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Made in gb
Tower of Power






Cannock

I met Scott at my local gaming club a few weeks ago. I haven't been able to game him because I've been moving house, but we managed to sort something out. Scott hasn't been playing that long or knows a huge amount about his army so tonight I'll be helping him out and will sort out his list after once I've seen what it is.

Blood Angels "Wing Striker" - 2,000 points


HQ

Librarian shield of sanguinus & unleash rage

Librarian shield of sanguinus & unleash rage

Honour Guard w/ Razorback chapter banner 4 x power weapons - Razorback w/ lascannon & twin-linked plasma gun

Honour Guard w/ Razorback 4 x power weapons - Razorback w/ lascannon & twin-linked plasma gun

Elite

Sanguinary Priest

Troops

5 x Assault Marines w/ Razorback 1 x flamer & hand flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun

6 x Assault Marines w/ Razorback 1 x flamer & hand flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun

6 x Assault Marines w/ Razorback 1 x meltagun sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun

6 x Assault Marines w/ Razorback 1 x meltagun sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun

6 x Assault Marines w/ Razorback 1 x meltagun sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun

Fast Attack

Baal Predator flamestorm cannon

Baal Predator flamestorm cannon

Total: 1,997


Chaos Space Marines

HQ

Huron Blackheart

Daemon Prince

Elites

5 x Chaos Terminators - reaper autocannon

5 x Chaos Terminators - heavy flamer

Troops

6 x Plague Marines - Champion w/ power weapon

10 x Khorne Berzerkers w/ Rhino - Champion w/ power fist

10 x Chaos Space Marines w/ Rhino

Fast Attack

3 x Chaos Bikers

Heavy Support

Defiler - reaper autocannon & heavy flamer

Vindicator

Chaos Land Raider

Game: Pitched Battle + Seize Ground

Deployment

Scott won the roll off after a few times we kept rolling the same. He deployed his Terminators on foot on the left hand side of the board, then in the centre the Defiler, two Rhinos then the Vindicator. On the right he put the Prince, Plague Marines, Huron and the CSM on foot behind a ruin.

I deployed and purposely put all my units on the right flank so the Terminators and the Defiler have a long foot slog, this puts my guns in direct sight of Scotts tanks.




*Tactical Notes

Through out the game I'll be giving Scott some advice where he needs it, I told him I deployed my army all on one side so his Terminators and Defiler have a massive walk to get to me.

I'll try and seize the initative so I get some first turn shooting in, I'll torrent both Rhinos and the Vindicator. I'll roll the Baals up and BBQ the Plague Marines as they're a pain in the arse.


Turn 1

I attempt to seize the intiative and do so - yay!

I roll the Baals through terrain but one gets grounded, doh! I pop smoke on the other and explain to Scott how smoke works. Rest of my armour I keep still.

Shooting I immobilise and stun the Rhino holding the CSM and stun the Berzerker Rhino.

Scotts turn he moves the Terminators out and bails the CSM out the immobilised Rhino. He moves the Daemon Prince and Plague Marines forward along with the Bikers.

Shooting his Defiler blasts a Honour Guard Razorback and immobilises it. That's about it.





*Tactical Notes

First turn could have been better as I was expecting to pop both Rhinos but I guess one it's going any where. Gutted a Baal got stuck in terrain though.

Next turn I'll roll the mobile Baal up and BBQ some Plague Marines, and I'll continue to blast away but I'll move a single melta Assault Squad up towards a objective in the aqulia ruin, hopefully Scotts armour will come close and I can unleash meltas.

I'll advise Scott to use the Daemon Prince to smash the Baal Predator and to run the Terminators next turn along with the CSM on foot; the CSM should claim an objective for Scott.


Turn 2

I roll the Baal up into the face of some Plague Marines. Rest of the armour holds position.

Shooting I blast the Vindicator and Berzerker Rhino but no luck this turn, the Baal manages to blast some Plague Marines killing 4.

In Scotts turn I realise he didn't deploy the Land Raider so I let him put it on any part of his table edge, he deploys it on my right flank. I suggest he run his Terminators, which he does, and run his CSM onto a objective which he does and claims it. He moves the Daemon Prince, Plague Marines and Bikers towards the Baal ready krak it and bash it in combat. Scott decides to bail the Berzerkers out his Rhino, I suggest not to as I'll plasma them next turn but he leaves them out.

Shooting the Defiler fires at the same Razorback as before but it scatters and misses. The Land Raider fires and stuns the other Honour Guard Razorback.

In combat the Bikers, Plague Marines and Prince charge the Baal; kraks do nothing but the Prince manages to hit scoring immobilised and crew stunned.





*Tactical Notes

Ok I was hoping the Baal would have torched all the Plague Marines but never mind they're seriously depleted. I'm expecting the Baal to die next turn as it's stunned which means it's not going anywhere.

Next turn I'll move onto the objectives close by and torrent those Berzerkers with plasma and lascannons.


Turn 3

I position my tanks to get good LOS on the Berzerkers but due to placement they will still get cover. I also move two Razorbacks closer to objectives so I claim one and contest another.

I fire all weapons at the Berzerkers leaving a single survivor.

In Scotts turn he runs the Terminators closer to me, and moves the Berzerker towards the melta Assault Squad's Razorback holding the aquila objective.

Defiler fires and scatters again, Vindicator fires hits a tank but is saved by the Librarians shield power.

In assault the Berzerkers charges the Razorback and manages to score weapon destroyed -I suggest plasma gun. The Daemon Prince wrecks the Baal.





*Tactical Notes

As expected the Baal died. The Prince is now exposed, I'll unleash Honour Guard and hopefully take it down, hopefully. I'll blast that last Berzerker and it's Rhino securing both objectives close to me and take care of that Vindicator, if I can tackle Huron, the Bikers and the Land Raider I'll have one half of the board clear.


Turn 4

I bail the Honour Guard out the immobilised Razorback and run them towards terrain, I move the other Honour Guard in their Razorback towards the Land Raider but I use the Baals wreckage for cover. Rest of my armour hardly moves. I bail a single melta Assault Squad out a Razorback ready to tackle the Rhino in my face.

Shooting I toast the single Berzerker and pop the Rhino clearing both those objectives. I blast the oncoming Terminators with two Razorbacks reducing one unit down to two.

In Scotts turn he just brings his Terminators forward and fires the Defiler which misses and fire the Vindicator which misses too, bad luck.





*Tactical Notes

I've firmly got two objectives now, Scott has just the one. I need to deal with that Daemon Prince, the Vindicator and the Defiler as that's all which threatens me now.


Turn 5

I move the Honour Guard through cover ready to assault the Daemon Prince. The other Honour Guard bails out the Razorback ready to assault Huron. I move other Razorbacks to blast the Plague Marines from the objective near Scotts Prince and to pop the Vindicator. I target remaining Razorbacks at the Defiler.

Shooting I kill those last two Plague Marines leaving that objective contested by Scotts Vindicator. I blast the Vindicator with melta but fail to do anything. I blast the Defiler with lascannons and wreck it. I finish off those two Terminators leaving the other squad for me to start nipping on.

In assault I charge the Daemon Prince, the Librarian takes a wound and I lose two Honour Guard but the Prince takes two wounds - my Honour Guard remain in combat. Huron isn't so lucky and it killed by the other squad thanks to help from unleash rage power

In Scotts turn he moves his remaining Bikes to blast my Honour Guard and runs his other Terminators forward - only thing he can really do now is hold the objective he has and keep the Vindicator where it is.

Shooting he fires reaper cannon at a Razoback and breaks the plasma gun. Vindicator fires and blows up a Razorback.

Assault Prince slaughters the Honour Guard and Librarian.





* Tactical Notes

Ok my Honour Guard is dead, perhaps I was too hastey with them, though Huron is dead though and I'm sure next turn I'll tackle the Prince as he's only got two wounds left.

Next turn I'll use meltas on the Vindicator as the gap is getting closer and finish off that Prince as I blast las/plas into the Terminators.


Turn 6

My Honour Guard move to assault the Daemon Prince as the melta Assault Marines move to blast the Vindicator.

Shooting sees the Vindicator 'sploded and two more Terminators dead, that's it.

Assault Honour Guard lose two members but the Prince is slayed, they consolidate into a ruin near the Bikers.

Scotts turn he moves the Terminators closer and his Bikers shoot at the Honour Guard but do nothing.

Game ends with Blood Angels claiming two objectives and Chaos claiming one.

Summary

List worked ok and so did the Baals but cannot believe one Baal got grounded earlier on. The Honour Guard did ok but I think a power fist or thunder hammer would be good. Hand flamers I'm going to drop, I didn't use them but from the Tyranid game I don't rate them.

Scott learnt a few things in this game like running but also about deployment as his Terminators did nothing. He also found out which units aren't that good i.e Chaos Land Raider. I'll be doing him a new list soon though he's going to try using my Chaos Space Marine list and go from there. I'm sure he'll get better over time.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I would slightly disagree that the LR is not 'good' for chaos, it is just its cargo isnt nearly as dangerous as SM cargo and it competes for slots with Posessed Vindicators and Oblits.

Did the DP swing again in your turn, I am surprised he didnt wreck the Baal in your turn so he could move up in the following one instead of banging on the tin can again.

Good to see you working with a new player, I hope he enjoyed the game.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Battleship Captain




Oregon

I got the sense that the Chaos player was VERY unlucky with their blast weapons. Nothing ever seemed to hit and that can make a huge difference sometimes.

   
Made in gb
Tower of Power






Cannock

No, the Chaos Raiders problem is it's either a transport or a gun platform, transport is does ok but cannot move and fire weapons so it's going 12" and not using those lascannons. When firing it cannot split fire, so heavy bolters against anti tank isn't always affective.

Prince cannot get the Baal in my turn because vehicles aren't locked in combat, can only attack in his turn.

Yeah he enjoyed it and said I helped him a lot. Just need to sort out a list for him now

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Actually you can hit in the following assault phase of the vehicle does not move. It is under the Successive Turns heading on page 63 in the BRB.

Forgot the CSM neglected to put PotMS on their LR's - the godhammer is a weak pattern imo as well, the Crusader/Redeemer combos are much better.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Regular Dakkanaut




great report, a quick fix to the CSM list would be to add some icons and deepstrike the terminators instead of walking them. Imagine if all of a sudden 10 terminators just pop up i front of your razorbacks. Defilers are really good but it seems he had bad luck with the battle cannon. And you can make attacks against vehicles in the other players turn if you are still in base with them. Many a game I have had against orks where that totally pwns me.
   
Made in us
Sybarite Swinging an Agonizer




Alabama

calypso2ts wrote:Actually you can hit in the following assault phase if the vehicle does not move. It is under the Successive Turns heading on page 63 in the BRB.


Unfortunately Mercer he is correct on this. Great Batrep though! As far as Terminators go the only 3 options that I like is the 3 man Termicide unit with Comib-meltas deepstriking, 4 in a LR with a HQ choice or 10 Footslogging, imo.

This message was edited 1 time. Last update was at 2010/10/26 02:45:40


 
   
Made in gb
Tower of Power






Cannock

calypso2ts wrote:Actually you can hit in the following assault phase of the vehicle does not move. It is under the Successive Turns heading on page 63 in the BRB.

Forgot the CSM neglected to put PotMS on their LR's - the godhammer is a weak pattern imo as well, the Crusader/Redeemer combos are much better.


Thanks for the heads up Calypso; totally forgot about that

bagtagger wrote:great report, a quick fix to the CSM list would be to add some icons and deepstrike the terminators instead of walking them. Imagine if all of a sudden 10 terminators just pop up i front of your razorbacks. Defilers are really good but it seems he had bad luck with the battle cannon. And you can make attacks against vehicles in the other players turn if you are still in base with them. Many a game I have had against orks where that totally pwns me.


Icons I recommended to Scott. I'll be adding them in a new list for him. His blast templates did nothing, the Defiler hit once and so did the Vindicator which scattered so half strength hit on two tanks, I used the shield power to save one and the other did nothing.

Sigmatron wrote:
calypso2ts wrote:Actually you can hit in the following assault phase if the vehicle does not move. It is under the Successive Turns heading on page 63 in the BRB.


Unfortunately Mercer he is correct on this. Great Batrep though! As far as Terminators go the only 3 options that I like is the 3 man Termicide unit with Comib-meltas deepstriking, 4 in a LR with a HQ choice or 10 Footslogging, imo.


I used to use Terminators deep striking in units of 5 with weapons outfitted, always MoT though. They're alright but personally I like Chosen for cheaper points and add Rhino saturation

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Yeah I agree Mercer. Chosen are the best Elite choice for Chaos.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, nice report again.
What we learned from your games is that the list does well in objective-based missions.
But KP missions are an issue.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Tower of Power






Cannock

Yup objectives I've got covered, kill points are a major problem for me - I just need to make sure my Angels get a move on.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

mercer wrote:Yup objectives I've got covered, kill points are a major problem for me - I just need to make sure my Angels get a move on.

I'm not really surprised when I looked at the outcome of the recent NovaCon event. They played no KP missions.
In the German GT final last year, there were 5 missions, two of them with KPs.

This message was edited 1 time. Last update was at 2010/10/27 14:08:03


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Tower of Power






Cannock

I don't really go to tournaments because it's silly costs just to play with toy soliders and say I'm the best, though I've been to one and it was a good experience. In that tournament there was a single kill point mission, rest was objectives with a secondary mission i.e kill the enemy commander etc.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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