Ok. I'll try to remember everyones bands, but we had a good crew out tonight. 6 bands in a battle royal for "Monster Hunter" and "Capture the Prince".
We have Possessed, Norse, Human (not real sure which list he was using but I think Mage leader with more hired hands than actual theme), two elf players,
and my Brets. I'm uploading pics right now, but I can say out of the two games we completed - it was the best of times, it was the worst of times.
Ok - So game one is monster hunter and we roll a Hypogriff - but we don't have one on hand so it becomes a "daemon" with the same stat line.
Deployment sees Possessed and Norse on one long side, both human players on the other side, and the elves have the short ends.
I'm clear in the corner, so I'm not thinking I'm going to get into the "hunt" part of this deal - so I motion the troops forward and try to gain some line of sight. The bowman I have only are equipped with normal bows for cost purposes, so I got to get them closer for sure. 1st turn sees the possessed jump right on that bad boy and almost bring him down.
The Norse try to keep up, but the random event fairy was generous tonight and a Road Warden pops up and ruins their plans to get there first. So while they are dealing with that, I'm trying to get the bowman a little better shot.
As you can see, everyone else is trying to get situated as well because the victory conditions aren't about actually killing the Daemon - it's about holding that center building without another warband within 6" of it! And I'm more than happy to let the tougher lists duke it out and collect the spoils!
Next turn comes around, and I'm in a position to shoot into the close combat on the hill. The Daemon is down to one wound and the Possessed has taken the brunt of the beating.
Couple of close shots later, and I'm killing off the Daemon! +1 for the Brets!
Others are close enough now, the center is also contested. A few more random events sees the humans to my right stupified by an object and having to pass
Ld tests just to move, a few houses catch fire and are lost to the warp - but no one is sucked out with them.
Humans gain composure, Norse get back on track, and the elves are making a move. I'm again just a bit to far out, but a bit of bad luck for the humans and I have a knocked down henchman within charge distance and can get to the center.
The possessed then rout off the board, leaving the larger human force having to split into two groups - one to deal with the elf threat on the right, the Brets are the left. But the Elf player is also having to deal with Norse goodness - while the elf player to my left only has 5 models and has been sneaking up the side for a late push. He then promptly takes one shot, and a few ricochets later and they're down to take a test. I hate to face/love to have an elven bow,
btw.
Which then also sees the Humans/Elves /Norse all forcing rout tests on each other and routing as well and the game really picks up speed. Having those rout test pop up at 25% of your force being gone really make me glad I took 10 to start. I've only lost one bowman and one squire by the time my turn comes up - but with those three armies out - my lowly Squire is there for the WIN!!!
I manage to gain Much needed
GC to by upgrades and some trinkets along the way. I get to upgrade a squire to "near" knight status, all the bowman now have proper Long Bows, and I've got a "straggler" to use at the end of the next game. No other skills though and the Squire I lost earlier is out for the next game...
So I pick up 2 Men-at-Arms for some more meat shield goodness and roll on for Game 2 - Capture the Prince.
Automatically Appended Next Post: Game 2:
So the deployment is almost exactly the same as before, with the Human and Elf bands switching places on my left/right.
With this configuration, the Norse and Possessed decide to team up and get that prince for some early victory. However, the random events fairy would soon change all that . . .
Silly pants prince sitting in the middle of the table! And wouldn't you know his random move takes him directly towards the Possessed band . . .
Here's my "upgraded" group:
Getting a Squire to be able to now wield sword/shield/Light Armor/Helm and now be
WS 3 I thought would be a big boost. Not quite though.
So this quickly becomes a mad dash on our parts to get into positions and start hammering the Norse/Possessed combo and with elves to the front and flank, it falls to the humans to actually do the combat work - however out deployments aren't very advantageous for this and the Dynamic Duo quickly have a Prince in tow...
And then the random event fairy came calling and :
BAM! A big o' Troll came in and ruined the Possessed day. We actually rolled a spider, but again no spider available so Troll it was. The flanking elves quickly hit the Norse, and a rout check later, both Possessed and Norse are gone again! But the Prince is dangerously close to a still hungry Troll . . .
And so the Prince was eaten, and there was much rejoicing. Except now it became a Human/Elf game and I would soon learn the pain of a rout test. I am setting up actually quite nicely as some knights try to take a swipe at the lower elves, the Questing Knight and MaA move to hold a line for the top elves so the mage/barbarian and the rest of the humans can come in a help clean up. But:
The top elves promptly romp my henchmen, forcing my dreaded test, and on a 9 we're packing it in...
Overall, I think we did well. I'm now the proud owner of 12 Models, and upgraded
QK, 1 reg Knight, and a Squire on his way to making the grade. Two of the bowman now have
BS 4 with Long bows, and I have to pick two skills - one for a knight and one for a squire.
All in all, a good start for the Quest of getting my horse back!