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Made in gb
Fresh-Faced New User





We'll be running a simple Apocalypse game this Sunday at our gaming venue in central London.

This is a warm up for the Big Game Apocalypse game in January.

The game will run 10am to 8pm with capped time on turns. Players for this one will be limited to 3,000 points (no limit for the one in January).

Game will be Imperial vs Chaos/Xenos. We will balance teams. Fun is the order of the day!

SoCal Apocalypse Rule Set applies.

Any model with a WS (except Gargantuan Creatures or any model with structure points) can hold objectives.

Only approved GW units (Codex, Apoc, IA, online data sheet etc.). No DIY models, units or formations unless approved by the Administratum. Scratchbuilds of GW models OK.

POINTS
3,000 points per player (maybe slightly more if you are bringing a large points model like a titan)



SIDES
Imperial vs. Xenos - You may play one or the other. Normal SoCal Apoc rules are suspended for the Xenos players. Bring any combination of Xenos/Chaos nastiness! You want to bring Orks and Nids? FINE Dark Eldar and Necrons? FINE

If you are playing Imperial you can bring any and all Imperial codices in any combination!

Only rule is you must have at least one Force Org chart to play to play an army (at least 1 HQ and 2 troops) or you can just bring a titan/super heavy! After this basic requirement you can bring anything! So if you want to play Orks, Nids and Dark Eldar, just make sure you have at least 1,500 points and one Force Org chart (at least 1 HQ and 2 troops) of each!



TIMING


Simultaneous Set-Up.............................10:00 - 11:00

Turn 1.....1 hour per side..........11:00 - 1:00

Lunch break.............................. 1:00-1:30

Turn 2.....1 hour per side..........1:30 - 3:30

Turn 3.....1 hour per side..............3:30 - 5:30

Turn 4.....1 hours per side.............5:30 - 7:30



STRATEGIC ASSETS

1) Each side gets 1 of each Universal Strategic Asset.

2) The following Strategic Assets may NOT be taken:
Flank March, Vital Objective, Anti-Plant Barrage, Jammers, Surgical Raids, Replacements

3) If you have a formation that grants Flank March, it applies ONLY to that unit. A Land Raider Prometheus allows you to choose one unit to Flank March.

4) If you take Tunnels, Bunkers, Minefields or Obstacles, you MUST have appropriate (i.e. accurate) markers. These are WYSIWYG, so no blank tokens for tunnels (get the Forgeworld tunnels), or boxes for Bunkers, or paper for Minefields.



RESERVES

Any player who doesn't make it for set up can still play, and contribute their forces. They simply come in as reserves on Turn 2/3 per normal Apocalypse Reserves rules.

FEES
£5 per player



If you want to take part please email us (gaming@darksphere.co.uk) with:
Your name
Rough number of points you'll be bringing
Which side (Imperium or Chaos/Xenos)
Time you'll be arriving

This message was edited 1 time. Last update was at 2011/11/07 22:40:31


++++++++++++++++++++++++++++++

www.DarkSphere.co.uk

* Discount Wargames online and in central London
* Regular games nights and events
* Save 25% off GW online with cheap shipping or up to 25% off GW in store 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Check your agenda please.

You allowed only half hour per side for turn one.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User





Thanks! Edited to show proper timings

This message was edited 2 times. Last update was at 2011/11/07 22:49:43


++++++++++++++++++++++++++++++

www.DarkSphere.co.uk

* Discount Wargames online and in central London
* Regular games nights and events
* Save 25% off GW online with cheap shipping or up to 25% off GW in store 
   
 
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