Hi this is my first battle reports, and I dont know my opponents exact list but here we go
Necrons
HQ: Nightbringer:360
Necron Lord, Destroyer Body, Res Orb, Phylactery, Warscythe: 195
Elites: None
Troops:
10xNecron Warriors:180
10x Necron Warriors:180
10x Necron Warriors:180
Fast Attack:
4xDestroyers:200
7xScarabs:84
1xWraith:41
Heavy Support:
1x Heavy Destroyer:65
I dont know exactly what his list was, but this is what I remember
1 Tervigon
3 Zoanthrope
3 Hive Guard
30 Hormagaunts
30 Termagaunts (Brood Lord Started with this squad)
25 Genestealers
15 Gnarlis Gene stealers(not sure how they are spelled, but the special version of Genestealers)
The board was about 5 feet wide, and 3 feet long
The board's terrain was basically random trees, with 3 buildings along the center line, seperated by 18 inches each.
Mission:Annihilation
Deployment

itched Battle
I won the roll and decided he could deploy first
He kept both units of genestealers in reserve, and then bulked all of his units into the middle, with the Hormagaunts up front, the Termagaunts behind, and the Tervigon with the Zoanthropes to their left.
I deployed Nightbringer, and the Destroyer Lord in the center, about 6 inches behind the center building. To the right was a unit of warriors, with the Scarabs in front of them and the units of Heavy and regular Destroyers behind them, grouped around a set of trees. Further right is another unit of warriors, slanted towards the Tyranid battle group. On the far left of this whole group is my final unit of warriors, facing the Hive Guard and far away from the main bulk (at first this seemed like a bad deployment, but it saved me in the game).
Tyranid Turn 1
He charged all his units down the center, right beside the building. They got almost half way down in the movement phase, and then ran the Hormagaunts and the Termagaunts but they barely got anywhere. His Zoanthropes shot a blast weapon (not sure what its called) and brought down 4 Warriors on my farthest right unit. That was it for his turn
Necron Turn 1
Two out of four downed warriors stand back up. I move up the scarabs to right before the Hormagaunts.I moved up my warriors to get with in rapid fire range. I move up Nightbringer right up behind the building, and move the wraith and Destroyer Lord into the building, only a few inches away from the Hive Guard. I move up my left warrior squad to try and get in range of the Hive Guard, but I fail. In shooting phase, I had horrible rolls and only brought down 5 Hormagaunts out of 28 shots with the Warriors. My destroyers shot at the Zoanthropes, and only wounded one of them. My Heavy Destroyer shot at the Tervigon, and wounded it, but he saved it with the invuln. In assault, my wraith and
DL assault the Hive Guard, and wound one of them, and my wraith goes down (complete waste of points). I assault the Hormagaunts, and they get completely wiped out in one turn.
Tyranid Turn 2
He brings his Gnarlis Genestealers out of reserve, and they start in the center building, right next to the Nightbringer. For some reason, they were all upped to Strength 5 for this turn only, some sort of special rule I think. So he moved all of his Hormagaunts up to within a few inches of my center warrior squad, and the Termagaunts moved about 8 inches behind them. The Tervigon and Zoanthropes move a few more inches. The Blast was shot at my warriors, both shots missing, and one scattering and killing 3 Hormagaunts (Yes!). In the assault phase, all the Genestealers assault my Nightbringer, where they wound him 3 times (scariest part of the match). The tyranid player then thought he had me beat as he moved in his Hormagaunts to assault the warriors, but he did not know about the Etheric Tempest Special rule for Nightbringer. As soon as they assaulted, I used the Special rule and they moved out of combat. Night bringer only killed 2 Genestealers.
Necron Turn 2
I move all my warriors into Rapid Fire range of the Hormagaunts (if I didnt wipe them all out this turn than I was guaranteed to lose). Everyone else was either locked in combat, or in the right position (Destroyers and Heavy Destroyer). I open fire on the Hormagaunts, and kill all except 5 of them. I then fired on them with the Destroyers and finish them off. The heavy Destroyer finishes off a Zoanthrope. The Nightbringer kills a few more Genestealers, and the
DL finishes off a Hive Guard (only 2 more left).
Tyranid Turn 3
He moves up The Termagaunts into firing range, moves up the Tervigon and Zoanthropes closer towards the right warrior squad. He fires on my center warrior squad and manages to kill 5 of them with 16 hits (horrible rolls). However he is not within assault range so the warriors are safe for another turn. The Zoanthropes fire again, and kill another warrior. The Nightbringer kills a few more Genestealers (There are probably 5-7 left).
