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Made in gb
Tower of Power






Cannock

Went to Dave's house last night for a game. I brought the Orks out today.

Orks "'Ead Manglers Lads" - 2,000 points


HQ

1 x Warboss power klaw, attack squig & cybork body

1 x Big Mek burna, kustom force field & cybork body

Elite

5 x Lootas

5 x Lootas

5 x Nobz w/ Battlewagon power klaw, 2 x big choppas, waaagh! Banner, bosspole, cybork bodies & Painboy - Wagon w/ big shoota & boarding plank

Troops

6 x Nobz w/ Battlewagon power klaw, 4 x big choppas, waaagh! Banner, bosspole, 'eavy armour cybork bodies & Painboy - Wagon w/ big shoota & boarding plank

20 x Shoota Boyz Nob w/ power klaw & boss pole

20 x Shoota Boyz Nob w/ power klaw & boss pole

20 x Shoota Boyz Nob w/ power klaw & boss pole

Fast Attack

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

Heavy Support

1 x Battlewagon big shoota & deffrolla

1 x Battlewagon big shoota & deffrolla

1 x Battlewagon big shoota & deffrolla

Total: 2,000 points


Tyranids "Hive Fleet Dave" - 2,000 points

HQ

Tyranid Prime - devourer, lash whip & bonesword

Tyranid Prime - devourer, lash whip & bonesword

Elite

Zoanthrope w/ Myceptic Spore

1 x Lictor

2 x Hive Guard

Troops

12 x Genestealers - toxin sacs

15 x Termagants

15 x Termagants

20 x Hormagaunts - toxin sacs

Fast Attack

3 x Tyranid Shrike - lash whip & boneswords

5 x Raveners - rending claws

Heavy Support

Carnifex - scything talons, rending claws & regeneration

Trygon - adrenal glands & regeneration

Mawloc


Game: Capture and Control + Pitched Battle

Deployment

I won the roll off and I decided to go first, I did this because I would blast away with my Lootas and move the Wagons out, the Tyranids would then come to get me which means next turn I can bail out and assault getting a turn 2 assault in. I deployed both Lootas in high ruins, then all Wagons closely together for KFF protection - the two Kopters I hid behind a wall.

Dave deployed his Tyranids keeping the Stealers in reserve. He put on my left flank a unit of Termagants attached with a Prime and then the Hive Guard which were in terrain. In the centre he deployed the Trygon in terrain, the Carnifex, Hormagaunts with the other Prime, Raveners and in front just out of terrain the other Termagants. On the right flank hiding down and behind a tower ruin was the Shirkes and the Mawloc (painted Trygon model)

Objectives are the green plastic trees!





* Tactical Notes

Targets in this game is the Hive Guard, Trygon, Mawloc, Lictor, Zoanthropes and Genestealers. Those can tackle my tanks if I take out those then the other little bugs cannot tackle my armour and I can shoot out. Though, Dave has made things easy for me because the Lictor, 'Thropes and 'Stealers are in reserve so that's half his anti tank out the way and if I keep my armour 14 facing the Guard then they shouldn't do much. And yes, I didn't forget about the Fex, I'm not massively worried about it because of armour 14.

Where I've deployed my troops I should get two objectives straight away. I'll move two Wagons to get the objective my side in the centre of the board. I'll move remaining Wagons together and string them out so one Wagon claims the objective in a crash space ship and then the ruin, I'll deal with all units on the right flank and any coming towards my other Wagons will be walking into my guns.




Turn 1

Dave attempts to steal the initiative but fails. I scout my two Deffkopters towards the Shrikes.

Movement I move the Kopters closer to the Shrikes, I honestly don't know what to do with the Kopters but hopefully can tackle that small unit. I move two Wagons with deffrollas by the objective centre my board side and claim that, I move all other Wagons towards the right flank.

Shooting I blast both units of Lootas at the Trygon but only score a single wound. I blast the Kopters at the Shrikes and do diddly squat.

In assault the Kopters plough into the Shrikes, one Kopter dies the other takes a wound and Shrikes are perfectly fine - combat rages on.

In Daves turn he burrows the Mawloc and moves the Raveners and Termagants out, the Termagants claim a objective which is hiding the factorum ruin which is by the tower lower left.

Shooting Daves Carnifex blasts the Battlewagon carrying the Big Mek but does nothing. Hive Guard fire at another Wagon but do nothing.

In assault the Shrikes batter the last Kopter and consolidate out the way.





