This report is from Sunday so hopefully I can remember stuff! Game was at my gaming club which we usually have a random dice roll off to see who is playing who. In the end because of odd players I ended up in a three way battle 1,200 points each, though each least was over by about 5 points as lists had been made up on the fly.
Tyranids
HQ
Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst
Elite
2 x Hive Guard
2 x Hive Guard
Troops
Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst
10 x Termagants
10 x Termagants
10 x Termgants
8 x Genestealers
8 x Genestealers
Heavy Support
Carnifex - 2 x twin-linked devourers
Space Wolves
HQ
Wolf Lord - frostblade, runic armour & saga of the beast slayer
Rune Priest - jaws of the world wolf & muderous hurricane
Troops
9 x Blood Claws w/ Rhino
10 x Grey Hunters - meltagun, plasma pistol & power fist
10 x Grey Hunters - unknown wargear
Fast Attack
Land Speeder - heavy bolter
Land Speeder Typhoon - heavy flamer
Heavy Support
6 x Long Fangs - 2 x missile launchers, 2 x plasma cannons & lascannon
Imperial Guard
HQ
Company Command Squad w/ Chimera - 4 x meltaguns
Troops
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Heavy Support
Leman Russ Punisher
Leman Russ Punisher
Leman Russ Punisher
* all tanks have hull heavy flamers
Game: Seize Ground + Pitched Battle
Deployment
I won the roll off and chosen to go first, the Wolves went second and then the Guard. Objectives were placed two around the shrine ruin, one in the Wolf corner and one on the right flank.
I deployed all my Nids centre field using Termagant shield for the Hive Guard and in turn the Tervigons.
Wolves deployed next putting the Long Fangs in a large ruin on the top floor, then the Grey Hunters with the Rune Priest near the objective along side the Rhino filled with Blood Claws and Wolf Lord. The other Grey Hunters deployed towards the Tyranids.
Guard castled up in a corner that's about it.
* Tactical Notes
Ok I've made my first mistake and that's not deploying the Carnifex, doh! My plan is to go for the two shrine objectives as those two are close by and go for the Wolf one as that force is on foot to easier for me to tackle. I'll use the Genestealers to outflank and tackle Long Fangs or Guard armour while the rest of the bugs advance.
Turn 1
I move the Tyranid horde forward spawning 5 Termagants and 10 from both Tervigons and burn them both out first turn! Bummer.
Shooting I go to the fire at the Wolf Rhino but it's out of range. That's me done!
Space Wolves move the Rhino 12" towards the shrine and it pops smoke.
Shooting Long Fangs open fire at a Tervigon, after cover saves it has two wounds left.
Guard pretty much stay in position, minor movement. Shooting a Punisher blasts the Wolf Rhino making it weapon destroyed and immobilised.
* Tactical Notes
Ok not a very good first turn burning out both Tervigons which I use for weight of numbers in smaller games. This is going to get tough now, but if I can move up a two units of Termagants with a Tervigon behind I should be able to assault that Grey Hunter unit with the plasma pistol and meltagun. On a good note I have claimed a objective, so that's one in my favour but early times yet.
Turn 2
I plop my Carnifex down on the table edge seems I didn't deploy it before, the rest of the Nid force moves forward.
Shooting Hive Guard manage to wreck the Rhino though Wolves pass the pinning test. Termagants get a couple of shots off against that Grey Hunter unit with the plasma pistol and meltagun but do nothing.
In assault two Termagant squads charge the Grey Hunters, one is in range of the Tervigon. Hunters lose combat and fall back 4". Termagants and Tervigon
Space Wolves call for reserve with both just the Typhoon landing towards the right of me. The Grey Hunters falling back keep going as the Termagants are within 6" while the squad out the Rhino moves towards to assault some Termagants.
Shooting Long Fangs blast a Tervigon again leaving it with 3 wounds left. The Blood Claws move towards the Termagants, can't remember them shooting. The Rune Priest casts murderous hurricane and
JOTWW on a unit of Termagants, most survive thanks to cover and passing the initiative test.
Guard again stay pretty much out the fight with a single Chimera moving towards the right flank objective, not sure what's in the tank might be the
CCS.
Shooting Punishers mass fire power blast my Termagants off the shrine objective leaving two left who fail morale and run off.
* Tactical Notes
Another mistake, I forgot to roll for reserves for the Genestealers! God damn it! Rest is going ok, though Space Wolves really should have used JOTWW on a Tervigon, not Termagant squad and charged me with those Blood Claws instead.
Turn 3
I remember to call reserves this time with both Genestealers come in. One outflanks by the Long Fangs the other by the Chimera on the right flank. I move a unit of Termagants into a ruin to get cover, the plan is they can assault something next turn while the Tervigon and Termagants go to assault the Wolf Lord and Blood Claws.
