Had a quick round of Apocalypse last night and the reason it was quick was that the amount of infantry was kept to a bare minimum.
For this reason we decided to run the game as
KP:s instead of objectives and fight it out until the end.
Guards went first and had a decidedly horrible first turn, only managing to take out two bikers.
From there the only way for guards was up and after a slow start they came hard towards the end. When the deep striking
DP's and blits came in most of the
CSM tanks where either destroyed or mostly harmless which made life very hard for the deep strikers that found themselves on the wrong end of most of the available lascannon/autocannon/plasma barrels.
Between rolling dice and handling a toddler with insomnia the pictures became few, but all in all we rounded up in about 4hrs. Pretty fair I'd say for 3500pts per side.
Final result: A roaring guard victory.
After Guard's 5th turn
CSM had a wounded Typhus and an immobilized defiler with only a havoc launcher still working while the guards had most of their stuff still on the table.
A really fun game as it's unusual to be able to field all those tanks. Vehicle heavy games also tend to be quicker since there are fewer models to move/fire with and no assaults.
The sentiment would be that it's unwise to challenge the guard at what they do best, field tanks. Lots and lots and lots of tanks with lots of firepower.
Deployment:
After 3rd round: