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![[Post New]](/s/i/i.gif) 2011/05/26 12:16:13
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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Testing out a new Kan Wall style list as I feel the Battlewagon list is failing me as I'm getting used to having plenty of fire power in other armies.
HQ
1 x Big Mek - kustom force field & cybork body
1 x Big Mek - kustom force field & cybork body
Elite
5 x Lootas
5 x Lootas
5 x Lootas
Troops
30 x Boyz - shootas - Nob w/ power klaw
30 x Boyz - shootas - Nob w/ power klaw
30 x Boyz - shootas - Nob w/ power klaw
15 x Gretchin - Runtherd w/ grot-pod
Deff Dread - 2 x rokkits, grot riggers & armour plates
Deff Dread - 2 x rokkits, grot riggers & armour plates
Fast Attack
1 x Deffcopter - twin-linked rokkits & buzzsaw
1 x Deffcopter - twin-linked rokkits & buzzsaw
1 x Deffcopter - twin-linked rokkits & buzzsaw
Heavy Support
3 x Killa Kanz - 3 x rokkits
3 x Killa Kanz - 3 x rokkits
3 x Killa Kanz - 3 x rokkits
Total: 2,000
HQ
Company Command Squad w/ Chimera - 4 x plasma guns
Company Command Squad w/ Chimera - 4 x plasma guns
Troops
Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Fast Attack
Vendetta
Vendetta
Hellhound
Heavy Support
Manticore Missile Launcher
Manticore Missile Launcher
Manticore Missile Launcher
Total: 2,005
* All tanks have hull heavy flamers
Game: Anniliation + Spearhead
Deployment
Guard won the roll off and deployed top left corner. Near the board edge the three Manticores were placed then the Vendettas. Inbetween the armour deployed at the back was some ruins, in front of the ruins deployed all Chimeras with meltas at the front and plasmas behind. The Hellhound was also at the front.
Orks keep the three Koptas in reserve and deploy two Lootas in a large ruin mid right side of the board and then another Loota unit on the Ork side of the board edge. Kanz were placed in front with Deff Dreads and Boyz behind while making sure everything is in KFF range.
Turn 1
Orks attempt to seize the initiative as going second against Guard is never good, but they fail.
Guard do little movement only the Hellhound breaks formation to BBQ the Lootas and the Vendettas move to get better line of sight.
Shooting the Manticores can all draw LOS and start bombing Boyz though one direct fires causing 18 wounds on one unit, but luckily the force field holds out but Boyz still get gibbed. Lascannons from the Vendettas start blasting Deff Dreads but the KFF proves strong plus Guard cannot hit anything either. Multi lasers start blasting Kanz which sees a Kan destroyed and another shaken. The Hound and one Manticore blast Lootas in the central ruin leaving two Lootas from each unit left, though both luckily pass morale.
Orks move out with a section of the wall and Boyz breaking off and flanking around the large central ruin while the rest move up though one formation has to go towards a ruin due to a bottle neck in the terrain.
Shooting Lootas open fire along with salvos of rokkits which sees the Hound shaken and two Chimeras immobilised blocking the ones behind. A Vendetta is also shaken.
Kill points - Orks: 0 Imperial Guard: 0
Turn 2
Guard mostly stays static again though one Chimeras moves through terrain without any problems to get better LOS. The shaken Vendetta repositions or else it can be charged next turn. The rest stays put.
Shooting another Kan falls from the already damaged unit and shaking the other leaving just one left. Deff Dread gets blasted by lascannons but the KFF proves strong. Manticores blast out blowing more Boyz up and even managing to scatter onto the Gretchin hiding away in a ruin near the Ork table edge sending little green limbs flying about. Multi lasers start blasting but the Kan Wall and KFF holds strong.
Orks roll for reserve with a single Kopta coming on the right flank which isn't the right place as I wanted it by the Manticore battery on the left flank!
Orks move forward running while the Kanz hold up giving them cover.
Shooting rokkits and Lootas blast out scoring weapno destroyed on two Vendettas and weapon destroyed on a already immobilised Chimera. Another Chimera is also crew stunned.
