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[BFG] BFG campaign - just how broken are some of the fleets?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Decrepit Dakkanaut






Omadon's Realm

My local club is starting a BFG campaign (WOOOTZ) with 2k fleets, some folks already mentioning 2 battlebarges, necron fleets, armageddon fleet (SM/IN hybrid). Are these fleets really all horribly unbalanced and is it all going to collapse under the weight of all this?

I'm really looking forward to playing but am curious as to how these will change the game and what I can do as an imperial navy player to counter this?



 
   
Made in nl
Fighter Ace






Hi,

1) Ask your 'folks' to deploy fluffy fleets.

2) Unless the Marine player (two Barges) uses the new draft rules you will whip is a$$ from Terra to the Eastern Fringe.

3) The Armageddon depens on what kind of fleet it will be.

4) If the Necron players goes for Tombships and Scythes only he is not worth playing along. Make him use Shrouds and at least some Jackals.

5) Create a cool, by background drive, allround, non tailored fleet. It will have better dice.

Or just annoy the hell of them and quickly buy this:
1500pts of Corsair Eldar Nightshades. HHAHAHA

   
Made in us
Longtime Dakkanaut





MGS,
The only fleet that I would say with a straight face that is truely broken... is the necron fleet.

In fact, nobody at my FLGS will even play a cron fleet for the fact that the only people that will play them are their close friends and new players who don't know just how one sided they are.

**EDIT**
Also as a Navy player... Nova cannons and ranged firepower are your friends.

This message was edited 1 time. Last update was at 2010/10/15 22:22:50


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

MeanGreenStompa wrote:My local club is starting a BFG campaign (WOOOTZ) with 2k fleets, some folks already mentioning 2 battlebarges, necron fleets, armageddon fleet (SM/IN hybrid). Are these fleets really all horribly unbalanced and is it all going to collapse under the weight of all this?

I'm really looking forward to playing but am curious as to how these will change the game and what I can do as an imperial navy player to counter this?


BFg is not as unbalanced as much as certain fleets are not balanced against other select fleets. So Eldar, for example, are fair and balanced unless they face orks (an easy win) or Necrons (an easy lose).

horizon wrote:
1) Ask your 'folks' to deploy fluffy fleets.


Trouble is we know little enough to determine what a 'fluffy' fleet is a lot of the time. we have pointers such as lots of Lunars for Imperial, but little clear data. In facrt the recorded large scale fleets such as the muster for the Eye of Terror and Armageddon campaigns are often very strike cruiser and Imperial escort heavy with some Dauntlesses, far fewer lione cruisers and one or two battleships and battlebarges amidst thousands of ships

horizon wrote:
4) If the Necron players goes for Tombships and Scythes only he is not worth playing along. Make him use Shrouds and at least some Jackals.


This is patentlyb untrue, used well the escorts are lethal. Most minimaxing Necron fleet commanders deploy a Shroud for the leadeership bonus.

horizon wrote:
Or just annoy the hell of them and quickly buy this:
1500pts of Corsair Eldar Nightshades. HHAHAHA


I have seen fleets like that. Unfun but far from unkillable.


Automatically Appended Next Post:
jp400 wrote:MGS,
The only fleet that I would say with a straight face that is truely broken... is the necron fleet.

In fact, nobody at my FLGS will even play a cron fleet for the fact that the only people that will play them are their close friends and new players who don't know just how one sided they are.

**EDIT**
Also as a Navy player... Nova cannons and ranged firepower are your friends.


Our local Necron player has yet to win against the Imperials of three different players. Admittedly his dice rolling sucks but a Tombship is a lot easier to defeat than it first appears. He got a lot nastier when he took advice and deployed a Shroud and a swarm of escorts.

Admittedly Eldar and Nids have a very rough time indeed.

This message was edited 1 time. Last update was at 2010/10/15 23:14:20


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in nl
Fighter Ace






Lies, blatant lies. There is nothing balanced about Eldar. At all.

The true Eldar admiral who will play the fleet to its strength will make for a boring and daft battle. Even without mentioned fleet (oh, and please describe how you beat something with an allround fleet ).

Especially in campaigns!

Raiders:
First turn:
Eldar move on table
Shoot one target to oblivion
Move off in ordnance phase
Battle Won on VPS.


Necron Powergames never take Shrouds as they are the easiest victory point give aways. Dirges are ill-adviced as well. Jackals can have merits. True.
But Scythes are just plain powerfull.

Fluffy = Staying in Background. Thus Having Escorts in Every fleet (except Craftworld Eldar(!)). Marine fleets not only with Barges and escorts but also Strike Cruisers, etc.


   
Made in us
Prospector with Steamdrill




In a campaign setting, necron start off quite strong, but they have to spend double to repair AND buy new ships during the campaign. To limit them from being too strong to start and just snowballing the rest of the campaign, I've found to start them at 1200 and everyone else at 1500. 1000 was just too low and they were never able to recover.

Looking to get into a new campaign though and we have a necron player. We'll see how that goes.
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

maaksel wrote:In a campaign setting, necron start off quite strong, but they have to spend double to repair AND buy new ships during the campaign. To limit them from being too strong to start and just snowballing the rest of the campaign, I've found to start them at 1200 and everyone else at 1500.


Where are the rules for necrons, tyranids et al for campaigns?



 
   
Made in us
Longtime Dakkanaut






Norfolk, VA

If you are referring to refit tables and the like, I have seen a few in Warprif and in the old BFG mag, but AFAIK there is nothing official.

 
   
Made in nl
Fighter Ace






Correct.

   
 
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