Hey mates,
Last night my friend and I played a campaign match. I appologise for the lousy pics, taken with my phone. At least I hope they illustrate the battle.
In the campaign the Daemons attempt to take hold of an Icon which is in possession of an Inquisitor. The forces of Chaos have boarded the Inquisitors cruiser by ramming their Murder class vessel into the ship. This has made the Imperial Cruiser unstable and there are random events dictated by the roll of
2D6 at the beginning of each player turn. The walls are infinatly high and block all
LoS. No vehicles except Walkers are allowed. Win condition: Daemons need to get hold of the Icon held by the Inquisitor.
The lists where as follows:
IG:
CCS, 3 Grenade Launchers,
PF
Inquisitor, Grimoire, Incence,
TA, Daemonhammer
Retinue: 2 Acolytes, 2 Familiars, 2, Mystics, 2 Warriors, 1 Hierophant
4
GK Terminators, Brother Captain
3 Ratlings
8 Storm Troopers, 2 Plasmaguns
30
IG Powerblob, Commissar, 4 Powerweapons, 3 Meltaguns
3 Missile Launcher
HWS
3 Flamer, DemoCharge
SWS
10 Veterans,
PF, 3 Meltaguns
8 Rough Riders
2 Armored Sentinels, Plasmacannons
3 Sentinels, Multilaser
Daemons:
GUO, Flies
Bloodthirster
4 Bloodcrushers, complex
6 Fiends
5 Horrors, Bolt, Changeling
6 Daemonettes
7 Plaguebearers
10 Flesh Hounds
Tzeentch Prince, Bolt, Gaze
Tzeentch Prince, Bolt, Gaze
Slaanesh Prince,
IH, Musk, AoA
Both armies get half their list with the rest comming from reserves as per the mission special rules (made by a Campaign Games Master).
IG Deployment:
Daemons are the attacker and get to start. I get my prefered wave consisting of the Bloodthirster, Flesh Hounds, Horrors, Bloodcrushers, Slaanesh Prince and 1 Tzeentch Prince. My scatters are not too bad and after run moves things look like this:
IG turn 1:
My friend moves up with his Blob Squad. He then shoots his
HWS,
CCS and Sentinels at my Tzeentch Prince and causes one wound. The Blob squad fires pistols (after the Changeling failes to influence them) and Meltaguns at the Crushers and causes 2 wounds. The Blob squad charges the Crushers and the Horrors. Crushers strike first and my dice are on fire, I kill 10
IG with 12 attacks. The Horrors are wiped out but kill 2
IG in return. The Blob causes 2 more wounds to the Crushers. The Blob is stubborn and thus holds ground.
Daemons turn 2:
I get my Fiends and my Plaguebearers. I drop the Plaguebearers in a stupid position forgetting about the Mystics, they're all killed by plasmacannonfire from the Sentinels. The Fiends arrive in range of the Crushers Icon. I move up the Thirster through the corridor. The Flesh Hounds move to charge the Inquisitor and his retinue. The Tzeentch and Slaanesh Prince move to support the Crusher vs. the Blob. The Princes and Flesh Hounds charge. The Flesh Hounds basically whipe-out the Inquisitors Retinue for 4 wounds in return. The Inquisitor breaks loose and regroups in the
IG turn. The Princes are cold and the combat with the
IG Blob lasts another turn.
IG turn 2:
He gets Stormtroopers,
SWS and Rough Riders from reserves. Shoots the Flesh Hounds and then charges them with the Armored Sentinels whiping them out. He moves his Terminators in possition to attack my Bloodthirster. The
SWS and Rough Riders move in support of the Terminators. StormTroopers arrive somewhat far from the action. The combat between the Crushers, Princes and Blobsquad ends with all
IG killed. The Daemons consolidate towards the
IG main lines.
Daemons turn 3:
I get my Daemonettes and the last Tzeentch Prince. The Tzeentch Prince arrives on the Crushers Icon. The Daemonettes spawn further back to intercept the Stormtroopers. The Tzeentch Princes fire on the Inquisitor causing two wounds. The Slaanesh Prince and Fiends move to charge the
CCS and
HWS. Thirster moves to charge the Terminators. I whipe out half the
HWS and the entire
CCS. The Thirster charges the Grey Knights killing two terminators.
IG turn 3:
His Sentinels arrive as well as his
PCS. The Stormtroopers move to shoot the Daemonettes. The Inquisitor flees towards his backfield. He fires on the Tzeentch Princes and the Fiends with the Plasmacannon Sentinels and the Multilaser Sentinels. He causes 1 wound to a Tzeentch Prince but kills 3 Fiends. The Stormtroopers kill 4 Daemonettes. In the assaultphase the Slaanesh Prince finishes the
HWS and the Thirster finishes the
GK Terminators.
Daemons Turn 4:
My
GUO arrives and lands in his backfield, close to the fleeing Inquisitor. I move the Thirster to assault the Sentinels, my Slaanesh Prince and Fiends towards the Iquisitor and a Tzeentch Prince towards his Veteransquad. In the Assaultphase the Thirster wrecks both Sentinels, the Fiends do nothing against the Inquisitor, the Daemonettes kills 2 Stormtroopers and are then dispatched. The Tzeentch Prince whipes the Veterans through sweeping advance.
IG turn 4:
He basically kills the Fiends and shoots the
GUO down to 2 wounds.
Daemons turn 5:
Weve rolled for random effect as per the mission the entire game. But this time I roll a double 6 on
2D6. This causes a lot of random explosions hitting every model with a S4 Rending hit. These kill two Crushers, damage the Thirster and two Princes. The Inquisitor looses his last wound and dies, dropping the Chaos Icon. I move the Slaanesh Prince up to claim the Icon and the game is over.
The Game ends with me having all of my
MCs. Most with some wounds, but still. One the other end most of the
IG list is dead or out of place. This mission favored the Daemons a lot (with half of his list also arriving from reserves). But still, it was a fun evening with friends, beer and slaughter and mayhem. Good times :-)
Hope this BatRep is enjoyable.
Cilithan