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1500 pt battle between orks and necrons (no pics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Hollerin' Herda with Squighound Pack





Randle, WA

so I went up to the local gw and found my sister so we decided to do a 1500 point battle. I'm not entirely sure what her list looked like but im gonna guess considering what i faced.

Orks

HQ

Warboss 110
-Power Klaw
-Twin-Linked Shoota
-Cybork Body
-Bosspole
-Heavy Armor

Weirdboy 85
-Warphead

Troops

8x Nobs 185
-5 Big Choppas

22 Boyz 132
-Nob
-Power Klaw
-Bosspole

2x 21 Boyz 252
(2 shoota boyz in one squad)

Elites

7x Nobs 160
-4 Big Choppas

Fast Attack

5x Deffkoptas 275
-Twin-Linked Rokkit Launcha
-2x Buzzsaws

4x Deffkoptas 230
-Twin-Linked Rokkit Launcha
-2x Buzzsaws

Total Points: 1469


Necrons

HQ\

Lord
-Resurrection Orb
-Veil of Darkness

Troops

3x 12 Warriors

Elites

2x 6 Flayed ones

Fast Attack

5x Destroyers

?x Scarab Swarms (I don't remember how many of them there were)

Heavy Support

Monolith

Total Points: 1496 (i think could be wrong didn't look too closely at her list.)




Deployment:

We decided on a table that was pretty barren except for the corners had hills
She deployed two squads of warriors with the lord attached to one of them, her swarms of scarabs, and destroyers on her side right around the middle of the board. keeping everything else in reserves.
I deployed everything but the 4 deffkopta squad on my side. Attaching the weirdboy to one of the 21x squad boys and the warboss to the 8x nob squad. putting the three boys squads in the middle of the board and the two nob squads on either side then the deffkoptas to the far right. keeping the other deffkoptas in reseve.

Initiative:
We rolled off for initiative she won. i then tried to steal but failed so she went first.

Turn 1
Necrons
Her first movement was veil of darkness closer to my boys. She rolls her scatter and lands right on my boys causing a mishap she gets lost in the warp and that unit goes into reserves. she then moved the scarabs up to distract my boys.(what she said they were for) also moved her destroyers up a bit.
Her first bit of shooting was the destroyers into my boys squad (with the weirdboy) through a barricade set up as terrain so i get cover save which i make for everyone she wounded (luckily). Her remaining warrior squad shoots into one of my boys s*quad (with the weirdboy). Kills off two boys. she isn't within range to assault so her turn ends.
Orks
I move everything forward 6" putting two of my boys squads within range of the scarabs.
First I shoot with the deffkoptas taking out two warriors out of the squad. Next i roll on my weirdboys psychic test pass with a low roll on both dice. roll on the ability and first get 'eadbanger so i reroll and get frazzle center the template on one of the scarabs taking out 4 of them. next i shoot with the rest of the squad taking a large chunk out of her scarabs. I measure to see if my second 21x boys squad can shoot too but the first squad took out too many of them so they are just out of range. I then run the two nob squads since they cant reach anything along with the two boys squad just out of range across the board closer to her other two units on the board.
In assault, my weirdboy squad rushes the scarabs taking the rest of them out. consolidate another couple inches towards the remaining enemy units.

Turn 2
Necrons
She rolls for reserves not getting anything out with a bunch of ones rolls. takes her "we'll be back" roll and saves both of them.
She decides not to move this turn and just shoot at my boys with her warriors taking out two of them from my normal boys. Shoots the deffkoptas with her destroyers. deffkoptas make take a wound.
she can't assault so it goes to my turn.
Orks
I roll for reserves and they don't come in.
I move everything up closer to her warriors not having anything else to attack.
During shooting I shoot with my deffkopta at the destroyers giving them one wound killing one. I then use my weirdboys power at first getting a one so i reroll getting a 'ere we go result deep striking the boys squad closer to her warrior squad off to her right. then running everything else not going much further though.