DL and Hive Guard stuck in combat
Necron Turn 3
4 warriors stand back up in the center squad. I move back my warriors as far as they can go, and move all the Destroyers to a further position behind the Trees. The Center warriors fire on the Termagaunts and kill a few. The right warrior squad (about 7 left) fires on the Zoanthropes, and wound another one. The Nightbringer finishes off the Genestealers (1 survives and falls back) and he consolidates 3 inches towards the
DL and Hive Guard Conflict, where the
DL is wounded.
Tyranid Turn 4
He rolled for the rest of his Genestealers, and gets them. They deploy on his board edge, far away from any combats. He charges all the Termagaunts forward, and gets withing firing/assaulting range. His Zoanthropes and Tervigon move forward and are just barely short of assaulting the right warrior squad. He fires on the Warriors, kills one. The Zoanthropes shoot at the right warrior squad and kills another 2 (down to 5). He assaults my center warrior squad, and then kills all of them except for one (I have no idea how he survived). His one Gnarlis Genestealer keeps on moving towards his board edge.
Necron Turn 4
Only 5 out of 8 warriors are eligible to get up, and only 3 of those do. They then automatically join the other squad and are placed away from the combat. I then move the warriors as far to the right as possible, and move the destroyers over to behind them. The Nightbringer Moves over to right next to the Hive Guard. And the left warriors move towards the fleeing Gnarlis Genestealers. My farthest right warrior squad fires on the Zoanthropes and kills one and wounds another one. The destroyers then fire on the Zoanthrope, wound it 8 times, and it somehow passes all 8 armour saves. The Heavy Destroyer then fires on the Zoanthrope and misses. The Nightbringer and The Destroyer Lord FINALLY kill the Hive Guard and then consolidate towards the Genestealers 5 and 6 inches (Really bad idea on my part).
Tyranid Turn 5
He keeps on moving his Termagaunts toward my destroyers, however they are way too far away to assault. He moves his Tervigon closer and then makes 13 more Termagaunts (such a crazy special rule). He also moves his one last Zoanthrope forward. It fires one last blast, and makes a lucky roll and kills 3 more Warriors. Neither the Tervigon or the Termagaunts are within range to assault. However, the Genestealers assault my
DL and Nightbringer, uses a special rule to make sure my Nightbringer cant attack back. Only one model can actually hurt him, but he never actually wounds him. The rest of the Genestealers attack my Destroyer Lord and kill him.
Necron Turn 5
1 Warriors comes back, and my
DL fails his test (huge bummer). All my warriors fire on the Zoanthrope, and it finally goes down. Easy kill point. My Destroyers fire on the Tervigon, and wound it 4 times. Then The Heavy Destroyer fires on the Tervigon and brings it down to one wound. My warriors fire on the Gnarlis Genestealer and kill it. Another kill point. My Nightbringer kills a few genestealers.
Tyranid Turn 6
He moves his Termagaunts into firing range, and move his Tervigon and Termagaunts right next to my right warrior squad. His Termagaunts fire on my Heavy Destroyer, and kill it. He then assaults me with his Tervigon and 13 Termagaunts. The Termagaunts strike first, and manage to only kill one of my warriors. Now the craziest part of the battle happens. My Warriors strike back against the Tervigon, and kills it. Another Kill point. My Nightbringer used Gaze of death, and killed 9 more Genestealers, made them flee, and then caught up and destroyed them. Another kill point.
Necron Turn 6
There was not too much to do in this turn, as I am winning and dont want to do anything stupid. So I just shot a few more times at the Termagaunts, and killed maybe 8 more. This ended the game. Final score Necrons: 6 kill points Tyranids: 5 kill points
This was a very intense game and my first game against Tyranids
Post-battle thoughts
-Tyranids are rediculously good, and I barely won this game
-Some people are opposed to the Nightbringer, but he basically won this game for me with probably over 600 points killed, and saiving my center warrior squad
-Wraiths are useless until they give them power weapons, or at the very least rending.
-Heavy Destroyers are amazing, but only in squads of 3
-Destroyers are amazing, and should be included in every Necron army.
-Its always useful to have one of your squads at least slightly away from combat to prevent Phase-out.
Please comment and give suggestions, as this is my first report