* Tactical Notes

This turn wasn't good for either of us actually as we both rolled lots of 1's for shooting and movement. Rules wise Dave mentioned the leadership on the bonesword for the Shrikes was forgotten about, one to remember for next turn.

In turn 2 I'll blast those Raveners with double shoota fire from the Boyz on the centre objective my side. On the right flank I'll disembark the Warboss and Nobz and charge into the Hive Guard and Termagants along with firing support from a unit of Boyz - the troops Nobz I'll leave on the crashed space ship objective.


Turn 2

I move one of the Wagons by the centre objective closer to the other and to get LOS better on the Raveners, the other one moves 6" to get closer into range. On the right flank one Wagon moves 12" and the Boyz disembark ready to let the Termagants eat lead. The Warboss and Nobz bail out but are a little bit away, maybe a waaaagh!....I also disembark the Big Mek from the Nobz troops Battlewagon as I don't want the Big Mek with the Warboss, so he's hiding behind a ruin now and giving Wagons close by a cover save.

Shooting turn I call a waaagh! to make sure the Warboss and Nobz get into the fight, they roll a 1, great. Boyz unload lead into the Termagants and wipe out nearly all of them, about 8 left I think. Double Wagons Boyz fire at the Raveners though one is out of range! :( Boyz and Wagon support nail two Raveners leaving three left.

In assault I cannot send the Boyz into the Termagants because Dave has cleverly removed ones closest too me so the distance is too far. The Warboss and Nobz just about make it, the Painboy is I.D'd by the Primes boneswords and a Nob takes a wound but the Tyranids get pasted and all are slaughtered.

Dave calls for reserves with just the Zoanthropes coming on, they Pod down by the space ship objective.

Dave tries synapse on his Hive guard which fail and lurk. His Mawloc reappear hitting the Boyz and their Wagon on the left flank which slaughtered the Termagants in the shooting turn, luckily the Boyz are in KFF range but I still lose a fair amount, the tank takes no damage though. Dave moves his Raveners to get my double Wagons which previously shot at them and flanks the Shrikes down. The Trygon comes out to party!

Shooting the 'Thropes blast the troops Nobz Wagon but the KFF makes the save. Carnifex blasts Warbosses Wagon but I think it misses.

Assault, Trygon charges the Warbosses Battlewagon and fails to even hit it, even with re-rolls, fail and sad panda :( . Raveners manage to do weapon destroyed on a Battlewagon.





* Tactical Notes

Ok turn 2 is slightly better for me seeing the destruction of the Termagants and Prime, that's some synapse down.

Next turn is pretty laid out really - I'll charge the Warboss and Nobz into the Hive Guard taking out the remaining anti tank that side, I'll deffrolla the Trygon with the Boyz Wagon on the left flank as they blast the Mawloc and charge in, but the Nobz troops will help them too. In the centre I'll deffrolla the oncoming Shrikes get out and batter them and deffrolla the Raveners. I'll blast the Zoanthropes with the Lootas and then tackle the Pod laters.


Turn 3

My movement turn I tank shock the Trygon with the deffrolla, can't remember how many wounds I cause byt the Trygon only does weapon destroyed after death or glory and is mowed after - destroyed, road kill Trygon! Troops Nobz bail out ready to tackle the Mawloc, Warboss and Nobz move to assault the Hive Guard. On the centre area one Boyz Wagon deffrollas the Raveners killing one, the other Wagon deffrollas the Shrikes killing one, the Boyz bail out.

Shooting I blast the Zoanthropes with Lootas but only score a single wound. Boyz which mowed down the Raveners blast them to pieces killing them all. Boyz blast the Shrikes but the Shrikes live on. Mawloc gets shot at but nothing happens.

In assault Warboss and Nobz charge the Hive Guard, the wounded Nob is dead but the Hive Guard eat mass power claws to the face and die. The Boyz and Nobz charge the Mawloc, a Nob takes a wonud but the Mawloc is left with 2, it attempts to hit and run but fails now locking it in combat, like I hoped. The Shrikes manage to kill a single Boy but they go down in a hail of Ork mudstomps.

Daves calls for reserves and his 'Stealers come in the right side of the board ready to chow down my Orks in revenge.

Movement Dave moves the Termagants round the objective more.

Shooting the 'Fex fires the venom cannon at the Wagon which rollered the Trygon and immobilises it making it useless. The Zoanthropes blast a unit of Lootas with double warpblasts, three die and they fail morale and fall back.

In assault the Genestealers wipe out the Boyz making them green slush. The Mawloc goes down like a sag of spuds.





