My main army is PanO.
The key to Ariadna is making them take a bunch of negs to shoot back at you. Take things like
TO and
ODD they have issues with since no visors.
Also don't forget that the Aquila cannot be surprised shot from Camo since he has an MSV3. In addition he can actively shoot markers as if it was a model also because of the MSV3.
With Infinity many times the game is decided by luck of crits an opponent or yourself has. Other than that double check that the terrain is not very open. If his snipers are shooting you from their deployment while you are in yours something is wrong.
Here is a list I made for ya:
PANOCEANIA
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
AQUILA
HMG / Pistol, Shock
CCW (60 | 2)
MOV:4-2
CC:15
BS:15 PH:14
WIP:13
ARM:4
BTS:-6 W:2
Regular, Not Impetuous, Cube
Multiespectral Visor L3
COMANDO AKAL Combi Rifle / Pistol,
CCW (23)
MOV:4-2
CC:14
BS:13 PH:11
WIP:13
ARM:2
BTS:0 W:1
Regular, Not Impetuous, Cube
AD: Combat Jump, Religious Troop
KAMAU Hacker Combi Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4
CC:13
BS:13 PH:10
WIP:13
ARM:1
BTS:-6 W:1
Regular, Not Impetuous, Cube
Aquatic Terrain, Hacking Device
2x BULLETEER Spitfire / Electric Pulse (29 | 1)
MOV:6-4
CC:8
BS:12 PH:8
WIP:13
ARM:1
BTS:-3
STR:1
Regular, Not Impetuous, G: Remote Presence
ODD: Optical Disruptor, Repeater
CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (33)
MOV:4-4
CC:13
BS:12 PH:12
WIP:13
ARM:1
BTS:0 W:1
Regular, Not Impetuous, Cube
CH:
TO Camouflage, Infiltration, X Visor
3x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4
CC:13
BS:12 PH:10
WIP:12
ARM:1
BTS:0 W:1
Regular, Not Impetuous, Cube
TRAUMA-DOC Combi Rifle / Pistol, Knife (14)
MOV:4-4
CC:13
BS:12 PH:10
WIP:12
ARM:1
BTS:0 W:1
Regular, Not Impetuous, Cube
Doctor
PALBOT Electric Pulse (3)
MOV:6-4
CC:8
BS:8 PH:8
WIP:13
ARM:0
BTS:-3
STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
249 Points |
SWC: 4.5
ARMY CODE: eNozMlQ1tFAzVDOssVAzAJJGakZA0tgcLASljMzBUoYYpAmEMrYEUQBgJBBJ
Army Infinity v.3.0. -
http://www.devilteam.com
The Aquila is your Hammer. He will probably be doing most of the dirty work. Use him to take out snipers with the
HMG it does have a 32 inch range. Only 4 short of a Sniper.
The Akal is for cheerleader clean up. Drop him behind the lines. Use him to take out your opponents orders and order choke him.
While they concentrate on the Akal use the Bulleteers as a shock offensive to pincher. The
ODD on them will help a ton. Looking at -9 if they are in cover to shoot at them.
The Crocman is LT protection. Leave him in hidden deploy covering your juicy fusilier bait. When his para commando comes pop him in the back with the Croc.
The Kamau is there to take remotes and also she is useful as hacker protection if you fight someone else. She can help protect your back line with a little higher
BS.
Tramadoc and pal bot there to heal anyone injured.
Overall tip. When playing if you model has a solid wall put your back to it. Models can't walk through walls yet...
Hope it helps