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Made in us
Veteran ORC







This one thought out more.

And yes, we are again to that stage of things, round and round we go. Anyway, I figure even if I don't make this game, it's good to have a game idea thought out fully in a portfolio. Tip from an actual game developer, that. Anyway, I am starting over, completely ignoring past ideas in favor of something completely different. I am going to sketch characters, full shebang. I AM going to do this, even if I have to smash my computer to get myself to focus on it.

Anyway:

Xbox 360 game
Female Lead
Gamestyle: Devil May Cry/God of War (more of the first)

Backstory: The Fairies are the main food source of Nagas, but the Fairies have naturally had enough and have started to fight back. This is a "small scale" game: Individual leaves are used as roofs of houses. Anyway, the Fairies live in trees, the Nagas live on the forest floor. The Fairies occasionally send down scouts to try to find an escape route so they can escape and move to a different tree, as their wings aren't strong enough to move from tree to tree. Well, Iris' husband is a part of a scout patrol, but his patrol gets caught by the Nagas. The naga's carry them off, but leave the Fairies' "inferior weapons" behind. Iris is sent on a scouting party to see what happened to them, and they find no one, only the weapons.

Iris recognizes her husbands spear for the strange markings on it, and she grabs it and starts tracking them down. However, she arrives too late, and finds the remnants of the naga's feast. (Thats the intro scene/tutorial level).

Iris: She is kind of whimsical, and has her "blond moments", but she would be unflinching in her courage, and she hates and is hunting down Nagas. Eventually it will be her that clears out a bloody path toward freedom.

As for her description, she is tall (for a fairy), and has black hair. All fairies have exposed backs (for their wings), though they are all clothed right. I am currently trying to draw a very, very terrible sketch for her.

Gameplay/Buttons:
A: Jump/Fly. In Avatar of Milian, Hold for Hover.
B: Grapple
X: Attack 1
Y: Attack 2 (Note: Not light and heavy attack)
Left Stick: Move
Right Stick: Rotate Camera
D-pad: Taunts
RB: Lock-On
RT: Swap Weapon, Right
LT: Swap Weapon, Left

Gameplay is largely like Devil May Cry: You have to string combos together, the game is divided into several "sections/mission" that you can go back and play particular ones as you wish. You can cancel any move with any move, so if your attacking and it's now disadvantagous to do so, press A to immediately jump out of harms way. Weapons can be swapped on the fly, so you can set up more combos despite only being able to use one weapon at a time.

Flight: Flight works like Jak and Daxter 3: You can Double Jump, and any time after that Double Jump you can press A again, to which your character will perform another Double Jump. Flight is handled Rythmically, so players can not spam the button to stay in the air forever, but rather must get the timing down to stay in the air for long. This will be used in platforming and it will have various combos tied to it, both coming into flight and falling out of flight.


Weapons ( ):
Spear of Farian, the Huntress: The spear of the Fairy Goddess of the hunt. The only problem is, being held captive by the Naga has put a stop on all hunting, and as such this spear has lost almost all of its power. The Fairy King bestows it upon the bravest Fairy (Iris' Husband) because he doesn't realize what it is. When Iris puts it back on the Alter of the Hunt, Farian restores it to its full power, enabling Iris to become Faris, Avatar of the Huntress.

As for Combos, it is offense heavy, with Button mashes (X,Y, X as fast as you can, Y). Most Spear attacks are designed as "in yer face", get in and beat the crap out of people moves.
Faris: The easiest way to explain this, is that it's basically Devil Trigger from Devil May Cry. However, there is one major exception: You don't build up a meter and then activate it, it builds up as you hit things and then activates when full. When it activates, Iris' moves become faster, harder hitting, and generally more bad ass. Aesthetically, Faris is Iris, except that Faris is Blood Red skinned with Black Tribal Tattoos. Her cloths change too, but I don't think I can explain how they look without the pictures I am sketching. She becomes topless, but has tiger paws drapped over her "Vital Bits".

Staff of Milian, the Wise: Iris is given this staff as a reward for saving the Temple of Milian from a Naga invasion. It is a staff with the same aesthetic style as the Spear, you can tell they are the same.

