I apologize for the mega big pics...will fix soon (just zoom out)
My first batrep (and one of my first full-length games). As such, please understand any errors, lack of creative scenery, bad lists, etc., though I welcome any advice/pointing out such errors if they are constructive and not simple trolling.
Without further ado...
Baal: 995.200 M41
Necron hordes are rapidly awaking. Among these silent horrors come the Immortals, formerly proud Necrontyr elites now rendered into automatons of the most viscious variety. A scouting operation by the Blood Angels chapter on the tombworld of Dryan VI has revealed a new line of upgraded Immortal warriors, bearing formidable weaponry previously unknown to the Imperium. The scouts, who barely escaped their encounter, reported that these weapons, dubbed "Gauss reapers," were most likely capable of challenging even the hulls of the mighty Land Raiders. They urgently advised the Chapter's council to act on these reports, yet the expected re-emergence of the Chapter's great nemesis, Ka'bandha, had left Dante reserving his best forces and unable to spare any large host for battle with the Necrons. Yet Mephiston sent one of his finest Librarians, Brother Calidon, to lead a more surgical operation onto Dryan VI to recover the corpses of several slain Immortals and whatever weapons they possessed. After being briefed by Brother Scipio of the scout squad that had landed on the planet previously, Calidon put together a small yet capable band that he deemed would be able to secure potentially 4 such Immortals before he would be detected...
Herpderpderp's Blood Angels (Hybrid)
HQ
1x Librarian w Terminator Armor (proxied), Blood Lance, Sanguine Sword
(Note* there is a captain model he wanted to use but we counted it as a seargeant after realizing he was way over points)
Elites
Terminator Squad x5
Sanguinary Guard: 3x Plasma Pistols
Troops
Tactical Squad x10: Flamer
Tactical Squad x10: Missile Launcher
Heavy Support
Dreadnaught:
mm, DCC w bolterthing (the standard one)
The landing on Dryan was uneventful, and the assault force soon located their quarry. Brother Mordecai, the dreadnaught who had joined the company, urged them to caution however. Soon enough, a dreadful roaring noise sounded, and a massive hole in the earth gaped open before their eyes. Reforming into battle positions, the Blood Angels looked on in disbelief as a massive pillar of cold, glowing stone arose from the depths. Sounds of grating metal and rock accompanied the following entrance of what appeared to be the Necrons' initial response-what sorcery brought them from nowhere Calidon could only guess. Igniting his force axe and urging his men on in the name of the great Emperor and Sanguinius, Calidon and his men opened fire and the battle began...
My Necrons
HQ
Necron Lord: RezOrb, Phase Shifter, Warscythe
Troops
Necron Warriors x10
Necron Warriors x10
Fast Attack
Destroyers x3
Heavy Support
Monolith
Heavy Destroyer x1
Mission: Sieze Ground
Deployment: Table Quarters (might look a bit funky, stupid me thought the center circle was only 6" but it was a small table so whatever)
We deploy 4 objectives (4 of my Immortals on their sides, dont confuse for actual models)
I decide to make the fight a straightforward one as condensed as possible and take a risk, ensuring that 3 objectives are on one side of the map...
And I win deployment! Due to circle in the center, Mono ends up kind of funny. There is an objective buried behind my grey set of necrons you can see (it's blue) though I plan on using the monos position to teleport this squad up if need be. My heavy destroyer is positioned right behind and to the right (you can barely see it) to get a good shot at his dread early if I get a chance. Destroyers in position to maximize range and catch him if he takes the short path I think he will. Blue squad in the center, holding two objectives.
In retrospect, I don't think I hid my grey squad as well as possible but oh well.
Space Marines deploy in an odd way, and he'll decide to sit on that objective all game long. Termies in reserve.
The whole board:
He rolls to Seize...nothing.
Necrons Turn One
Destroyers get into position down the "firing lane." Mono moves up and my crons spread out a bit more as they follow.
Heavy destroyer sneaks out of cover...not sure about my chances with the
LOS to dread he blows a condensed round of gauss cannon into some artificier armor (a Sanguinary guard goes down). Destroyers smatter the
tac marines and take out two.
Here they come...
