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Hi, I'm making a small game [I'm bored.] I'm trying to find a way to word how it's hitpoint system will work.
Hit point system and reductions.
How hard is your trooper? While an adamantinum clad terminator might have a value of 400 or even 500 hp, a lowly scout may only have 50 or 60. [for 40k players, basic HP = W*100 + T*10+Svno (in reverse, a 6+ is only worth 20 point, a 2+ is worth 5*20)*20+Inv.svrevno*30 So, A captain (unobtainable) would have 520 hp.]
When you take damage [D], you loose hit points. The save modifier [Sv+-M] removes some of this damage, but the weaker the armour, the less likely.
An example
A Space marine Tactical marine has 200 hit points. He takes 10 direct hits from a bolter whose damage equates to four-hundred [40*10]. For every one of those ten hits, he takes 10 armour saves. He passes 6, getting 2 threes, a four and three sixes [on his 3+1 for every over*10], removing a total of 160 damage [the 2 3’s = 20-, the 4 = -20, 6 = -120] he looses 240 points worth of health, and is then removed.
The most basic formula is HP-D
The above formula = HP-[D*10]+[Sv+ 16*10]
The Hp is a set value. Is not affected by any other modifiers that can be counted when taking damage,
The Damage is equal to the attackers CD or the weapons Damage times the number of hits on target. [40 * 10 hits]
The save is equal to every point over 3 on a dice roll including threes, [in this case, 16] times 10. [16*10] that is the reduction on the above damage
Recalcification:
Every hit you cause does a certain amount of damage [defined as either CD (close combat damage.) or just D]. This is the basic damage taken by the unit. [Some may do poison or flame damage, which is RD or recurring damage. this is not considered, however, during a shooting phase.] Taken this number, take your armour save. The given value [between 2 and 6.] is how much reduction you may do. For every point over the grading line, add 10 reduction. [For example, if you score a 4 on a 2+, you get 10 reduction points for the 2,3 and 4, which is 30 points reduction.] you take one armour save for every hit you take.
Take this amount from your total damage taken, then take that subtotal and remove it from your hit point value. That is how much health you have
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