As for Combos, it is basically the controller: It can keep enemies away or bring them in closer, and either shoot lightning bolts or beat someone upside the head with it. It is the "weakest" of the three weapons, but by far the easiest to use. With a Devil Trigger much like Dante's, Iris will become Milis, where she is capable of true flight and can rain some serious destructive power down on her enemies. Iris becomes Blue when she is Milis, while wearing a deep blue robe, her eyes are lined with black Tattoos, as is her sword arm. Her hair becomes bright Orange.

Weapons of Trilian, the Trickster: The one that needs the most work, I don't even know what these are, but they turn her green. I don't know how she looks while using them in her Avatar state (Devil Trigger), but I know that they are more defensive, like the Trickster is for Dante in Devil May Cry.

The story: The Naga have found a way up into the tree, and it's up to Iris to figure out how they got up there. The game would take place mostly in her tree, with the trunk being hollowed out, the branches, and various Villages in the foliage. The final few missions would include a giant seige into the temple of Farian, a high stakes, adrenaline fueled dive off of the tree, and a boss battle with a "giant" snake.

Multiplayer: Something I would like to include is Multiplayer, with the players being able to choose different characters brought in during the story mode. These characters would include Iris, who playes exactly like she does in the SP, a Naga High Priestess, who would use an interesting Lose Health to Deal Damage, gain health but be completely invulnerable mechanic, and various other characters, all with unique abilities. The Priestess, for instance, would also have three "weapons": Beam attacks, which would be sort of like Milian without the knockback, Summons, which summon small creatures/Naga to keep opponents at bay, and slow melee attacks, including a grapple that devours enemies to regain health. These multiplayer matches would come as a Bloody Palace/survival mode, where players fight to stay alive against increasingly difficult enemy waves.

Much Like DMC 4, once you unlock a weapon in game, you can use that in new games. So if you play Easy, unlock all the weapons, and move up to Hard, you start the game with the Spear of Filian already unlocked and able to go into it's Avatar State.


"The Purpose of a written game idea is to excite people for your game. If you do not excite someone with your write-up, you have failed in writing your idea, or your idea was never exciting in the first place".

Did I succeed? Or also, is the idea a good one? I know, I know, it's fairies, but still. If someone were to tell you "You know what would be awesome? A Little girl who can kill people with her brain and has two kids already. That would be awesome." (A la F.E.A.R.) You would probably think they was crazy.

Yes, I need more, I know, but this is what I have currently. Any suggestions/critiques? One I imagine will be only three weapons, but other than "Defensive, Offensive, and In-Between" I really can't think of anything else.

I've never feared Death or Dying. I've only feared never Trying. 
   
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This may be a bit of a let down but tbh i wouldnt go posting game ideas around the net like this as somebody could easily steal the idea and call it theirs.

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Scotland

Now i only skimmed it but.... Unfortunately when you're thinking of game ideas i would just focus on unique gameplay ideas, or even a good combination of stolen stuff, a la Darksiders or Uncharted, it is not really worth the effort considering story first. Also doing fighting well is hard as hell look at the 'Gaijin' games that have attempted to be 'like dmc' in the fighting department, heavenly sword, prince of persia, darksiders (combat) and even God of War which is basically a game of dodge, block, square, square, triangle (the grapple in GOW3 did enliven it slightly) they are just button mashers. They have none of the elegance of Say ninja Gaiden where if you lose it's because you're not good enough. (Can't beat the 7th level on 2 lol)

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
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VICTORY! I was fully expecting to being called homo or some such in the first post.


johnscott10 wrote:This may be a bit of a let down but tbh i wouldnt go posting game ideas around the net like this as somebody could easily steal the idea and call it theirs.


1) I'm not actually trying to make this game, I am just trying to get to where I can make a Write-Up of my game ideas to excite and stimulate a response. If someone wants to steal this, go ahead, because honestly, plenty more where that came from. This isn't really a "Want to make", more of a "Want to have in my portfolio". Honestly, who the hell would make a game about Fairies It's the whole storyboarding/concept art, along with writing it, that I want with this.

2) If I want a game to be made, and someone does steal it and make it, doesn't that technically still count as a win? I'm not going into this for the money.

Perkustin wrote:Now i only skimmed it but.... Unfortunately when you're thinking of game ideas i would just focus on unique gameplay ideas, or even a good combination of stolen stuff, a la Darksiders or Uncharted, it is not really worth the effort considering story first. Also doing fighting well is hard as hell look at the 'Gaijin' games that have attempted to be 'like dmc' in the fighting department, heavenly sword, prince of persia, darksiders (combat) and even God of War which is basically a game of dodge, block, square, square, triangle (the grapple in GOW3 did enliven it slightly) they are just button mashers. They have none of the elegance of Say ninja Gaiden where if you lose it's because you're not good enough. (Can't beat the 7th level on 2 lol)


Yes, you are right. If you look above, you would see that I am just doing this for a little bit of experiance. I have a variety of, not necessarily unique, but pretty cool game mechanics, from a fighting game, to a horror game, to a few shooters.

Thanks for the feedback guys, but did it excite you or make you at least want to see it in action?

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in gb
Stealthy Space Wolves Scout





Lincolnshire

Xbox 360 game
Female Lead
Gamestyle: Devil May Cry/God of War (more of the first)


So... Bayonetta?
   
Made in us
Veteran ORC







Wolfun wrote:
Xbox 360 game
Female Lead
Gamestyle: Devil May Cry/God of War (more of the first)


So... Bayonetta?


Only if you read to that and stopped reading

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






johnscott10 wrote:This may be a bit of a let down but tbh i wouldnt go posting game ideas around the net like this as somebody could easily steal the idea and call it theirs.


Also, people shouldn't worry about ideas being stolen since you can't protect them by law anyways. All you can protect is a specific implementation of a game via it's artwork/layout, etc. Plus if you never tell anyone your idea for fear of it being stolen then you will never be able to create it unless you win the lottery and want to gamble the winnings on your idea.

It's much better to work on your idea generation and forming abilities. Plus most game developers that I know will share their ideas freely with each other if for no other reason to receive feedback in order to develop their own idea even more. Plus, ideas are a dime a dozen and are influenced by everything that came before them that you have experienced. On top of that, most serious game developers want to make their own ideas not your own. So no real threat there.

Anyways, just another way to look at the world.

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Strimen wrote:
johnscott10 wrote:This may be a bit of a let down but tbh i wouldnt go posting game ideas around the net like this as somebody could easily steal the idea and call it theirs.


Also, people shouldn't worry about ideas being stolen since you can't protect them by law anyways. All you can protect is a specific implementation of a game via it's artwork/layout, etc. Plus if you never tell anyone your idea for fear of it being stolen then you will never be able to create it unless you win the lottery and want to gamble the winnings on your idea.

It's much better to work on your idea generation and forming abilities. Plus most game developers that I know will share their ideas freely with each other if for no other reason to receive feedback in order to develop their own idea even more. Plus, ideas are a dime a dozen and are influenced by everything that came before them that you have experienced. On top of that, most serious game developers want to make their own ideas not your own. So no real threat there.

Anyways, just another way to look at the world.


This.

Also, I am dissapoint. I ask if this idea is decent sounding, and no one responds. I mean, I gotta know, because the man who can make Fairies bad ass can make anything bad ass.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in se
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Can you explain the Nagas to me? I mean, more detailed? (Shape, size etc.)



 
   
Made in ca
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Well I kind of moved near Toronto, actually.

^^ good reason to post it on dakka it has a date stamp right there.

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Stealthy Space Wolves Scout





Lincolnshire

Slarg232 wrote:
Wolfun wrote:
Xbox 360 game
Female Lead
Gamestyle: Devil May Cry/God of War (more of the first)


So... Bayonetta?


Only if you read to that and stopped reading


Sorry, but the game play style sounds the same. In Bayonetta and DMC (and possibly GoW... I've only played the first) you can pretty much dodge any attack after a combo by jumping... And change weapons with a button... The only difference is the little flying which replaces Butterfly wings in Bayonetta and double jump in DMC.
I'd need to edit Yahtzee's "Like God of War BUT" stamp.