Turn 3
Necrons
She rolls for reserves getting a squad of flayed ones deep striking right behind my boy squads. She then rolls her "we'll be back" rolls saving one but one goes down permanently.
She then moves her destroyers to their original position.
She then shoots at my deffkoptas killing off two of them. then the warriors rapid fire at my 21x boys without the weirdboy since they got just close enough to. kills off 4 of them.
Since she's not in range for assault it becomes my turn again.
Orks
I roll for my reserves and I then roll for outflank and make it so they come out of the left side table away from all of her units.
I move all three of my boy squads to go after her warrior squad only two coming anywhere near the warrior squad. Moving the nob squad on the right to go after the flayed ones and the ones on the left closer to go after the warrior squad as well. The deffkopta moves up to shoot at the destroyers again. the reserve deffkopta turbo boosts up to get within range for the warrior squad.
My first shots go into her destroyers killing two of them. the next shots go into her warrior squad from the two boys squads (weirdboy and normal 21 squad) only killing 4 of them. the nobs on the right shoots at the flayed ones while the other nobs run towards the warrior squad no where near yet along with the boys (with nob).
In the assault the two squads of boys rush the warriors while the nobs rush the flayed ones and the deffkoptas rush the destroyers. First the deffkopta without a buzzsaw attacks first no wounds, then the destroyers attack back causing one wound that was saved by the kopta. the buzzsaws finally attack causing 3 unsavable wounds wiping the squad. next the Nobs succeed their morale check and attack the flayed ones attacking at the same time causing over 6 wounds that dont get saved thus wiping out that squad. Next assault is the boys attacking first one is the normal boys who kill off 2 then the weirdboys boys attack saving all of their 9 attacks. then they attack back killing 4 boys making me do a morale check passing it. thus ending my assault.

Turn 4
Necrons
She makes her reserve rolls and gets all three of what she has left in reserve on the field deepstriking another squad of flayed ones close to where the other ones came in at, the lord comes back in just left of the flayed ones, and her monolith comes in right over my weirdboys boys moving them just a bit so it can sit there. she rolls her "we'll be back" rolls saving two of them but killing the other two.
Since she can't move at all she goes into shooting. with her warriors with the necron lord shoots at the nobs with the warboss causing three wounds killing one and giving one a wound. she shoots with her monolith at the nob boys squad, and deffkoptas (both squads). Kills off two of the deffkoptas in the 4 kopta squad i make their morale, kills three boys out of the nobs boy squad, and one wound on the other deffkopta squad.
We continue the assault that started before. normal boys attacking killing one then the weirdboys squad attacks doing another wound. when they attack back they kill another two boys tying combat.
Orks
I move my two nob squads closer to the flayed ones and the warriors with the lord in it. along with moving the two deffkoptas to shoot at the monolith while the nob boys squad moves to assault the monolith with the power klaw.
First shooting is shooting the deffkoptas at the monolith not getting any hits with one of them then one hit no penetration on the second. then the nobs shoot at their respective opponents they are facing. the nobs facing the flayed ones doing no wounds. the ones facing the warriors do three wounds.
First assault I do is the nobs vs the lord w/ warriors with the lord attacking first causing one wound. they attack back killing off 8 of them causing her to take a morale check she fails which then causes an initiative where she fails and gets wiped out. The second nob squad fails their morale check against the flayed ones so they only get three hits and one wound which she saves while she takes out two nobs. I then roll for hitting with the nob in the boys squad against the monolith getting one hit and no glancing hits. The final assault is the warriors with the two boy squads they don't get many wounds against them only doing another two wounds while they cause another 4 wounds against the boys. causing another morale check which they pass just fine. thus ending that assault.

Turn 5
Neccrons
She makes her "we'll be back" rolls and saves all but one of the warriors.
First she moves the warriors through the portal on the monolith moving them out of combat. She moves her monolith right over my ork boys with the nob moving them to the side.
she shoots her monolith at the three boys squads, and deffkoptas. she wipes out the weirdboy squad, caused the normal boys to do morale causing them to run after failing and miss on the deffkoptas.
First assault is the flayed ones killing off a nob then the nobs take out the rest of the flayed ones. consolidate up to the monolith.
Orks
I roll and the two surviving normal boys run further away.
I move my two nob squads and the deffkoptas up to shoot again.
I attempt to glance the monolith again with the deffkoptas not doing anything but shaking it (which is ignored).
Then the boys nob attacks again not really doing anything to it.
I roll to see if we continue and it ends (good thing too cause the store was closing.)

End Result
Orks:7
Necrons:2

Why walk when you can WAAAAAGH!!!!!

Starting my Ork army over

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