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Dystopian War Tournament, Charlottesville, VA 12/17  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran






What: Dystopian War Tournament
When: December 17th, Saturday; sign up at 10am, tournament starts at 11am
Where: The End Game Center 722 West Rio Road, Ste. 8, Charlottesville, VA
Cost: $10 registration
Prize: 1st place=50%, 2nd place=30%, 3rd place=20%
Rounds: Three (two 800 point matches and a 400 point match in the middle)
Composition: 400 and 800 point fleets
Cards: None
Missions: Upcoming.

Any questions please ask in post, PM, or email.

This message was edited 1 time. Last update was at 2011/11/26 13:38:32


 
   
Made in us
Dakka Veteran






Our tournament is within less than a week and hope to see a nice turnout. If you can or want to drop by please do.

Also here is an updated version of the missions for those who haven't seen it.

Round 1
-Name: To the Victor…
Round Limit: Six turns or two hours and thirty minutes. At that time dice will cease rolling and the game will be called where it is. There are no exceptions. Do not start a turn if you both cannot finish all activations.
Deployment: Each deployment zone is eight inches from the long table edges.
-Objectives:
<-Loot->
On the board will be places six ‘loot’ objectives. Each will be placed in a certain area of the board, to be described later, and is worth 100 victory points apiece. To claim any loot token your model must move and stop on top of it. From then on mark that particular ship in some way. I find it best to keep the token by the model, but as long as you and your opponent are clear on where it is whatever you want to do is fine.

If the model holding the token is destroyed the player currently controlling it places the token so it’s touching the hull of the destroyed model before its removed. The player cannot place that token so that it would be on top/under another model and must place it in an unoccupied place. If the model holding the loot is boarded and made derelict the boarders take the token back to their ship, as its assumed that was their target all along. Place the marker, or whatever you will use, next to the boarder’s ship.

Four of the tokens will be placed 12inches from both the side and long table edges, so roughly a square, and two of them will be placed 12inchs out from the center of the long edge.
-Winner: The winner is determined by victory points in a Win, Loss, Draw format. The exact number of victory points needs to be reported to the judge for each player at the end of very match.

--------------------------------------------------------------------------------------------------------------------

Round 2
-Name: Pitched Battle
Round Limit: Six turns or two hours and thirty minutes. At that time dice will cease rolling and the game will be called where it is. There are no exceptions. Do not start a turn if you both cannot finish all activations.
Deployment: Each deployment zone is eight inches from the long table edges.
-Objectives: Try to claim the most victory points as normal with no additional rules.
-Winner: The winner is determined by victory points in a Win, Loss, Draw format. The exact number of victory points needs to be reported to the judge for each player at the end of very match.

--------------------------------------------------------------------------------------------------------------

Round 3
-Name: Capture the Flag…Er, Ship.
Round Limit: Six turns an hour and thirty minutes. At that time dice will cease rolling and the game will be called where it is. There are no exceptions. Do not start a turn if you both cannot finish all activations.
Deployment: Each deployment zone is eight inches from the long table edges.
-Objectives:
In addition to your commodore select one of your models, not the same as your commodore, to house a dignitary. With the dignitary onboard all the assault personnel are ordered by the commodore to ensure his safety. When boarded the dignitaries vessel acts as if it has the Elite Crew MAR, and if they already have the rule receive an additional +1 for a total of +2 to hit. However such is the dignitary’s importance to the fleet that losing him is unacceptable. Should the enemy destroy the ship, and the dignitary along with it, they gain 100 extra victory points, but if they manage to capture him 200 points will be awarded. Keep track of which ship specifically took the dignitary as his faction may save him by boarding the ship and making it derelict. If a squadron of multiple ships took the dignitary then the squadron’s owning player may select which ship has him. Do note when capture the dignitary you only get those 200 points if you have him at the end of the game.
-Winner: The winner is determined by victory points in a Win, Loss, Draw format. The exact number of victory points needs to be reported to the judge for each player at the end of very match.

---------------------------------------------------------------------------------------------------------------------


Extra Victory Point Opportunities in all Rounds:
+100 Victory Points if you kill the enemy Commodore.
+100 Victory Points if your Commodore survives till the end of the game.
+100 Victory Points if you manage to get a large or medium model to the opponents deployment zone.
   
Made in us
Dakka Veteran






We had a good turnout, especially for our first rumble, with eight people. Three of which were out of towners(denoted by *s) and I would like to give them a special mention for making the trek out. For those interested here is the rankings exactly.

Rank, Army, Player
1st, Coa, Patrick
2nd, Coa, George
3rd, KoB, Trey
*4th, KoB, Dave
*5th, Prussia, John
*6th, CoA, Brian
7th, EotBS, David
8th, Prussia, Jim under the alias of Anonymous Prussian Admiral
   
 
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