And whenever I think of Fairies, I instantly think of Breath of Fire 3. =|
   
Made in us
Consigned to the Grim Darkness





USA

Here's a game idea:

Some decade before the game begins, America was invaded and conquered by the combined forces of the re-emergent Russian and Chinese powers, and is forced to be under a communist state. You have a custom-created character (including height, build, race, gender, skills, and to some degree clothes), a civilian (the military personnel were executed as a matter of course after the victory) who is forced to become part of a growing rebellion after they are falsely suspected of being in it already. There, you take part in guerrilla warfare, terrorist actions, and minor skirmishes eventually culminating in a full fledged battle, after which victory it sets the stage for the sequel.

This message was edited 1 time. Last update was at 2010/12/01 22:20:51


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Isn't that Homefront?
   
Made in us
Consigned to the Grim Darkness





USA

It's what homefront should have been instead of sucking.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Homefront isn't even out yet, how can it suck?
   
Made in us
Veteran ORC







Ediin wrote:Can you explain the Nagas to me? I mean, more detailed? (Shape, size etc.)


Small Snake people, you know, top half human, bottom half snake. They would be the same size as the Fairies.

Wolfun wrote:
Slarg232 wrote:
Wolfun wrote:
Xbox 360 game
Female Lead
Gamestyle: Devil May Cry/God of War (more of the first)


So... Bayonetta?


Only if you read to that and stopped reading


Sorry, but the game play style sounds the same. In Bayonetta and DMC (and possibly GoW... I've only played the first) you can pretty much dodge any attack after a combo by jumping... And change weapons with a button... The only difference is the little flying which replaces Butterfly wings in Bayonetta and double jump in DMC.
I'd need to edit Yahtzee's "Like God of War BUT" stamp.

And whenever I think of Fairies, I instantly think of Breath of Fire 3. =|


It's kind of supposed to be. Like I said, I have been trying to get my Portfolio made with some game ideas that I have no intention of actually making, but are highly creative. Like I said, He who can maketh Fairies Badass, can make ANYTHING Badass.

Melissia wrote:Here's a game idea:

Some decade before the game begins, America was invaded and conquered by the combined forces of the re-emergent Russian and Chinese powers, and is forced to be under a communist state. You have a custom-created character (including height, build, race, gender, skills, and to some degree clothes), a civilian (the military personnel were executed as a matter of course after the victory) who is forced to become part of a growing rebellion after they are falsely suspected of being in it already. There, you take part in guerrilla warfare, terrorist actions, and minor skirmishes eventually culminating in a full fledged battle, after which victory it sets the stage for the sequel.


Sorry, my shooter I am working on (one of the few games I am working on that I actually want to create, I might add) already has a Storyline/Mechanics figured out:

It all starts in 2043, where the Second Civil War erupts in the United States of America, North Vs South again. Don't have the cause yet, but you are a veteran of WWIII, and a Medal of Honor winner. You (Silent Protagonist) stay out of the SCW for as long as possible, but one day your dragged into the fighting after waking up after a Southern attack. You end up getting a hold of a Super Suit, though it's powers aren't typical to most "super suits". At lower difficulty levels, it plays like Halo. At Higher, like CoD.

Multiplayer would be best described as "Imagine playing Chess with each player having 4 Kings. You can only Checkmate one of them, and you don't know which one it is, but you have to try to pin down all four of them while protecting your own four."

Anyway, I won't give the Mechanics away, because that just wouldn't be fun, but I will hint at it with it's current Code Name: Illusive.

I've never feared Death or Dying. I've only feared never Trying. 
   
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Consigned to the Grim Darkness





USA

Ugh, I think was confusing it with another game.

Sadly, I can't register to the Homefront forums to check, the damn thing is having tons of problems.

edit: ah, right, I was thinking about Brink. Which may or may not make my statement actually make any sense stil. But whatever. Hopefully Homefront won't disappoint though, as it does have a nic concept.

This message was edited 2 times. Last update was at 2010/12/02 05:44:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stealthy Space Wolves Scout





Lincolnshire

Slarg232 wrote:

Wolfun wrote:
Slarg232 wrote:
Wolfun wrote:
Xbox 360 game
Female Lead
Gamestyle: Devil May Cry/God of War (more of the first)


So... Bayonetta?


Only if you read to that and stopped reading


Sorry, but the game play style sounds the same. In Bayonetta and DMC (and possibly GoW... I've only played the first) you can pretty much dodge any attack after a combo by jumping... And change weapons with a button... The only difference is the little flying which replaces Butterfly wings in Bayonetta and double jump in DMC.
I'd need to edit Yahtzee's "Like God of War BUT" stamp.

