that I told myself I'd stick with Cryx now, and to the 'in-faction' preference of his army selection (I'm a fan of Mercs+Cygnar and not a fan of the StormBlades/Guard models)

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Wraith





That happened to me a couple times with eStryker. The first time he died horribly because I went ahead and charged (only missed the kill by a couple points of damage even at that). The second time I did it before the charge to see what I got. Hurt pretty bad so he hid a turn to heal up with focus rather than charging to his doom.

I prefer Siege and pCaine as my attrition casters and eCaine as my assassination caster to be honest. Darth Stryker sure is fun though.
   
Made in us
Battlefield Professional





St.Joseph MO

Not saying hes bad hes very effective along with his feat was nice..

Im going to try out Kara Sloan as i like the Pistol Units alot and with her Feat it would be fun.

Along with i tried the Long gunners and i liked them alot.

Trying to stick with 2 warcasters to start with.

Im thinking of doing

Kara

Hunter
Defender

Black 13th

Arcane mages with unit upgrade and put defender under the Jack marshal

that gives my defender 3d6 damage with Brutality, then 4d6 boosted!

Along with 18" Range from Kara and snipe for 22" Range with 3d6 boosted damage.



that or just use a hunter



-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Rotting Sorcerer of Nurgle





eStryker has an element of....I guess alot of flexibility. Something I like.

Now Siege..... oh man, first love when I looked at Cygnar .
You can't hide and I'll blow gak up. Gunbjorn has nothing on Siege IMO.
Not only that, Siege is pretty merc friendly as well.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Battlefield Professional





St.Joseph MO

Ive been looking a Siege and he looks fun.

Going to give him and kara a try.

-Warmahordes-
Mercenaries


Menoth 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: