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![[Post New]](/s/i/i.gif) 2006/02/21 08:10:12
Subject: 2000pt traited marines - tear it apart
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Speedy Swiftclaw Biker
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This list is made from all my leftover bits, pieces, and bodies not currently in a list. I would love for all this "leftover" stuff to form an effective army list. I still have 2 techmarines, a LR, a LRC, and lots of old termies that I can throw in. Take the Fight to Them; Cleanse and Purify Eye to Eye; Pride in Your Colors Master @ 177 Pts Bolt Pistol; Power Weapon Artificer Armor Frag Grenades Iron Halo Jump Pack Melta Bombs Terminator Honors Epistolary @ 176 Pts Bolt Pistol; Force Weapon; Storm of the Emperor's Wrath; Fury of the Ancients Artificer Armor Combat Shield Frag Grenades Melta Bombs Psychic Hood Terminator Honors 10 Tactical Squad @ 215 Pts Bolter (x4); Bolt Pistol & CCW (x3); Meltagun; Plasmagun Sergeant @ [55] Pts Terminator Honors; Plasma Pistol; Power Fist 10 Tactical Squad @ 215 Pts Bolter (x4); Bolt Pistol & CCW (x3); Meltagun; Plasmagun Sergeant @ [55] Pts Terminator Honors; Plasma Pistol; Power Fist 10 Tactical Squad @ 215 Pts Bolter (x4); Bolt Pistol & CCW (x3); Meltagun; Plasmagun Sergeant @ [55] Pts Terminator Honors; Plasma Pistol; Power Fist 7 Assault Squad @ 247 Pts Bolt Pistol & CCW (x5); Plasma Pistol & CCW (x2); Melta-Bombs 1 Sergeant @ [69] Pts Terminator Honors; Plasma Pistol; Power Fist; Melta-Bombs; Combat Shield 10 Devastator Squad @ 245 Pts Bolter (x5); Missile Launcher (x4) Venerable Dreadnought @ 143 Pts Assault Cannon; Missile Launcher; Tank Hunter Extra Armor Smoke Launchers 4 Bike Squadron @ 222 Pts Flamer (x1); Meltagun (x1); Frag Grenades 1 Sergeant @ [78] Pts Terminator Honors; Bolt Pistol; Thunder Hammer; Frag Grenades Predator Annihilator @ 153 Pts Twin-Linked Lascannon; Lascannon (x2) 1 Extra Armor 1 Smoke Launchers Total: 1993
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![[Post New]](/s/i/i.gif) 2006/02/21 12:23:04
Subject: RE: 2000pt traited marines - tear it apart
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Dakka Veteran
The Hammer
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Iron Halo, Artificer Armor, (from master, 45 points) Storm of the Emperor's Wrath,(from Epistolary, 6 points due to Fury becoming first power) Plasma Pistolx3, (from tactical sergeants, 30 points) Combat Shield, Plasma Pistol (from assault sergeant, 20 points) Melta-Bombs (14 points, from assault squad) Bike Squad Sergeant(78) = (-193) points you can trim without feeling much pain. Take the Fight to Them looks like a bit of a weird choice - do you want those Tacticals to be getting into close combat or shooting? Assuming you want an assaulty army, turn the rest of those bolt guns into bolt pistols and close combat weapons. I'd the be inclined to convert your Land Raider into a Crusader and run them both. (2650x2=+530) (edit - I'm silly, Land Raiders don't need extra armour  ) Cut the third tactical squad (-215) and you'd have 125 points yet to cut. Extra Armour and Smoke Launchers from the Annihilator (-8), smoke launchers and tank hunter from the vennie (-13), dump the melta gun and trade the flamer on the bikers for melta bombs, (-10) switch cleanse and purify for Honour your Wargear and turn your Devastators into an elite six-man three missile squad with Tank Hunters (-77 - you accidentally paid for an eleventh marine) The plasma guns in the Tactical squads go out along with Cleanse and Purify (-20) since you can't rapid fire and assault. If you decided to go along this kind of route, you'd have a pair of reasonable assault-type squads and another two armoured targets to (hopefully) distract some fire from your Annihilator and Dread. Along with the Devs, those guys provide covering fire and the bikes run interference/try to kill a tank, while the two LRCs transport the tactical squads into assault range with the Assault Squad hiding behind them. If you're sticking to WYSIWIG and all ready have plasma pistols on your sergeants, you can get rid of the Librarian's Artificer Armour, Combat Sheild and Melta Bombs to keep them. Overall, it sounds like you have a good variety of options but you could stand a little more focus with this list. In general, watch out for going too nuts on wargear. GL
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/02/21 12:51:55
Subject: RE: 2000pt traited marines - tear it apart
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Dakka Veteran
The Hammer
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(double post)
Thinking it over, here's a list that you could do without having to reconvert anything:
Codex Chapter
Master ? Bolt Pistol, Power Weapon, bionics, jump pack, Terminator Honours, Teleport Homer 136
Epistolary ? Furious Charge, Bolt Pistol, Bionics, Terminator Honours, Teleport Homer, Veil of Time 154 10 Command Marines ? Furious Charge, bolt pistol and ccwx8, Sergeant with Terminator Honours, Plasma Pistol, Bionics, Power Fist 225 (assaulty squad, goes in the LRC)
Venerable Dreadnought ? missile launcher, extra armour 140 (fire support)
6 Terminators ? 2 assault cannons 280 (teleports in to soften up whatever the Command or Assault squad would be assualting)
6 Tactical Marines ? plasma gun and missile launcher 110
6 Tactical Marines ? plasma gun and missile launcher 110
6 Tactical Marines ? plasma gun and missile launcher 110 (basic fire support)
8 Assault Marines ? Sergeant with Terminator Honours, Plasma Pistol, Bionics, Power Fist; two marines with plasma pistols 255 (same as your unit - bionics gives a slight chance to avoid melting your sergeant)
Predator Annihilator ? lascannon sponsons 140 (fire support)
Land Raider Crusader 265 (THE transport)
5 Devastators ? bolt guns 75 (pushback unit for cleanse/good first deployment) The plasma pistols on the sergeants aren't the best call, but if you're going WYSIWYG and aren't up for converting all ready painted figures, you're stuck with them. All I really did in this list is rearrange your guys into units with more specific jobs - either shooting or close combat. Veil and Furious Charge will make your Epistolary a bit of a terror on the assault - six WS5 I6 S5 attacks rerolling to hit and wound! If you converted away the plasma pistols on the sergeants, you could save 30 points from them and the bionics, and the sixth Terminator isn't essential. That and the bionics on the characters would let you take a Tornado with an assault cannon.
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/02/22 06:59:26
Subject: RE:2000pt traited marines - tear it apart
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Speedy Swiftclaw Biker
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Taking some of your advice I came up with this. I'm a little shy about using bionics becuase I hardly ever roll six's . Here's the list, which actually is starting to look more like my original. I plan on using the assualt units for counter assualt rather than head-on charging units. 310pts Master ? Termie armour, lightning claws Command squad x 3, assault cannon Sargeant w/ storm bolter, power weapon <? 439pts Epistolary Libby ? bp, force weapon, combat shield, termie honours, veil of time Command Squad x 8, champion, meltagun, furious charge Sargeant w/ termie honours, lightning claws, teleport homer 120pts Dreadnought ? assault cannon, missile launcher, extra armour 135pts Tac. Squad x 8, heavy bolter, plasmagun 150pts Tac. Squad x 8, plasmacannon, plasmagun 236pts Assualt Squad x 8, 2 w/ plasma pistol Sargeant w/ Plasma pistol, Power Fist, Combat shield, teleport homer 200pts Devastator Squad x 8, 4 w/ missile launchers 145pts Predator Annihilator w/ lascannon sponson 265pts Land Raider Crusaider Total: 2000pts
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![[Post New]](/s/i/i.gif) 2006/02/22 11:01:30
Subject: RE: 2000pt traited marines - tear it apart
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Dakka Veteran
The Hammer
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Looks better. If you can find 16 points, I'd reccomend taking Honour Your Wargear and Faithful Unto Death to give your Devastators Tank Hunters, more just to deploy them after the tacticals as Elites. They only move 6" per turn, so they have a harder time redeploying than vehicles. S9 isn't too bad either.
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When soldiers think, it's called routing. |
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