Ok, Recently I have been looking at games like Tom Clancy's End War, Brink, Company of Heroes, Etc.
Even Modifications Such as the Empires mod for half life 2. (
RTS +
FPS)
And asking myself why has no one made a game where you have 2 battlefields at once? As well as companies that are "cookie cutting" games out left and right. (A prime example of this is First Person Shooters)
But any way -
I recently got an idea for a "video game" that would be both strategic and Action Oriented. (I am thinking about starting a company just to make this game)
It is basically Vertical game play through the atmosphere and back again.
Epic Armageddon Sized Planetary Assaults and Epic Battlefleet Gothic sized fleet Engagements. (Note i am just using these as a example for size. The art style will be completely Different)
Ok, the game takes place on two fronts - Space side and Planet side (Basically a combined arms Game)
If ones side secures one front it could be game over if it is not Contested again and Quickly by the opposing team.
The Space side Front -
Capital Ships (All have Specific Roles and are extremely Tough)
Fighters (Anti-Fighter/Bomber Role)
Bombers (Anti Ship/ Anti-Bunker Role)
Now the Troops go down in Drop pods and Transport craft. Transport Craft are more vulnerable to
AA fire but can act as a mobile spawn point when they land.
Drop Pods are More over a Fast way to get small teams of Spec Ops into enemy territory Planet side when you need to have something destroyed captured quickly or a group of troops need support.
If a Capital ship is destroyed/Knocked out it will not be available the rest of the battle.
The Planet side Front The Planet side front is interesting not only does it have the ability to interact with the Space side front but Orbital Bombardment will hit their marks (or the general area of their marks)
Like I said before Troops deploy from transports when they land. But what about the defending Forces of the planet?
They will deploy from fortified Barracks and Bunkers.
What defenses will the defending forces have?
(Anti - Orbital / Anti Air Weapons)
Gauss Cannons (Capable of Knocking out a Armored Battleship if it comes into range)
Rail Cannons (A Suite of
AA Guns that spew lead at a rapid rate)
SAMs (Surface to air Missiles)
Anti Personnel Weapons
Mounted Machine Guns
Mine Fields
Artillery
Anti Vehicle Weapons
AT Batteries
Artillerty
etc.
I can not really go in depth on the Ground combat other than saying it will be like a City of death times 10
There are a few other aspects of the game that I will talk about at a later date...
But untill then Please vote and be heard