And whenever I think of Fairies, I instantly think of Breath of Fire 3. =|


It's kind of supposed to be. Like I said, I have been trying to get my Portfolio made with some game ideas that I have no intention of actually making, but are highly creative. Like I said, He who can maketh Fairies Badass, can make ANYTHING Badass.


I think you're missing the point entirely... Starting with something "Like God of War, but" is not highly creative. If you're trying to make a portfolio of highly creative stuff, you're going completely the wrong way about it.
   
Made in gb
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Scotland

I had an idea for a MP game where one team is lethal the other Non-lethal. The goal of the non lethal would be to stop the lethal getting to the kill limit. The non lethal would have tazers, tranquilisers, cqc and handcuffs (all of which could be 'healed' with a quick kick from an enemy team mate a la MGS). The lethal would have guns and 'stabby' cqc. You would get more experience for upgrades (and obviously a decent k/d) going the lethal route but you find if you spent too long killing you would have less control, friendly fire would slowly be introduced and increase in lethality, auto aim would reign you in tighter, you occasionly (calculated based on spawning patterns) wouldnt be able to revive team mates, and your CQC attack animations would become more and more distasteful. Another idea is that weakened enemies 'glow' encouraging kill stealing. Eventually you start to hear your enemy beg for mercy and only be able to get points through execution, during execution animations their avatar would change into a civilian woman or even child. Basically the better at killing you get the more of a noob lone wolf you become. All the team work would be on the non lethal team.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
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Wolfun wrote:I think you're missing the point entirely... Starting with something "Like God of War, but" is not highly creative. If you're trying to make a portfolio of highly creative stuff, you're going completely the wrong way about it.


Oh no man, I'm not missing the point: I made this game for an attempt to turn something that people hate (fairies) into something people think is awesome. That's how Spiderman got so cool, Stan Lee was told "You can't make a super hero a spider, people hate spiders", and Spidey has become one of Americas Icons. That's all this is.

I do have some ideas that have radical gameplay, The afforementioned FPS is one of them. I'll post one in detail later, but as of right now, A) I'm hungry, and B) TF2 just reset the Item Cap.

I've never feared Death or Dying. I've only feared never Trying. 
   
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Ok, an Innovated game idea, keeping in mind that I have thought of mechanics more than story:

You play as a series of Genetic tests, each based around a System of the body. Flesh is the main character, and he is the healer of the group (What, everyone is going to use a healer, might as well make him the main character), Bone is pure defense, and anyone who attacks him takes damage from his bones sticking out, Guts has the DoT attacks/debuffs, Muscle is the pure DPS dude, Twitch (Adrenaline) is the weakest character, but when his turn comes up, he gets to make two actions, Blood is a good all around character, so on so forth.

It would have a camera just like Super Mario RPG:



With the same type of interface: Y is Use Item, X is Magic, A is Retreat, B is attack. For those of you who never played SM:RPG, If you want to use Magic, you press X, a menu pops open, and you press X again to use the selected spell.

However, unlike most RPG's, this Turn Based game has something no other (or at least, none that I have heard of, so I could be wrong) one has: Formations. By pressing Back in battle (or navigating to the right menu outside of battle), you can switch your battle positions on the fly, from a straight line, to a Diamond, a Square, a T, and probably a few other usefull ones I'm not thinking of. The Kicker: Your guys in the back can NOT attack, and can still be attacked, but any enemy who attacks a person in the back of your formation will be attacked by the next formation up. So if in a T formation, you have Character D behind Character C, who is himself behind Characters A and B, and the enemy attacks D, only C will defend. If they attack C, than both B and A will counter attack. Certain enemies can ignore this (snipers) as can some of your abilities, because the bad guys will be fully able to be in formation, though they will not be able to change it after the battle begins.

Encounters would be random, though you are fully healed/revived afterwards. I would also steal something from Legend of Dragoon and make it origional too: In that game, you had to use your standard attacks to fill up a meter that allowed you to change forms to use magic attacks. In this, your "Mana" Bar would start empty every battle, but will fill up with standard attacks.

I've never feared Death or Dying. I've only feared never Trying. 
   
 
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