Hunter with Harpoon Laucher
Castle Clarkenstein
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Our usual warmup tournament before our GT's. It lets people shake off the rust, test an army, and lets me see if any changes need to be made to scenarios. Painting is fairly relaxed as some folks will be wanting to play with models they are busy painting for Border Raids at the end of November.
Several changes have been made to the 'Lowhammer' rules based on a lot of player feedback. If everything goes well, we'll stick with this version for November. There will be the usual 'debriefing' over beer and food after the tournament.
Saturday, October 15th
Here's where you can warm up for the Border Raids GT in November!
Same points values, rules, and 3 out of 5 of the scenarios that we'll use in the november GT will be used in this tournament
3 Rounds, 2500pts
As usual with our 'warmup' events, we relax our painting restrictions, and lower the amount that painting affects your overall score. Your army must still be WYSIWYG, and no 'counts as' or 'proxie' models are allowed. (Conversions are fine of course, if you're not sure what your's are, talk to Mike about it ). You can bring unpainted and unbased models. Painting counts for roughly 1/8th of your score, so it will hurt you a bit.
Cost is 15.00
24 players max
Here's the current version of the Lowhammer rules. One reason for having the warmup tournament is to see if we need any finetuning.
Lowhammer Rules
General Army Restrictions:
1.) You may include only 1 of each rare choice in your army, and only 2 of each special choice. (High Elves may take 3 of each special and 2 of each rare choice due to the special rule in their army book).
2.) An army may have up to 5 war machines and/or models that use a template weapon. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, creature, banner, etc) count, but not spells. For purposes of this rule, warmachines that are bought as a pair and count as only one rare or special, will count as only 1 warmachine for the pair.
3.) A maximum of. 45 models with missile weapons with a range of 12” or more, (not incl. war machines, characters and chariots), may be taken in your army. Weapons with the multiple shots rule count as 3 models for each 2 taken. Example: 30 Dark Elf xbowmen count as 45 models armed with missle weapons. Shortbows count as 1/2. Meaning you could have 90 shortbows in your army. (The exception to this rule is the Wood Elf army. Shooting is the main strength of the army and they struggle already in 8th edition without taking that away.)
4.) All units, (except Lord and Hero choices), may only use a total of 400 pts, including points paid for champions, banners, muscians, magic banners, and all other upgrades.
5.) The size of all units is restricted to 50 models. This does not include lords and heroes that may join a unit during the game, but does in clude any champions or upgrade heroes that cannot leave the unit.
Magic Restrictions
6.) No more than 12 power or dispel dice used in a magic phase. It doesn’t matter where they come from, or when in the phase, only 12 dice may be used. Exceptions to this are Skaven Warpstone tokens and Night Goblin magic mushrooms, as these have their own downsides.
7.) Only one model in the army may have the Loremaster ability.
8.) These spells are banned:
-Skaven: The Dreaded 13th, Plauge
-Lore of Tzeentch: Gateway
-Lore of Slannesh: Ecstatic Seizures
-Lore of Metal: Final Transmutation
-Lore of Life: The Dwellers Below
-Lore of Shadow: All. (By overwhelming feedback, it is felt that the lore of shadow is overused, and needs a vacation.)
-Lore of Death: The Purple Sun of Xereus
9.) Banned Magic Items: The following magic items and special abilities may not be taken.
Folding fortress
Infernal Puppet
Favor of the Gods
Pendant of Khaleth
Sacraficial Dagger
Banehead
Cupped Hands
Focused Rumination
Drakenhoff Banner
Storm Banner
Doom Rocket
Van Horstmans Speculum
Book of Hoeth
Vortex Shard
10.) Bonus Troops
Some armies are pretty universally recognized as getting a bad deal in 8th edition. We'd like to see more of these armies show up and play.
To Encourage this we are giving Beastmen, Woodelves, and Brettonians an additional 250 pts. Their lists follow all other restrictions, but they may take up to 2750 in points. When calculating VP against these 3 armies, total up the troops killed, and multiply the amount by .9, before adding in VP from any other sources. Example: A beastman players loses 1000 pts in a battle, and his opponent gains the 500pt bonus for breaking his army. His opponent would score (1000 x .9)+500=1400VP
11.) Army lists may be taken from any in print army book. Only main lists may be used. No ‘back of the book’ options, or armies from White Dwarf, without permission from the TO. Daemons of Chaos armies are not allowed.
12.) Army size is 2500 points.
13.) Teclis is banned. Thorek is banned.
Scoring Changes
14.) Units that are 50% destroyed give up 50% of their Victory points, similar to 7th edition.
15.) Characters that have lost half or more of their wounds at the end of the game give up 50% of their VP. In the case of a ridden monster, calculate VP for the monster and character separately.
16.) Models fleeing at the end of the game count as destroyed.
17.) We will be reviewing these rules, especially with respect to the new Ogre Army Book, and may make changes. If you have feedback on the rules, send comments to ShowcasePA@aol.com Constructive feedback welcome, and may or may not be taken. We will not make any changes past Nov. 1st
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