Switch Theme:

Genghis Con Tournament Game 2 Deathwing vs. Mechanized Imperial Guard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pulsating Possessed Chaos Marine




Denver, CO

This past weekend I attended the Genghis Con 40k tournament. In total there were about 70 people that showed up for the 2 day 5 game event. Letting my daemons take a well deserved break I decided to break out my deathwing and some of my old ravenwing models (I don't think my ravenwing have seen the light of day since 4th edition).
You can find all the scenarios used for the tournament here: http://files.meetup.com/1305240/GhengisCon_2011_40K_Scenarios.pdf
I've summarized the primary and secondaries as part of my reports but if you want to see what all the bonus points then click above.

My Army
HQ
Belial, twin lightning claws
Troops
5 Deathwing Terminators, 2 lightning claws, 3 thunder hammer & storm shield, cyclone missile launcher, apothecary, chapter standard
5 Deathwing Terminators, 2 lightning claws, 3 thunder hammer & storm shield, cyclone missile launcher
5 Deathwing Terminators, 2 lightning claws, 3 thunder hammer & storm shield, cyclone missile launcher
5 Deathwing Terminators, 1 power fist & heavy flamer, 4 thunder hammer & storm shield
5 Deathwing Terminators, 1 power fist & heavy flamer, 4 thunder hammer & storm shield
Fast Attack
Ravenwing Attack squadron, 2 melta guns, attack bike w/ multi-melta
Ravenwing Attack squadron, 2 melta guns, attack bike w/ multi-melta
Ravenwing Attack squadron, 2 melta guns



Game #2 Imperial Guard
Mission: Bases, secondary don't remember
Deployment: pitched battle
HQ
2x CCS. 4 plasma guns
Elite
Psyker Battle Squad (9), chimera, multi-laser, hull heavy flamer
Troops
4xVeterans, 3 melta guns, chimera, multi-laser, hull heavy flamer
Fast Attack
2x Vendetta
Heavy Support
2x Manticores
Executioner, plasma sponsons

Deployment: He wins the roll off and decides to go first. He castles in the middle right of the board with a vendetta on each flank, his 3 heavy support in back and his chimera wall in front.
IG Turn #1:
He shuffles a little bit.
Deathwing #1:
I decide to go normal reserves and not deathwing assault anything.
IG Turn #2:
He shuffles a little bit more. On an odd note here, he doesn't flat out the vendettas.
Deathwing #2:
I have a really good round of reserve rolls getting in 4 terminator squads (missing out on one cyclone unit), and both bike squads with attack bikes. One unit of bikes comes in on each side. The terminators try to drop in a crescent around the chimera's. 3 of the squads deviate backwards, one lands on target, anything that could be shot by the executioner run's. I take a few pot shots with my 2 cml's but don't cause any damage. Both attack bike's whiff, the left side squad had to turbo-boost, the right hand side squad blows up a vendetta. I then assault the command squad that was in it and lose two bikes to dangerous terrain tests, nothing dies in the assault and we are locked.

Turn 2: That was an amazing number of successfull reserve rolls. 6 out of 8. Unfortunately 3 out of 4 terminator units scattered away from the imperial guard.



IG Turn #3:
His battle psykers move up to get out of the way of the executioner. He shuffles chimera's around so everything is moving, and get's his ccs out of the other vendetta. A melta-vet squad kills off the right side attack bike. His executioner and some other shooting net him one terminator from my rightmost squad. He dumps something like 2 heavy flamers, 6 melta guns, 3 tl-las cannons, and 4 plasma guns into my closest cml terminator squad and wipes them out. My biker does a wound and he fails leadership and the right side ccs runs off the table.
Deathwing Turn #3:
No reserves come in. My attack bike stuns the vendetta. My other bikes whiff against the chimera, and my cml's fail to hurt the chimera's. I heavy flamer into the side of a chimera in the middle and explode it. I pop the pbs chimera in hth killing half the squad and the ensuing explosion also kills half of the vet squad that I just dis-embarked, who break and run. My command squad assault's a third chimera and destroy's it, the squad fails morale and runs off the table. My lone bike attempts to get to the rear of the executioner and fails dangerous terrain and dies (so that was an entire 3 man squad I lost to dangerous terrain checks).
Turn 3: 3 chimera's in one round isn't bad, but Belial failing to make it to the ccs is going to hurt.