* Tactical Notes

This turn has gone well for me seeing the Trygon get grounded into the dust over my Orky wheels, the Mawloc got beaten up, the Raveners got rollered and ate lead and the Shrikes finally went down. Ok I lost some Lootas and a unit of Boyz, Lootas I'm not going to miss now but the Boyz would have been useful.

Next turn I'll get the troops Nobz back in the transport and send them towards the Zoanthropes to contest that objective but more importantly give them a good kicking. The Boyz which gave the Mawloc a beating I'll run onto the objective close by in the ruin. The remaining Boyz on the centre objective will peel off, blast and maybe assault Genestealers but not before a tank shock and then go back to the objective next turn.


Turn 4

Warboss and Nobz bail back into their ride and move towards the objective where the Zoanthropes are but still a fair bit away. The troops Nobz move 6" towards the Zoanthropes so can get some pistol shots in. Centre the now empty Wagon tanks shocks the Genestealers and kills one, the Wagon with the Boyz tanks shocks and kills one, the Boyz bail out.

Shooting the Lootas blast the Hormagaunts to thin them out a bit. Troop Nobz blast the Zoanthropes killing the wounded one and the Boyz blast the Genestealers leaving just four left.

In assault the Boyz charge the 'Stealers, they take some wounds but the 'Stealers die.

Dave calls for reserves and the Lictor finally comes on popping up on the centre objective contesting it.

Movement Dave moves the Termagants into terrain by the objective he has. He also strangely dettaches the Prime from the Hormagaunts and moves the 'Gaunts out of cover.

Dave fires the Carnifex at a Wagon, though I cannot remember what happened.





* Tactical Notes

So at the moment it's a draw thanks to the sneaky Lictor, I've got one objective Dave has one. If I can smash that Pod and Zoanthrope I'll claim that one and hopefully I can tank shock those Termagants and contest the one Dave has too.


Turn 5

Warbosses Wagon moves through terrain ok towards the Carnifex and solo Prime, the Boss and Nobz bail out looking for a fight. The Boyz which killed the 'Stealers get back in their ride, smash through terrain heading back towards the Lictor. The troops Nobz move towards the Zoanthrope and Pod and bail out ready to smash some big alien head. The empty Wagon tank shocks the Termagants now claiming that objective.

Shooting the Lootas blast the vulnerable Prime and reduce it to one wound. The Boyz in the Wagon blast the Lictor and put a wound on it. The Boyz holding the objective in the ruin shot across the board and kill a few Hormagaunts.

In assault the Pod and Zoanthrope go down leaving the objective to the Nobz to claim. The Warboss and Nobz multi assault the Carnifex, one Nob is I.D'd but the Prime goes down and so does the Fex.

Daves last turn he does synapse the Hormagaunts fail and rage towards the Warboss and Nobz while the Termagants are ok.

The Gants move away from the objective but still contesting and blast the Warboss and Nobz putting a wounds on the Warboss and the power klaw Nob. In assault the Hormagaunts take some damage as moving through cover and go last, but ultimately slay the Warboss and Nobz.

We roll for next turn which doesn't happen. Orks win claiming two objectives and contesting one while Tyranids contest one.




Summary

Well, to be honest I was expecting a more up hill struggle against Tyranids which out shoot and out assault my Orks. First turn I had some bad luck with the dice and lost those Deffkopters, not that they was going to do a lot, but after it went up hill from turn 2-3 really when the Prime, Termagants, Mawloc, Trygon, Hive Guard, Shrikes and Raveners were killed - that's half the army destroyed in 2 turns. Then the Genestealers went down after though took a unit down with them leaving the Fex, Prime, Hormagaunts and Termagants left; the Prime and Fex went down after.

Mistakes I literally remembered when writing this when the Orks waaagh! if they get a 1 that unit takes a wound, forgot about that one. Dave also forgot about his boneswords the first time around too. Other mistake was when those Boyz went to shoot at the Raveners and was out of range, if I would have left them where they was and then move straight up I would have been in range and still got LOS on the unit, ah well.

Dave tonight played very defensively, in fact too much. He held all his units back and really let the Mawloc, Shrikes and Raveners go at it alone. He would have been better taking double Ravners units instead and zooming them both forward to tackle armour with those rending claws, or better yet go for the Lootas which will allow his troops to move out without any problems. The Trygon really needs another instead of the Mawloc, speed these out and tackle Boyz transport allowing the Hormagaunts to assault next turn. What he really needs is some ranged anti tank, I feel that triple Hive Guard would do him better here, ok the tanks were armour 14 at the front but flank the sides you'll get them plus other armour isn't always 14 so are the Zoanthropes really needed? I think if Dave played more aggressively got more anti tank and did some ri-jigging on the list I think it would be a lot meaner.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ph
Rough Rider with Boomstick






Nice report!

I agree with your comments regarding the nids...they excel at suddenly saturating an enemy on a flank or at a weak point, and aggressive play really rewards a nid player...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in gb
Guard Heavy Weapon Crewman






Very nicely played I must say. Orks seem to have had the advantage of there vehicles but hey its how the game is played ;]
   
Made in gb
Tower of Power






Cannock

freddieyu1 wrote:Nice report!

I agree with your comments regarding the nids...they excel at suddenly saturating an enemy on a flank or at a weak point, and aggressive play really rewards a nid player...


Totally agree with you here mate. Been static with a mostly assault army and large elements of it won't get you far.

andy lei zombie wrote:Very nicely played I must say. Orks seem to have had the advantage of there vehicles but hey its how the game is played ;]


The Battlewagons are handy giving a minimum 20" charge, the key is to pop these and then assault the Orks next turn.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Furious Fire Dragon






nice bat rep, I wouldnt have split my force up (orks) as you did, and would have kept all BW together and just mowed down one flank and gone across the board.

You also fed him some untis you didnt need to. Just because deffkopta can scout, doesnt mean they HAVE to scout lol

   
Made in gb
Tower of Power






Cannock

TBH mate I had no idea what to do with the Kopters and just thought I'd kill something with them. Ah well, probably not the smartest idea I did.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Nice Batrep, I would have held the Kopters back just fireing missles at T4 units.
   
Made in gb
Tower of Power






Cannock

Yeah would have been better supporting the Wagons on the centre objective then blast those Shrikes coming over instead of charging them first turn, would have saved the Boyz getting out and then whipped by the 'Stealers.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Dark Angels Devastator





hmmm.... nice report.

always alot more details in your batreps

Regards

Doublewing DA - 3000Pts
Eldar - 1000Pts
Blood Angels - 500Pts
Skaven - 2000Pts

Sammael would happy slap Belial  
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Hey Mercer

How's tricks?

sorry only just round to reading the report, nice as always.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

Thanks fellas - and sound Spankhammer, btw how did that battle go you ask for list help on?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Glad to here it man.

been off dakka for a while glad to see to still gaming up a storm.

Not bad thanks, can't remember did I tell you he went orks rather than salamanders. Any how went well was capture and control managed a draw. Probably would have won if we'd had a turn 6 and a couple of disputes had gone my way but I had fun.

Thanks again for the help on list, didn't do exactly what you suggested but I did, as you suggested, build in a lot of redundancy. The list I used was very noah's ark, pairs of everything

If your interested i did do a report, no pictures though


http://www.dakkadakka.com/dakkaforum/posts/list/321321.page

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

You did mention Orks mate but I didn't hear how you got on. A draw is better than a loss I say

What were the disputes if you don't mind me asking? Rules I guess?

Ah, the Noah tactic lol - works every time

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Yeah i'll take a fun draw over a boring win any day.

If memory serves there were two main issues one was rules based, was about emergency disembarking. H said it didn't exist, I said it did, the black shirt backed him and I couldn't find it in the BRB. Found it as soon as got home, but basically it meant I lost a whole vet squad.

The other dispute was about the amount of damage he did to one of my hellhounds, I thought he'd only stunned it and weapon destroyed it he thought he'd wrecked it. This meant I had to change tactics on fly as i had planned to contest his objective with it but if he had agreed with me i doudt he would have left it alone, like he did.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

Replied on your battle report btw, but emergency disembark you was right on and doesn't say anywhere if a unit cannot disembark it's destroyed. Just says if they cannot do emergency disembark then the unit inside cannot disembark at all, doesn't say they're destroyed at all.

Never listen to G.W people for rules, they have a high turn over of staff who don't know all the rules and not there for long - plus the dude could be more fantasy player than 40k..

I guess the tank must have been destroyed for him to leave it, always best turn tanks upside down so you know or put a dice with a 5 on it so you know it's wrecked

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

I guess the tank must have been destroyed for him to leave it, always best turn tanks upside down so you know or put a dice with a 5 on it so you know it's wrecked


I normally do and had done for the other one, this one i'd only put a dice with a 2 showing on top. So i don't know who was right on that one.

Any way i'll stop bogarting your post, I replied to your post on my report. Thanks for reading man.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Tower of Power






Cannock

No probs bud

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut






Dallas Texas

nice

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Tower of Power






Cannock

Thanks

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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