BA Turn One
Everyone advances right down the line as I though they would. The sarge in rear squad decides to start a campfire going in the forest and is too busy pitching his tent around an Immortal to do anything (for most of the game.)
Brother Mordecai (the dread) didn't get all the dust out of his sprockets and sends a multi melta into the dust in front of the destroyers while they taunt him. His sanguinary brothers, on the other hand, make on such beast "eat plasma fire" (cue fire warrior Dawn of war sound).
The board after turn one:
Necron Turn Two:
Non-tau plasma fire was two much for the poor destroyers, so not only does their buddy not get up from the dust but they decide to withdraw to plague the enemy a little later. Mono moves up (and just into firing range!)
Grinning evilly the Necron Lord orders the monolith's power matrix to discharge its mighty particle whip into the cluster of approaching blood angels. lucky me rolls only a 4 on the scatter and so the large blast is right where I want it.
Even if my blast wasn't
AP 1 (which it is under the template hole), the dread would still be a pile of scrap as my penetrating hit is followed by a 6! As fiery remnants of poor old Mordecai (and the distraught groans of my opponent) slam into the space marines, the one who forgot his helmet decides to get whalloped in the face by a flaming oil can and dies.
AP 3 is not sufficient for the sanguinary guard, who remain standing until one of them fudges the much weaker S5
AP 4 (the flux arcs) and dies (did he take his helmet off too?!?).
Good progress so far...here's the table now:
BA Turn Two
Not to mess up a reserve roll in a 1K point game, my lil bro' calls forth the terminators which decide not to scatter at all from their destination, a short distance from my front lines and in position to potentially contest an objective (or two?). Everything else moves up as expected with Sanguinary Guard now in assault range.
Terminators open up on blue squad but whiff. Sanguinary guard try the same but the blue squad's cover save stops the one wound possible.
Sanguinary Guard attacks! Defenders react means I'm forced off my objective (now I'm somewhat nervous)
Three fall to the might of the master crafted blades while my poor crons only must 1s and 2s to wound -___-. on the brighter side all 3 are in range of the rez orb so they aren't auto removed.
Sadly no pic taken at end of 2
Necrons Turn 3
One of my boys gets back, slightly dissapointing but not too bad.
Now you see them...
...now you don't!
Out of
CC, my warriors also get their lovely re-roll to
WBB and another guy comes back!
Everyone else gets in position to blow the Sanguinary Guard back to the 4th millenium (with necron lord detaching as to get into
CC by himself and mop up anything left)
Blue squad (the teleported one) facepalms as marines make 4 or 5 saves against their volley of fire (including those made by the flux arcs...)
Grey Warriors have more luck, knocking off one sanguinary guard. Destroyers are the MVP tho, blowing down the final two sanguinary guards in an unprecented success that left my poor necron lord swiveling his metal head around for another target. Heavy destroyer whiffs against the terminators.
Here we are...
BA Turn 3
Continuing to move up (and not put termies in assault range, something I informed my bro afterwards would have been a better idea), librarian uses his blood lance to fell two necron warriors from blue squad. marines whiff but the terminators backing them up take down a solid 3 (for only ten bolter shots? cmon man) I pass
Ld test. not much else i remember
I forgot to take full board pics for a while after this
Necron Turn 4
4 out of 5 of my boyz don't think a grave is ready for them yet

the happy lord decides to celebrate by rejoining grey squad as they move up. monolith decides to take a risk and fires into the terminators with its particle whip (i wasn;t sure about it flying back into my warriors or the mono itself)...disaster!
Well scattering 7" (11 initially) kinda sucks...in the aftermath...
Fortunately the 10
Ld of my destroyer holds.
Blue squad opens up on the marines...they decide to make all 4 saves...I laugh as the only wound goes to the 2+ librarian. Grey squad follows suit and the pesky spawn of Mat Ward decide to ignore guass weaponry all together and make another 5 saves...
BA Turn 4
The line holds and everyone opens up again. Libby's lance kills another two but fails to put a chink in the monolith. The
tac marines kill another warrior. In the meantime, the terminators change direction and unload their lucky shooting on the now solo destroyer...who makes several saves!
Stay tuned for tomorrow for the exciting conclusion to our tale! (and more fluff if you all like it). Time to watch the new X-Men!