Feast of Blades is a two part tournament being run in Colorado. The first round had 12 Game Stores hosting tournaments on the same day. The 2 overall's from each store will then meet in two weeks to figure out who the best in Colorado is (well at least that's the theory anyways

).
I took my earlier deathwing list and beefed it up to 2000pts. Basically adding in a brother captain, 2 chain fists, and an attack bike.
My list
HQ
Belial, twin lightning claws
Grey Knight Brother Captain, psychic hood, auspex
Troops
2x Deathwing Terminators, 3
th/
ss, 2
lc, cyclone
Deathwing Terminators, 3
th/
ss, 2
lc, cyclone, apothecary, chapter standard
2x Deathwing Terminators, 4
th/
ss, 1 chain fist/heavy flamer
Fast Attack
2x Ravenwing Attack Squadron, 2 melta guns, attack bike w/multi-melta
Ravenwing Attack Squadron, 2 melta guns, melta bombs, attack bike w/multi-melta
Iron Hands
HQ
Librarian, null zone, something else
Master of the Forge, conversion beamer
Elite
3x Iron clad, mela gun, heavy flamer, 2 hunter killer missiles
Troops
Tactical squad (10), missile launcher, flamer, razorback w/
tl heavy bolter
Tactical squad (10), missile launcher, flamer, razorback w/
tl heavy bolter
Tactical squad (5), combi-melta, razorback w/
tl heavy bolter
Tactical squad (5), combi-melta, razorback w/
tl heavy bolter
Fast Attack
3x Typhoon, heavy flamer
Heayv Support
3x Dreadnaught, multi-melta
Mission: Primary
KP, (elite, heavy support, fast attack worth, dedicated transports over 150 worth 2kp,
hq's worth 3, special characters worth another +1. Everything else is 1
kp)
Secondary: Table Quarters (only troops can hold them)
Tertiary: Keep your most expensive unit alive.
Deployment: Dawn of War
Pre-game: The Iron Hands go first and deploy one
tac squad with the master of the forge. I deploy nothing outflanking the bikes and putting the terminators in reserves. He leaves his most expensive unit in reserves (a
tac squad).
Iron Hands Turn #1: Everything moves on the table and castles in the center.
Deathwing Turn #1: I decide to deathwing assault and bring in the command squad with belial and the brother captain, they go a bit back off to the right away from his dreadnaughts (that one unit is worth 8
kp, basically a full third of my total
kp). I also bring in the two units of 4
th/
ss and chain fist. They go aggressive dropping near the
tac squad and master of the forge and somewhat close to the dreadnaught line.
Iron Hands Turn #2: He creates a razorback wall and moves up his dreadnaughts to counter assault. He gets null zone through my hood but only manages to put down a single terminator. The master of the forge hops in a razorback.
Deathwing Turn #2: I get in 2 bike squads and one squad of terminators. One bike squad on each side and the terminators drop on his other flank and in the back field. My shooting doesn't do much ( I stun the typhoon on the left side, and immobilize the rhino with the master of the forge in it). In assault i kill off the
tac squad, blow up the razorback with the master of the forge in it but fail to do any damage to the razorback blocking his dreadnaughts.
Iron Hands Turn #3: His speeder's line up shots on my bikes and attack bikes, he kills off the squad on the right, and gets the squad on the left down to one bike. His shooting kills 2 more terminators from my front line terminator squad and he whittles the other terminator squad down to 2 model's (on a side note he forgot to use null zone this round and remembered about 1/2 way through his shooting). Because of killing so many only one dreadnaught manages to make it into the 2 terminators in the open, he whiffs with all 3 attacks and I chain fist his dreadnaught. The other fight both of his dreadnaughts charge into terrain at me, I chainfist his ironclad but the thunder hammer fails to kill the other dreadnaught (it failed to even hit, so no stunned result for me), and the thunder hammer fails his save, chainfist makes his.
Deathwing Turn #3: I get in another bike squad which come in on the right hand side. The two attack bike's and bike squad shoot down two of his typhoons. On the left, my lone bike moves up and kills his typhoon and the attack bike moves up and kills a dreadnaught. My small 2 man terminator squad moves into terrain to taunt his iron clads. The middile squad of terminators advances and destroys a razorback. The terminators on the flanks move up. His dreadnaught kills my chainfist and consolidates towards my bikes.
Deathwing Turn #3
Iron Hands Turn #4: The master of the forge continues to run to the other side of the table. One ironclad tries to go over the wreckage to get at my terminators and immobilizes itself. His last dreadnaught blows smoke and charges and kills an attack bike. His last mobile ironclad charges the terminators in cover, I chain fist the ironclad, take a save on each guy, pass the chainfist save and lose the storm shield terminator. He guns down the attack bike with his tactical squad.
Deathwing Turn #4: My terminators on the left move up and run to get his
tac squad and the librarian within possible charge range the next turn. And I tighten the noose on the other side moving up my command squad. The bike's kill off his dreadnaught. The lone biker on the left kills the immobilized ironclad and the terminators wipe his 5 man
tac squad.
At this point all he has left is the master of the forge in a razorback, the librarian with 5
tac marines in a razorback, and the 10 man squad so we call the game. (I was holding 3 table quarters for the secondary already and I was up about 22
kp to 7
kp ( you needed 9 for the massacre) and there was no way he was going to be able to get to my most expensive unit. You can see in the early pictures of the game how he "anchored" the wings of the army with dreadnaughts on the left side and the
tac squad on the other. This was why I decided to do my initial drop on the right hand side. He really needed to keep his dreadnaught mob together and I was able to split them up a bit. The other thing I can think of is he should have ignored my terminators for a turn when the bikes came on and used his hunter killers to finish off bike squads. This was going to be a tough game from the get go for him because of the whacky kill point rules. I did have a whopping 12
kp just in my fast attack slots, basically every bike/attack bike was worth a
kp (well almost). My fault for misreading the scenario when they posted it online (for some reason I was missing the '/' and thought that
fa/elite/
hs was only worth 2kp if over 150pts).