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Made in au
Courageous Questing Knight






Australia

Hi, I'm making a small game [I'm bored.] I'm trying to find a way to word how it's hitpoint system will work.

Hit point system and reductions.
How hard is your trooper? While an adamantinum clad terminator might have a value of 400 or even 500 hp, a lowly scout may only have 50 or 60. [for 40k players, basic HP = W*100 + T*10+Svno (in reverse, a 6+ is only worth 20 point, a 2+ is worth 5*20)*20+Inv.svrevno*30 So, A captain (unobtainable) would have 520 hp.]

When you take damage [D], you loose hit points. The save modifier [Sv+-M] removes some of this damage, but the weaker the armour, the less likely.

An example
A Space marine Tactical marine has 200 hit points. He takes 10 direct hits from a bolter whose damage equates to four-hundred [40*10]. For every one of those ten hits, he takes 10 armour saves. He passes 6, getting 2 threes, a four and three sixes [on his 3+1 for every over*10], removing a total of 160 damage [the 2 3’s = 20-, the 4 = -20, 6 = -120] he looses 240 points worth of health, and is then removed.

The most basic formula is HP-D
The above formula = HP-[D*10]+[Sv+ 16*10]

The Hp is a set value. Is not affected by any other modifiers that can be counted when taking damage,

The Damage is equal to the attackers CD or the weapons Damage times the number of hits on target. [40 * 10 hits]

The save is equal to every point over 3 on a dice roll including threes, [in this case, 16] times 10. [16*10] that is the reduction on the above damage

Recalcification:
Every hit you cause does a certain amount of damage [defined as either CD (close combat damage.) or just D]. This is the basic damage taken by the unit. [Some may do poison or flame damage, which is RD or recurring damage. this is not considered, however, during a shooting phase.] Taken this number, take your armour save. The given value [between 2 and 6.] is how much reduction you may do. For every point over the grading line, add 10 reduction. [For example, if you score a 4 on a 2+, you get 10 reduction points for the 2,3 and 4, which is 30 points reduction.] you take one armour save for every hit you take.
Take this amount from your total damage taken, then take that subtotal and remove it from your hit point value. That is how much health you have

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Longtime Dakkanaut





If this is going to be anything like your proposed rules... this game will be HORRIBLY unbalanced and riddled with overcomplications that don't make any sense.

Rofl!

Good luck though.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I gotta agree with JP.

and considering that the weapons should still be as strong as their Strength Value, if you were doing the equations to make everything equal (as it should be...)

Wouldn't the hits taken be about the same?

 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I agree with JP400 and God

This message was edited 1 time. Last update was at 2010/08/26 02:05:45


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          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in au
Courageous Questing Knight






Australia

thanks for answering my quesiton, guys.

As for the game, none of you need see it.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
 
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