96mgb wrote:A bit of newbie question.....
I have just started a panzer lehr mech list, my halftracks have aa/mg now the rules say these can be used as a self defense fire. How does this work? Does it mean i can only use them if the platoon they belong to are attacked by the aircraft?
Am i also right in thinking that i can use the aa/mg as a normal machine gun, to give my halftracks a total of 6 shots?
I find the main rule book very hard to search for specific questions....
Self defence
AA guns can only fire at ground attack aircraft specifically targeting their unit. You can however add their firpower to your halftrack, though you wouldn't get 6 shots each, unless your regular
MG is
ROF 5. For vehicles with more than 1
MG/
HMG you only can fire full
ROF with the first
MG/MHG and any extras add +1
ROF regardless of their individual
ROF.
For example: A unit of 5 M5A1 Stuart tanks (USA Light tanks) has 3
MGs per tank (1 coaxial, 1 hull mounted and 1
AA MG). If they decided to shoot their
MGs only (ignoring their main guns) they would 5 shots each. 3 for the first
MG, and a +1 for the remaining 2
MGs on the tank. Otherwise tanks would be overpowered for anti-infantry purposes.
If you decided to shoot the Stuart's main gun instead, you could then fire 2
MGs (1 can't be fired as the gunner is busy firing the main cannon) at
ROF 1 each, as they are supplementing the main gun, and are not the 'primary' gun in the equation.
There is actually several good diagrams in the
FoW rulebook that explain all this, it just takes time to adapt to a new rule system, especially coming from the (in comparison) very basic
40k rules.
It took me almost a year to get it down pat, and questions still pop up!
Finally, check your rulebook as well, because firing your
AA MGs make you more susceptible to assault, as your tank/halftrack is basically throwing caution to the wind and 'unleashing hell' regardless of other threats.