Shooting the Termagants chasing the Grey Hunters off the table fire at them but do nothing. Carnifex opens up on the Blood Claws scoring 25% damage but they pass morale, Termagants, Tervigon and Hive Guard follow up the volley.
In assault the smaller Termagant unit charges the Grey Hunters, combat remains on. Termagants and Tervigon charge the Wolf Lord and Blood Claws, I can't remember the exact outcome but combat remains with both sides taking a beating. Genestealers charge the Long Fangs with the Fang killing half the 'Stealers who fail to wound any Long Fangs in return; Stealers leg it. Other Genestealers fail to damage the Chimera.
Wolves turn the Grey Hunters with the Rune Priest move towards the Termagant scrum.
Shooting Long Fangs kill the wounded Tervigon and it's dead. Grey Hunters blast the Genestealers to pieces.
Blood Claws all die and Wolf Lord takes a wound but all Termagants are destroyed - combat remains.
Guards turn Chimeras start to rumble out and go for the shrine objective now it's clear of Termagants. Other Chimera move to support the Chimera which got assaulted by Genestealers, even a squad of Veterans bails out to blow them away.
Shooting in takes the entire Guard army to shift the 'Stealers thanks to cover saves - Stealers all die and Guard no hold the right flank objective.
* Tactical Notes
Ok it's gone down hill now. Both Stealers failed to do anything, the Stealers against the Chimera was a gamble but still, both are dead now. I also stupidly assaulted the falling back Grey Hunters, I should have just chased them off the board and be done with it, doh!
Turn 4
Termagants falling back continue to fall back but still on the board, Carnifex moves towards the shrine objective ready to blast some Guardsmen holding it. Hive Guard move to blast the Speeders.
Shooting Carnifex blasts the Guardsmen, they pass morale though and stay. Both Hive Guard are out of range of the Speeders; bummer.
In combat the Wolf Lord and Tervigon battle it out, the Wolf Lord has two wounds left and the Tervigon about the same. The Grey Hunters in combat battle to a statemate with the Termagants.
Wolves turn the Grey Hunters move towards the Tervigon to back up the Wolf Lord.
Shooting the Long Fangs nail a Chimera immobilise it. The Typhoon blasts the same Chimera but I don't think anything happens.
Combat the Grey Hunters batter the Termagants and manage to kill them, they manage to claim the objective on the Wolf side. Wolf Lord and Tervigon battle it out.
Guard turn Punishers unleash at the Carnifex and kill it off. Multi lasers managed to make both the Speeders go boom. A
CCS runs onto the shrine objective contesting it.
We call it a day due to time and the it's a draw, Guard hold one objective and Space Wolves one and Tyranids nothing!
Summary
Well that was a abysmal game. I was playing against two newbie players, though the Guard fella has played a fiar bit before but is new to Guard and I honestly thought I had this in the bag. Looks like my over confidence didn't match my dice rolls aided with silly ass mistakes; I'm blaming the head cold I had!
lol. Dice rolls were bad with Tervigons failing to spawn more than once and both 'Stealer units failing to do anything in assault and both dying next turn. Mistakes were forgetting to roll reserves, deploying the Carnifex and getting into assault with Grey Hunters when I should have just chased them off - doing dumbass mistakes like that I deserve to lose!
Guard did ok, though
TBH Guard didn't get involved much
lol. Alan who played Guard enjoyed his list even though he did bring 1,500 to play that night. He said he doesn't need that many Punishers and will drop at least one and take double Vendettas in 1,500 games. I did suggest Manticores as they cost less and are superior, plus his army only has two melta
CCS for anti tank which is short ranged - the rest of the stuff barely scratches the paint work besides the single Vendetta in his 1,500 point list.
Dave who played the Wolves hasn't been playing long though I think he used to play sometime ago. He did ok but he would be better getting a entire mech force instead of foot slogging, if I had spawned more Termagants those Wolves would have had problems. A few mistakes from Dave, not many though, one was firing the
JOTWW at Termagants - fire at the Tervigons mate!

. He also needs to sort out the wargear load outs on squads as the power fist on the Grey Hunters isn't need and double specials is the best way forward. He also didn't split fire with the Long Fangs, something which would have suited seems he had double plasma cannons. I also noticed a few wrong rules after, counter attack needs a leadership test it doesn't auto happen and runic armour gives 5+ invulnerable save against psychic powers not 5+ invulnerable in combat
Good game over all. Me and Dave have discussed with Alan doing 2v1 with us two taking Wolves and Angels and Alan taking Guard and making it a 2,000 point game. Should be doing this soon so stay tuned