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[2000pts][pics] Winter Harvest Tournament, Round #2: Daemons vs. Orks  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

I went to the Winter's Harvest tournament at Valhallas Game Store in Denver, Co over the weekend. It was a 3 round event with about 36 players showing up.

I'll apologize up front for some of the blurry pictures, but I figure a blurry picture is better than no picture. I was unable to finish painting my nurgle themed daemons so I took my tzeentch, slaanesh combo instead.
You can find game one here http://www.dakkadakka.com/dakkaforum/posts/list/330928.page
I'm currently sitting at 22 out of 27 possible battle points.

Game 2:
Mission: Victory points, +5 battle points for each objective you control
Objective placement: 1 objective each, in your deployment zone
Deployment: Spearhead

The Ork Army
HQ
Big Mek, kff
Warboss, bike, power klaw, boss pole, cybork body

Elite
5 Nob Bikers, all different, at least 3 klaws, waagh banner, pain boy, cybork bodies

Troops
4 Meganobs, all different, battle wagon, zzap gun
12 Shoota Boyz, nob w/ powerklaw, boss pole, trukk
12 Shoota Boyz, nob w/ powerklaw, boss pole, trukk
12 Shoota Boyz, nob w/ powerklaw, boss pole, trukk
1 Deff Dread

Heavy Support
3 KIlla Kanz, rokkits
3 Kill Kanzs, rokkits
3 Killa Kanz, rokkits

He wins the roll off and decides to go first. Kanz, wagon, biker's, dread, and 1 trukk form a wall as close to the center as possible. He leaves 2 trukk boys back on the objective.

A note on the terrain: My opponent asked me how we should play the raised edges. I asked him how he would like to do it. He said he didn't want to have to make difficult terrain tests that would slow his army down and instead woul like to play them as dangerous but not difficult. I said sure and we started.

Orks Turn #1: Everything moves forward and run's. At this point he realizes that he has to make dangerous terrain checks for all the kanz, amazingly the entire game he only fails one. His nobs flank up the side of the table. Everything else pushed straight down the center.

Daemons Turn #1: I get in my preferred wave of plague bearers, 2 horros, 3 chariots and the fiends. I drop all the chariots in the bottom across from his objective hoping to kill off some kanz and divert his push. Well I succeeded in the second part but failed to kill a single can. The plague bearers dropped on my objective. One unit of horros dropped near my objective and the other near the table edge towards the center. Both fiend units dropped in the center to advance either on the nobz or the meganobz.

My initial set up.


Here's a close up at my attempt to draw off the ork kanz.


Orks Turn #2: He loses a kan to a dt test and then he assaults 2 of my heralds with the kanz (separate combats). Shooting see's a couple of plague bearers die.

Daemons Turn #2: I get in the masque and 2 grinders, all of them come in off the icon in hopes of killing off the biker nobz. I also get a unit of horrors that drop near his objective, they take out the forward trukk. The masque bunch's them up but I'm only able to kill off 2 of the nobz betwen saves on the warboss and cybork saves. One unit of fiends charges the deff dread and wreck it the other charges a unit of kanz, stripping off guns and stuff, but not killing any of the. The first herald goes down to massed kan attacks.

I was all excited you can see my large blast template, and unfortunately all the biker nobz still left.


The orks took the bait!


I made a mistake here I should have turbo boosted my last chariot away from the kanz instead I moved it up to take the side shot on the battle wagon. I guess it ensured the kanz stayed out of the fighting but I think my opponent would have just charged into the other herald locked in combat with the other two kanz.

Orks Turn #3: His kanz charge my 3rd herald. His battle wagon moves up and he uses his zzap gun to destroy a soul grinder, the nobz move up and shoot and then assault the masque and kill her. I manage to destroy 2 out of 3 of the kanz with my fiends and they hit and run out of combat.

Daemons Turn #3: I get in the last grinder and a unit of flamers. I drop the last grinder near his objective and blow up a trukk. The flamers drop in and flame the nob's, through good roles and wound allocation I don't remove a model (he's down to 3 bikes and the warboss). My grinder's pie plate scatters harmlessly away. The grinder assaults the nobz and snips off the warboss's head, the nobs in return immobilize the grinder and remove a dreadnaught weapon. A unit of fiends rush's the two kan units attacking my heralds (I kill off one kan from each unit). The other unit of fiends assaults the orks that were dismounted from their trukk, the battle wagon, and the kan they were attacking. I manage to blow up the trukk and reduce the boyz mob to 3 guys.



Ork's Turn #4: The meganobz assault the fiends killing a most of them. The last two hit and run out of the combat. His dismounted boyz assault the grinder, do no damage and lose two. I lose another herald. But he's down to 1 unit with an immobilized kan, and the other unit has one kan left, I hit and run out of the combat to go towards his objective. The biker nobz rip the other arm off the dreadnaught, but not before he kills another one of them.

Daemons Turn #4: I deep strike the last horror unit in right next to his objective, they scatter 3 inch's away and shoot and blow up the last ork trukk. The unit of fiends that assaulted the kanz, now rips into the newly disembarked boyz mob and wipes them out. The other unit of boyz remains locked with my soul grinder. I shoot the sole remaining member of the other boy unit fighting the fiends and put a wound on the nob. The flamers jump up and fry the meganobz and the mek boy (killing all of them). The fiends assault into the biker nobz. Do a wound but the nobz take out the grinder.



Orks Turn #5: His kan continues to advance towards my objective. In the biker combat I take a couple of wounds on the fiends. My last grinder continues to squish boyz.

Daemons Turn #5: The fiends kill off the boyz attacking the grinder and my horror's secure his objective. The fiends kill a biker and the last biker runs away. I move my plague bearers forwards to block his can off from my objective.



Orks Turn #6: His kan assaults my plague bearers. He waaghs so he can rally his running nob biker (to preserve points).
Daemons Turn #6: The flamers try to take out the lone biker but he makes his test. Fiends assault in and try to rescue my last herald but can't take the kan down (although he doesn't get the herald either). My other fiends run in and kill the kan attacking my plague bearers.

So at the end of the game he has a biker nob and 1 kan from each of two of his kan units. I have 1 fiend, 1 soul grinder, 3 horror's, and the plague bearers above half, and one unit of fiends below half. Not enough for a massacre so I end up with a major and both of the objectives for 24 points (max was 27 points for the round).

This message was edited 1 time. Last update was at 2010/11/30 20:57:30


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Not a very friendly looking terrain. Orks made a lot of mistakes. Not a very good ork army, so few boys and so many different units to waste points. Looked like an easy win.

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Made in us
Longtime Dakkanaut






Dallas Texas

another good bat rep. Looks like ur tearin it up

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Nice batrep Good job on the win. One question though when you said

"He waaghs so he can rally his running nob biker (to preserve points)."

A fleeing unit wont rally with the waagh. I guess you could do your run move away from the board edge....but bikes cant run...

Anyways good job.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Realyl interesting game, seems like a pretty unfriendly table to Daemons as well. That first round of missed shooting seems pretty brutal, especially when you wreck a Kan on a 3+ for Pen and a 5+ for a glance.

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Made in us
Badass "Sister Sin"






Camas, WA

Good bat rep. I have to agree that that terrain may be a bit excessive. Looks like 50%+.

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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Boyofdestiny205 wrote:Nice batrep Good job on the win. One question though when you said

"He waaghs so he can rally his running nob biker (to preserve points)."

A fleeing unit wont rally with the waagh. I guess you could do your run move away from the board edge....but bikes cant run...

Anyways good job.


It seemed a lot like the sisters act of faith which makes their units fearless and lets them rally so I let him do it. It didn't really make any difference in the game. A friend of his came up after the game and said the same thing to him. So I think they are looking into how legal it is.


Automatically Appended Next Post:
pretre wrote:Good bat rep. I have to agree that that terrain may be a bit excessive. Looks like 50%+.


There was a lot of it. But it definitley made for a cool looking table. I think if you were to treat just the larger pieces as difficult or dangerous it would help reduce how much terrain is actually usefull. It was hard to get a cover save on the table for infantry. I think tanks would love it though.

This message was edited 1 time. Last update was at 2010/12/01 16:01:27


 
   
Made in us
Hoary Long Fang with Lascannon




Central MO

If you take your run move while fleeing you run towards the board edge.

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Made in ca
Araqiel




Yellow Submarine

Good batrep and well played.

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