Kill points Orks: 0 Imperial Guard: 0
Turn 3
Hellhound moves forward ready to incinerate the Boyz attempting to flank the mech formation. Remaining Chimeras move where possible so if Orks do get into assault they will need 4+ to hit at least. Manticore also shift around seems Koptas have greater chance of coming in this turn.
Shooting the Hellhound unleashes both flamer weapons and incinerates some Boyz. Multi lasers blast out and finish off the solo Kan while lascannons from the Vendettas blast apart a Deff Dread. Manticores rain down on the Boyz but don't score many wounds thanks to scattering and limited shots - two Manticores got two shots which one scattered on both and the other got a single shot.
Orks call for reserves seeing a single Kopta outflank on the left flank behind the Manticore battery.
The Kopta which came on the right flank flies over a ruin to attack a Chimera. The split Kan formation makes it to the Hellhound while the Boyz the run and come towards the Chimera wall but look to be out of assault. The rest of the Kanz and Boyz march through terrain with one unit getting close to assault.
Shooting Kopta fires into the rear of a Manticore but does nothing. Other Kopta fires into side armour of a Chimera and immobilises it, Lootas assist and pop the tank killing two Guardsmen in the blast who pass a pinning test. Rokkits rain out from the remaining Kanz at a Vendetta but do nothing, though other squad of Lootas manage to get lucky and wreck as the Hellhound eats rokkits from the Kanz which stun it while the Deff Dread manages to hit something but just stuns a Chimera.
In assault Dethkopta charges and kills the Guardsmen wiping them out in sweeping advance as the other Dethkopta wrecks a Manticore. Kanz charge the Hound but roll unlucky and just get a bunch of shaken and stunned results. Boyz multi charge two Chimeras both which are immobilised, one is weapon destroyed taking the heavy flamer and the other is stunned.
Kill points - Orks: 4 Imperial Guard: 2
Turn 4
The last Vendetta spins around ready to unleash lascannons at the Deffkopta as heavy flamers might not do the job and the Manticores would be better blasting Boyz. Chimeras move where possible to use heavy flamers. CCS bail out their Chimera to order to kill the Kopta which just wiped out a squad, their tank moves into terrain to get the flamer closer and immobilises itself!
Shooting the Vendetta instagibs the Kopta which flattened a Manticore. CCS issues fire on my target and smokes the other Kopta. Flamers from two Chimeras incinerate Boyz but the Boyz pass morale and hang on. A unit of Boyz with a Big Mek get blasted by a flamer but don't take massive amount of damage. Kanz banging on the Hellhound get blasted by plasma and melta but the KFF is strong and all survive.
Orks turn the last Kopta rolls on and comes annoyingly on the right flank again.
Kanz not engaged in combat move to get the rear of a Chimera which just BBQd the Big Meks unit while the Boyz incircle it. Boyz with the Kanz which are bashing the Hound move to assault the CCS while the other Boyz move to re-charge the Chimera they just bashed.
Shooting the two two man Loota units blast the exposed rear armour of the Vendetta immobilising it and scoring shaken result thanks to extra armour. The full strength Lootas fire at the exposed CCS but get crap dice rolls and only kill a single Veteran from the CCS. Kanz blast the rear armour of a Chimera but only immobilise it while Deff Dread fires at a Chimera and does nothing.
In assault Kanz charge the Chimera they just shot and explode it killing several Boyz in the last and killing two members from the CCS. Boyz re-charge the weapon destroyed and immobilised Chimera they bashed last turn and it explodes leaving just the Nob standing. Kanz charge the Hellhound and it explodes taking out a few Boyz. The exposed CCS which murdered the Kopta get charged and are destroyed.
Kill points Orks: 8 Imperial Guard: 4
Turn 5
Last CCS moves through terrain to make sure the meltas are in melta range while a Chimera now free to move as no longer blocked in moves up with meltas. That's about it for Guard.
Shooting CCS issues bring it down to itself and another melta on foot from the tank the solo Nob exploded, luckily only four Guardsmen in that unit including two meltas, though CCS fails morale and runs off. Meltas blast the Kanz exploding one killing another Guardsmen and some Boyz, wrecking another and destroying the dccw on the last remaining Kan. Meltas on foot fire at the Deff Dread but fail so the melta inside the Chimera have a pop and explode the Deff Dread but only 1" explosion, the solo Nob then gets blasted by multi laser taking three wounds but unfortunately fails only one cover save out of those :( .
Orks turn the unit of Boyz by the Kanz move forward to attack a Chimera carrying the last unit of Guardsmen not dead or on foot while the Kanz move towards the Chimera holding the meltas which exploded the Deff Dread. Other Boyz with the Big Mek surround a melta unit on foot ready to smash them.
Shooting Lootas wreck the immobilised Chimera from the CCS which died earlier while other Lootas wreck one of the Chimeras holding some Guardsmen, they pass pinning. Kanz fire at the Chimera holding the melta Veterans and pop it leaving the Guardsmen ready to be charged. Boyz blast the Veterans but they pass cover saves and pass morale test waiting for the Orks to charge next turn..
In assault Boyz charge and kill the Veterans in front of them. Kanz charge melta Guardsmen in revenge for killing the Deff Dread, the Guardsmen fail morale and fall back. Boyz multi charge a unit which just got blown out their tank by Lootas and a unit falling back, the unit falling back is destroyed and the unit out the tank fails morale and runs off the board.
Kill points Orks: 14 Imperial Guard: 6
Game ends with Orks winning by a landslide.
Summary
I enjoyed the Kan Wall list but I also didn't as well if that makes sense. I liked having more fire power (not that it did a huge amount) and more numbers to asborb punishment and also having a lot of walkers, but the list was slow. The Kanz are obviously in front which means if I want to fire rokkits they can only move 6" which holds the Boyz back behind. Considering playing spearhead and the Guard deployed closer combat didn't happen until turn 3 and that was only half assault then.
I feel though the Kan wall is a better army. Battlewagons can assault quicker but the Kanz just have more target saturation and can asborb damage better. A single Battlewagon can be taken down spilling Boyz but Kanz need some dedicated fire power to take out the entire unit.
The Deff Dreads I am not sure about. Both of them did nothing all game and don't have fleet even if I run them to get into combat. I did add rokkits onto both of them but they hardly hit and when they did they did nothing. If I drop these I could get another unit of 30 Orks but at the moment I've got 3 Kanz per unit of Boyz which even things out. Also 90 Boyz is a lot to kill especially when getting 4+ cover save. I'll test the Deff Dreads some more though deep down I think I want them just because the model is seriously awesome. I do think a minor fire support role is better than combat or else it will run ahead and get shot and no fleet means no assault, at least the rokkits have chances of doing some damage.
I'll test the list further and see how it goes.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 12:35:03
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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Kan wall scares the cack out of me dude and that one sounds pretty nasty!
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![[Post New]](/s/i/i.gif) 2011/05/26 12:38:28
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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They are worrying to me mate so you are not the only one!
In the game against you my Orks got hammered. Take down a single Battlewagon and the mech number decreases. Kanz got loads of armour and more importantly ranged shooting. The only benefit the Battlewagons give is protection from fire for the Boyz and get the Boyz into assault faster as it's difficult to run the Boyz when Kanz are in front of them.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 12:50:35
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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I would rather face wagon rush than kan wall, I played Craigs kan wall and he slaughtered me (I was using my old super fluffy poo list though lol).
If I played against this list now I'd be worried, the kff bubbles would be an issue and the amount of infantry behind would be scary if it got to assault me. I think it would be a good game but I'd expect it to beat my wave walkers, I think it could be close though.
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![[Post New]](/s/i/i.gif) 2011/05/26 13:00:35
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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I think TBH mate my daughter could slaughter your old super fluffy poo list  .
That's what I like to hear  I've got to test it some more to wait and see as I don't really want to sell my Orks.
As against your Wave Walkers I think it would be close. You have speed and can still shoot and if you kept your distance you would buy yourself a lot of time.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 13:15:20
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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I think Dude would have beaten my old list lol
If kans were av10 I'd consider going mass scatter laser but at av11 its not worth the risk
With my list as it is I think I would keep my distance and try and focus fire everything at one or two targets a turn, hmmmm, if we ever play kan wall vs wave walkers its going to be interesting!
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![[Post New]](/s/i/i.gif) 2011/05/26 13:58:08
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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 eaten it mate eaten it. Everytime I come he thinks I'm dinner. I think he thinks here comes the fat man so it's food time!
