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League game 1850:
DE Force:
Archon - Shadow field, PWr wpn, Djinn Blade, Shadow field, Haywire Grenade
7 Incubi
in Raider
4 x 10 Warriors w Splintercannon in Raider
2 x Ravager w 3 DL
3 x 6 Bikes w 2 Caltrops and 2 Heat Lances.
Landraider w 10 man Tac with ML and Flamer
5 man Tac w Flamer
5 man Tac w ML
Whirlwind
2 5-man scout bikes (Sgt w PF)
Dakka Pred
Assault Dread
2 x Deepstriking terminators - 1 w HF and 1 w AssCan
Capture and Control
I deployed first
Left Flank 3 bike squads Center 4 Kalabite raiders 1 Incubi Raider and Right Flank 2 Ravagers.
He deployed
1 Raider on the left followed by the dakka pred. He placed a demi-squad (Sgt & Flamer) on his objective and then Assault Dread in terrian. Finally he placed the other demi-squad (w ML)
and the Whirlwind behind terrain on the right flank. His two scout bike squads moved up to threaten the bikes and the other moved up to threaten the line of raiders.
He failed to seize the initiative.
Turn 1 two of the bike units bladevained the scouts into oblivion. The other, despite putting 8 wounds on the demi-squad, managed to kill one of them. The raiders unloaded and blew up the landraider killing one marine in the explosion. Meanwhile the ravagers immobilized and blew away the HK missile and the main launcher leaving a cowering driver in a smoking hulk.
The Incubi and Archon killed the other scout bike unit and tried to consoladate back to their raider.
After that impressive opening fire. The sgt demi-squad flamed and dropped two bikes and then charged it for no effect. The dread flamed on the incubi but their armor held. The ML demi-company missed firing at a raider and the dakka pred unloaded everything on another raider managing to pen it but only managed to shake it.
Turn 2 saw the raiders unload 30 of the warriors and moved to avoid the cover that the pred was hugging. The two unengaged bikes bladevaned the squad of troops for two more casualties. While the ravagers moved up and eliminated the ML demi-squad. The raiders managed to kill off the dakka pred. While the bikes and the demisquad saw the 3 marines reduced to the sergeant. The combat with the dread continued with 2 incubi dying but a lucky haywire grenade immobilized the dread.
Things were looking bad for the marines but with two squads of terminators in deep strike reserve, all was not lost. The hvy-flamer squad decided to come in but scattered over the top of the kalabite warriors and--- the termies died on a mishap roll. The squad of marines flamed and assaulted one of the bike squads causing 3 to die and the bikes broke and ran. The ever continuing battle for the dread and incubi continued with a haywire hitting again to stun the dread but the dread killed another incubi.
Turn 3 saw the dark eldar going into mop up mode. The bike squad recovered its morale and between 2 kalabite warriors, 5 raiders and 4 heat lances from the bikes they killed all that remained of the squad of marines. The two ravagers having no greater threats, shot the immobilized whirlwind and after 6 hits, 3 pens and one explode result turned it into a smoking wreck! Then we saw the dreadnought battle continue with one incubi biting it. Then the hero of the game the demi-squad sergent made his 10th successful save and killed one bike who then proceeded to run away.
With one immobilized dread, 1 marine sergeant and a squad of terminators in reserve versus a barely bloodied dark eldar, the sergeant declared he was running sealing the fate of the dread and calling off sending the precious terminators into the fray.
Ouch! What I love about DE is that games tend to be one-sided affairs. Either you slaughter or get slaughtered. There is no draws in DE warfare. They are just to lethal (or brittle).
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