wight_widow
Typhoons, eh. Have you played those yet? I'm a little curious about how well they do.
Yes, they are amazing, even against marines, furthermore they almost never yield any VPs as they have to be entirely destroyed.
I'd put in another vote for lascannon, unless you absolutely can't find those twenty-five points
Noted. Concur.
I'd also vote for missile launchers on a couple of your dreads, with the same caveat. The extra range could be nice, and the different kinds of missiles complement the assault cannon regardless of its target.
I would consider it, if it was free, trading out the assault capability and S10 just isnt worth paying for. Besides a storm bolter in that arm doesnt cost aything extra, many people are surprised to see 6 dice come out of a standard dreadnought. The range is the only issue for me, but thats what the infantry squads are for.
Also, how are you planning on playing your techmarine? "Templing" in base-to-base behind three of your dreads (so the one with the unlucky reroll gets a bandaid) seems the best way to me, but I'm curious about what your actual thoughts are on picking him, aside from his wet nose and fluffy coat.
Templed, precisely, you are an experienced player. Ultimately he is a fluffy choice, I did 6 dreads, but wanted to add some variety, and with the extra armor and venerable he makes a nice addition. In the test games he only repaired 2 immobilized results, but those were both VP games, so it mattered a lot.
edit - it would be pretty easy for you to put a missile launcher on four of your dreadnoughts and upgrade all your tactical squad missile launchers to lascannon - all you'd have to do is have your Master check his power sword and bolt pistol at the door.
Not really thats not near enough points. I'd have to leave a squad or a dread at home.