Well scatter lasers for armour 10 is a bit list talioring but missiles launchers are superior as you have seen. Scatter lasers are for light armour and infantry. Though, multi lasers are S6 and can damage Kanz but need a 6+ to do anything.
Keeping distance is definately the best thing you could do.
I'm pretty should we would play mate if I keep the Orks. Just fine tuning it. I'm not sure about those Deff Dreads as they did bugger all. Might drop one and take rokkits on all the Boyz seems they are walking for a few turns behind the Kanz.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 14:15:49
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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Normally he is pretty chilled out but when you come round its like nom nom nom lol
Yeah, I don't think I would do list tailoring, emls worked a treat and thats whats staying on them
Its difficult to judge on one game, sometimes a unit can be on fire, other times they suck. I really hate it when you find out a unit/model you love isn't great :(
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![[Post New]](/s/i/i.gif) 2011/05/26 15:03:00
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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He just attacks me for some reason  maybe he wants to wrestle?
I think you have too much man love for the scatter laser EMLs are top notch.
You will have to let me know when you're free for a game for more testing.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 15:19:02
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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I'm actually the opposite of what seems the norm on here for eldar, I'd have eml over a scatter laser every time but I can see why it has so many fans. Walkers with scatter and some guided/doomed help are amazing against infantry and even MC. I'll take the flexibilty of an eml though
I can't do this weekend :( some time next week maybe? I've counted whats in my change pots and theres enough for a battleforce lol, thats the DA sorted and I might just proxy the guardians as dragons, paint them pink lol
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![[Post New]](/s/i/i.gif) 2011/05/26 15:47:25
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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Yeah next week is fine. Friday as usual?
No pink Dragons
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 19:12:51
Subject: Kan Wall vs Mech Guard - 2,000 points
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Krazed Killa Kan
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Great report. I am a kan wall user and like you I find the dreds often do nothing. I don't own the models just proxy ATM. I have also been experimenting using a small nobs squad to run with my boys. I found another full unit of boys was hard to cover so a small nob may be easier. Have yet to play test it against someone but maybe worth a try for some serious CC power
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![[Post New]](/s/i/i.gif) 2011/05/27 06:58:54
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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Yeah, next friday is cool, will it be kan wall vs wave walkers?
The prices of even the old dragons are stupid at the moment, I've just seen a squad of the old old metals with an exarch for £20.20 on ebay, wtf!
Will hopefully have my battleforce arrive soon, I only really want the walker, serpent and DA so I'm going to proxy the guardians as (pink lol) dragons for the time being, going to look through my bits box and see if theres anything to make the catapults look more like fusion guns.
Can't believe you make fun of my pink dragons, I was a poor student with no paint when I did them, and they are fine with their sexuality so alls good lol
Are we going to fit 18 walkers on the table lol
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![[Post New]](/s/i/i.gif) 2011/05/27 12:57:37
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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Maybe matey as I need to test it. Would be proxy but I am sure you don't have a problem with that
I got my Dragons from ebay for £12 something inc p&p and they was painted nice. I got some from someone on here for £7. You tried in the swap shop on here mate?
Where you ordered the battleforce from?
I'll look in my bitz box as I saw some Eldar bits in there the other dan.
 they are a bit on the camp side mate
We can do it! We have the power! We will have to play length ways instead of width which should be fine with your stretched board
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/28 13:26:56
Subject: Kan Wall vs Mech Guard - 2,000 points
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Regular Dakkanaut
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nice rep, and well done, seems the kff really paid for itself
that is a rough guard list and I expected a closer game
kan wall is indeed cool, klunka klunka!
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![[Post New]](/s/i/i.gif) 2011/05/29 13:34:41
Subject: Kan Wall vs Mech Guard - 2,000 points
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Tower of Power
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Thanks man. I think I'm going to drop the Deff Dreads and add more Lootas.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/31 07:18:51
Subject: Re:Kan Wall vs Mech Guard - 2,000 points
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Crazed Gorger
Colton
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I was going to order from whichever online place was cheapest but I went to shrewsbury on friday afternoon and got it from the GW there before the prices went up lol.
Got the serpent half painted and assembled already which is lightning quick for me
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