IG Turn #4:
The vendetta flat out's towards my objective. His ccs kills 2 terminators out of my command squad. The executioner and some other shooting reduce's my left hand side terminator squad to 1 model. His vet's rally.
Deathwing Turn #4:
The last bike squad comes in on the right hand side but does nothing to a vet-chimera. The last squad of terminators deep strikes onto my objective. My attack bike rips a missle off of a vendetta, Belial assaults his ccs leaving just the senior officer locked in hth. My middile terminator squad multi-assaults the pbs, and the rallied veterans killing them all off. The other bike squad tools up to the executioner and blows it up. My lone terminator assaults the right side vet chimera and blows it up pinning the squad. My company command squad whiffs against his last mech vet chimera (only shaking it and ripping off a gun).
IG Turn #5:
The chimera moves out at cruising speed to get away from me. The vendetta turns around and shoots at my bikes killing 2 of them.
Deathwing Turn #5:
My two bike squads move in and melta the manticores immobilizing both of them. The cml off of the squad on my objective wrecks the vendetta. And I heavy flamer the pinned vet squad killing all but one of them.
We called it here, since there was no reason to play out the next turn. I had already acheived all the bonus points and had grabbed both objectives. As for what he could have done differently. My army doesn't really care about manticores. The vets in their chimera's are much more important. Running the manticores in front of my terminators at cruising speed would have slowed me down and given him more turns of shooting as I ran in. Also the bike's were easier target's and were almost as good at taking out tanks. Firing at them after they moved up and shot would have made it more difficult for me to catch a break out. By suiciding the manticore's, and then suiciding the chimera's he might have been able to buy enough time to whittle the terminators down more. The thing that hurt the most was my reserve rolls, 4 squads was just amazing, but I made up for that with scattering them all back out of assault range except for one squad.
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Hey, your 2nd round opponent was my 4th round opponent. Also my cleanest win of the tournament, but he had a chance to make it a draw on the last turn if he had seen it.
   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

Well done.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
One Canoptek Scarab in a Swarm





Interesting. How effective were the Manticores against the Terminators? Would you recommend using them against an MEQ force?

"It can't be bargained with. It can't be reasoned with. It doesn't feel pity or remorse or fear and it absolutely will not stop-ever!-until you are dead."
Kyle Reese, The Terminator 
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

Well played game and yeah deep striking can suck.

3000 speed freeks
2/6/0 Going to keep track starting next game

http://redonezgofaster.blogspot.com/ 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

terminator44 wrote:Interesting. How effective were the Manticores against the Terminators? Would you recommend using them against an MEQ force?


I don't think the manticore's killed a single thing. Maybe a bike. Against all foot meq/teq manticores suck. They have some utility against thunderwolves since they insta-kill them. Against a mechanized meq opponent they are okay for killing tanks. Personally with the deathwing running around, logan wing out there, and now the grey knights, I expect to see the demolisher or medusa become a bit more popular. I would say the colossus but it can't hurt terminators.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nice job. It's nice to see what has to be the prime way of killing mech lists in action. His mobility didn't matter when he was penned in like a herd of cattle awaiting the slaughter.

Lol on causing a vehicle explosion result with a heavy flamer.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Ailaros wrote:Nice job. It's nice to see what has to be the prime way of killing mech lists in action. His mobility didn't matter when he was penned in like a herd of cattle awaiting the slaughter.

Lol on causing a vehicle explosion result with a heavy flamer.



The heavy flamers shined in this game all told one heavy flamer killed a chimera, and 14 veteran guardsmen over the course of the game. I see ig players take this auto-response of castle against deep striking armies which I don't think is always a good idea. Or at the very least the castle should be more open, to allow area to fall back into.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Right, castling is not the way to go in this case. This battle report is a perfect example of this fact.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
Forum Index » 40K Battle Reports
Go to: